I think both guild and personal acheivements related to class type kill totals would be a major plus and encourage a bit more activity. We have a vermin class one that is outlandishly difficult to acheive, but not a single other one. No Greenskinm Beast or Undead ones? A Undead acheivement titled "What Apocalypse?" with a icon of a burning zombie. Could be a intersting way to give the kinds of bonuses we would like, but consider game breaking. "Players Eat Tasty Animals" for 20k Beast kills gets you 5 bp slots. Things like that that reward player activity in doing specific things. Like killing Xinderoth Observer 25 times gets you +1 xp gain upgrade, and titled "You Can't See Me" with the icon being a xinderoth observer eye on a mantle/plate/something as the icon. Fun random things like that.
Achievements for [Achievement Hunters]
#21
Posted 21 November 2014 - 12:09
- BigGrim likes this
Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
#22
Posted 23 November 2014 - 01:11
I think both guild and personal acheivements related to class type kill totals would be a major plus and encourage a bit more activity. We have a vermin class one that is outlandishly difficult to acheive, but not a single other one. No Greenskinm Beast or Undead ones? A Undead acheivement titled "What Apocalypse?" with a icon of a burning zombie. Could be a intersting way to give the kinds of bonuses we would like, but consider game breaking. "Players Eat Tasty Animals" for 20k Beast kills gets you 5 bp slots. Things like that that reward player activity in doing specific things. Like killing Xinderoth Observer 25 times gets you +1 xp gain upgrade, and titled "You Can't See Me" with the icon being a xinderoth observer eye on a mantle/plate/something as the icon. Fun random things like that.
Agreed. Should get some sort of reward for achievements, I think rewards for medals were brought up throughout the years but HCS said "No" maybe now with population dwindling we can see it come true, I wouldn't even be opposed to when you jearn a medal gets you a character upgrade of some sort, and achievements would get you gold/fsps/potions etc either way I appreciate you going more in depth
Edited by Anonemesis, 23 November 2014 - 01:11.
Hate It Or Love It The Underdogs On Top.
#23
Posted 23 November 2014 - 01:43
Agreed. Should get some sort of reward for achievements, I think rewards for medals were brought up throughout the years but HCS said "No" maybe now with population dwindling we can see it come true, I wouldn't even be opposed to when you jearn a medal gets you a character upgrade of some sort, and achievements would get you gold/fsps/potions etc either way I appreciate you going more in depth
This part we can agree on.
Just one old lady's opinion
~Love, Penny
Have you hugged your Quango lately?
#24
Posted 28 November 2014 - 13:17
I think another nice thing would be achievements for fun (like the random type ones we see from time to time on Steam/Xbox/PSN, (Do x random task get medal) Maybe one for visiting x realms? OR killing x creatures in dark realms? Or even one for walking on each square of a massive map (like paladir forest east/west).
Walking on each square of mountain path gets "Warrior of the Cold" give 100-250 max stamina. A nice bonus to new players and another achievement for everyone else.
Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
#25
Posted 09 January 2015 - 01:39
Bump in honor of a bunch of people who are about to earn their top 10 medals without having to do anything. as Previously stated theres Medals [Feats] and achievements [Top 10 medal]
This part we can agree on.
Yeah that'd be great
Hate It Or Love It The Underdogs On Top.
#26
Posted 09 January 2015 - 01:41
I think another nice thing would be achievements for fun (like the random type ones we see from time to time on Steam/Xbox/PSN, (Do x random task get medal) Maybe one for visiting x realms? OR killing x creatures in dark realms? Or even one for walking on each square of a massive map (like paladir forest east/west).
Walking on each square of mountain path gets "Warrior of the Cold" give 100-250 max stamina. A nice bonus to new players and another achievement for everyone else.
There's so many achievements they could make to keep people occupied...HCS's please hire someone to market your game for you theres a reason all major platforms have achievements
Hate It Or Love It The Underdogs On Top.
#27
Posted 24 January 2015 - 17:27
There's so many achievements they could make to keep people occupied...HCS's please hire someone to market your game for you theres a reason all major platforms have achievements
I'd literally brainstorm these at no cost or freebies from HCS. I already gave a bunch of them, lol.
They could do a sidebar ingame poll of new ideas with contests attached to participation in it. Code a randomizer upon voting in those polls or doing various tasks they get a free BP upgrade or a free 10 max stam. There's tons of things that aside from coding it and implementing it cost HCS nothing aside from a tiny blip in their bandwidth to do. The player Achievement spot still has a "coming soon..." Why not fill that void?
Player experience is what HCS can use for FS as a elite game that uses low computer resources, and as they are doing making it the first true MMO on a phone.
Small things like these REALLY do go a long way for players. Small upgrades revolving participation in the game they like breeds goodwill. I cannot stress that enough. HCS has a massive untapped opportunity to set itself apart from other MMOs, particularly given the massive amount of upgrades plausible to use that chasm from a newbie account to a maxed account ti use them as a way to create a use experience in these kinds of small ways while still having a huge untapped potential for revenue from prospective donors. Even the idea of more FSPs for donations would in the end net them more revenue than currently exists. Goodwill from players is the easiest way to generate revenue. Look at what a little "titan" (lol I made an unintended joke) tiny Paradox Interactive is starting to turn into in the PC Gaming market....
Open ended gameplay coupled with player friendly interaction with no level cap and no foreseeable end in gameplay. Oh and you can play on your phone. Oh and more achievements and things to do than you can reasonably think to do. Not to mention all the small bonuses the devs code in for players to gain from participation. Also the constant stream in new ideas being tossed around....
The main reason I stick around this game is I can see and visualize the untapped potential this game has. By not obsessing over graphics and flashy animations FS is enabled to concentrate in a larger variety of content and more user focused gameplay. I really hope that the team in Elgin knows what they have here in FS. I think by deciding to make FS the mobile mmo game they were considering making for mobile takes full advantage of existing content without having to develop a entirely new product. By combining the alluded to project hoof mentioned on the forums previously they can really take it and run with it. Microtransactions are the norm on mobile, yet people do it anyways. That will really give HCS the boost they need to invest in the things they need.
Are you active? Enjoy playing FS for fun and striving for lofty goals? Looking to join a guild that invests in itself and seeks to improve and grow in all aspects of the game?
Secret Alliance can be your home in FS! We are looking for active, motivated and driven players who have a passion and genuine enjoyment of FS to join us as we continue to rise towards the TOP! If interested feel free to send me a PM.
SA is also looking for one or two guild mergers INTO SA. Feel free to ask for details.
#28
Posted 27 January 2015 - 02:36
I'd literally brainstorm these at no cost or freebies from HCS. I already gave a bunch of them, lol.
They could do a sidebar ingame poll of new ideas with contests attached to participation in it. Code a randomizer upon voting in those polls or doing various tasks they get a free BP upgrade or a free 10 max stam. There's tons of things that aside from coding it and implementing it cost HCS nothing aside from a tiny blip in their bandwidth to do. The player Achievement spot still has a "coming soon..." Why not fill that void?
Player experience is what HCS can use for FS as a elite game that uses low computer resources, and as they are doing making it the first true MMO on a phone.
Small things like these REALLY do go a long way for players. Small upgrades revolving participation in the game they like breeds goodwill. I cannot stress that enough. HCS has a massive untapped opportunity to set itself apart from other MMOs, particularly given the massive amount of upgrades plausible to use that chasm from a newbie account to a maxed account ti use them as a way to create a use experience in these kinds of small ways while still having a huge untapped potential for revenue from prospective donors. Even the idea of more FSPs for donations would in the end net them more revenue than currently exists. Goodwill from players is the easiest way to generate revenue. Look at what a little "titan" (lol I made an unintended joke) tiny Paradox Interactive is starting to turn into in the PC Gaming market....
Open ended gameplay coupled with player friendly interaction with no level cap and no foreseeable end in gameplay. Oh and you can play on your phone. Oh and more achievements and things to do than you can reasonably think to do. Not to mention all the small bonuses the devs code in for players to gain from participation. Also the constant stream in new ideas being tossed around....
The main reason I stick around this game is I can see and visualize the untapped potential this game has. By not obsessing over graphics and flashy animations FS is enabled to concentrate in a larger variety of content and more user focused gameplay. I really hope that the team in Elgin knows what they have here in FS. I think by deciding to make FS the mobile mmo game they were considering making for mobile takes full advantage of existing content without having to develop a entirely new product. By combining the alluded to project hoof mentioned on the forums previously they can really take it and run with it. Microtransactions are the norm on mobile, yet people do it anyways. That will really give HCS the boost they need to invest in the things they need.
Exactly.
Hate It Or Love It The Underdogs On Top.
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