The rewards ARE laughable. (most quests really) So I don't bother doing the daily those days. The next guy might decide he needs the medal and he will do the daily. Another might need the reward so they do the daily. And the next day all will get to decide again. It's cool. We actually agree for the most part.
But come on, Egami. 35 allegiance tokens for the risk that comes with hitting multiple players? It's funny! Especially after I griped just yesterday about grim's secret agenda to keep the pvp daily away from me.
Off the record (is that possible?), I did chuckle on that last part.
For the record, I was really surprised that everybody hasn't seen everything by now. The comments did make me rethink a lot, because I'd mostly been focusing on the "thing you need to do". But after the comments here, I began to also wonder about the prizes. Are the tokens, stam, reserve stam rotating with equal "randomness".
I have zero idea. Hoof has pushed back the new DQ releases. I'd really like to create a guide with DQ details included. No promises on my side.
I don't really care about the prizes (obviously) and I, at where I'm at, can get the Allegiance token "worthlessness". On that, I have two things: 1) lower levels might not feel the same. 2) Even I, could maybe use some.
But, what's really going to flip your boat is the following question:
But come on, Egami. 35 allegiance tokens for the risk that comes with hitting multiple players?
What "risk"?
That is to a large degree an extremely complicated, rhetorical and, most importantly, player-dependent question.
It is totally crass in a way, but completely sincere.
The underlying meaning of that question has tons to do with what I have been "pushing" since around my first year in the game.
Nothing is "controlled" in this game. I'm not sure if the 35 allegiance tokens is for 3 or 4 players, but let's go with 4.
The "assumed risk" is a loss of 20 levels based on hitting the four players and losing 5 on each.
This is not a max, something nobody has really contemplated in this game.
However, let's roll with the "assumption" that I'll lose 20 levels for hitting 4 players.
So, it needs to be stated that there is practically zero risk in this situation for me. I can lose 20 without blinking. I simply gain 35 allegiance tokens. In fact, if I lose the 20 levels, in my personal FS world, I actually reap considerable rewards.
I do NOT at all pretend to say that what I do is what the majority of FS players do.
What I'd hope to transmit with this example is that players need to think outside the box.
As I've understood Admin comments, a lot of these DQs are freebies. They are designed to "possibly" coincide with what you are already doing anyway. That said, I have move tiles when I wouldn't have, all good for the game in my opinion AND I would hope that the upfront balance cost of doing is more than the recompense.
But the crux of the question is: if it's not worthwhile for you, then you don't do it. If it's not worthwhile for you, are you sure that it's not worthwhile for others?
I'm quite sure that a good number (be it 10, lmao) have done all the quests so far because they are medal-chasing.
In short, if, in your example, losing 20 levels benefits me and I gain 35 allegiance tokens for nothing... then how can that be wrong?
My point is that we tend, as I guess is natural, to think in terms of personal benefit. Doing that, we look at the effort and the reward, but this tends to obviate the facts.
X stam for Y stam. This is an ignorant evaluation. I can't see any justification for "complaining". How can you possibly complain about your personal decision that something isn't worthwhile for you? Wouldn't the logical response simply be to NOT do it?
Luckily (?) Hoof has agreed on some points. We'll see what changes he'll make (now next week).
The crux in my example is that I'm perfectly willing to lose 20 levels for 35 allegiance tokens. The reality is that I won't lose 20, but I roll my game the way I roll it.
What I do and how I roll can considerably reduce that "risk", which, oddly enough, in my case is counterproductive.
Essentially, I think that most FS things require a huge amount of effort to step back and try to see things from a perspective outside our own personal game-playing.
If one thinks that the DQ is "laughable", then they will choose not to do it and reevaluate with the change a short 24 hours (if that) later.
I'm against creating a "profit" from all DQs, because I would hope that we could force FS to think. And, if not, at least evaluate for themselves.
As a perfect example: my "just in" DQ is to kill 100 Elites for 200k gold. I have chosen to not do it.
My base question is: do you really want to up the prize to make it "worth my while"?