DDRMAAX said
Hitting an unbuffed player with crappy gear, sure, that is simple and has its fair share of randomness (2% + enhancements). Hitting a player in decent gear, with even a few basic PvP buffs can be more challenging than PvE, arena, titans etc.
There are plenty of challenging and realistic pvp targets out there that are not too hard to find. You aren't forced to attack the easy ones if you decide to PvP.
Imo it is actually quite the opposite of what you say.
No it's not. First, adding buffs doesn't make the game more strategic-based, just makes it even more random.
Second, if you like the game and find it challenging, then by all means, play it. Just don't make it something it is not.
PvP feature in this Fallensword IS POOR, as in ridiculously simple and very random.
Period. I even have a porn scroll-adventure game which offer more strategy and character customization than this game.
Yes, I've played a porn game which has better fighting engine than Fallensword.
I am sorry for sounding rude, but I always call it like I saw it.
Anyway... It is apparent that we have a completely different concept of "challenging". For me it involves micro-managing, whether it's strategy, formation, skill set, move set, unit type, weapons, magic, spacing, terrains, or whatever. Unfortunately, strategy in this game limited to changing gears, buff yourself to mojo, and hope that 2% or other chances buffs doesn't screw you up by activating at the same time. IS. THAT. SIMPLE.
I'm not going as far as saying that PvP in this game is all bad. As I say before, some people like it simple. If you did found that this game with all its simplicity is challenging, then good for you. I'm saying that for me, PvP in this game lack strategy and depth, and way too random for my taste.