This is a bad idea.
People who are in large guilds suffer from not being able to hunt seasonal titans because other people also in those large guilds have already hunted them. And secured them. For the guild. Ok.
Create a rota system for the seasonal titans within your large guild. You guys are organised. I think you can work it out.
I believe a certain guild in the past forged its way to game domination based on shared titan profits. They worked out how to spread the wealth. Others followed that pattern and did very well. Not naming names. Large guilds can work out profit sharing systems if they are motivated enough - they have before.
Making it an individual TKP system (with or without bonuses for position) simply means that large numbers of players in large guilds can all hunt the seasonal titans in turn, and will thus dominate seasonal titan hunting. Individual cooldowns won't make a difference, as many other high powered players from the same high powered guilds will still be available to hunt the next spawn of the high value titan. Or any other titan, if that large guild decides they want to collect a bunch of drops and bet on an epic tiering system (like the Inferno hammer) happening in future by depriving anyone else of drops right now.
This system seems to me like an attempt to get around the guild cooldown protocol HCS instituted to give more guilds a chance at securing.
The fact that large guilds go on cooldown offers the rest of the game chances at some high value targets during seasonals. So what if some seasonals end up being claimed more slowly? That just means all the big boys have had their fill and a little guy, who never imagined this day would dawn, gets a shot at grabbing a titan drop they never thought they'd get! How cool is that for the game? Every guild can get there, if they have titan hunters looking for an opening, and lucky enough to chance upon a window when all the big guns are silent! That is awesome!
IF TKP for individuals were implemented and made separate from cooldown, large guilds could have members hunting high value seasonal titans a lot of the time. I hesitate to say 24/7. But the top end large guilds can be very organised when they want to be. We've all seen that in action, be it DXP events, Guild wars, or previous titan domination. They could probably organise rotas by time zone.
Large guilds with large numbers of members can also afford maxed temporal beacons, giving them a significant advantage over smaller guilds that cannot afford that expensive structure. Making the seasonal titans TKP based simply gives large guilds and their members another big advantage over small guild titan hunters. They really do not need another advantage.
Unless temporal beacon bonuses would not be active for individual TKP seasonal titan hunts?
(Even in that circumstance I would not support this idea - I just expect that large guilds would not want to give up this advantage, if it were offered as part of the exchange for individual TKP hunting for titans.)
I reiterate: this is a bad idea.
There is no way in which this does not end up with large guilds with maxed temporal beacons gobbling up most of the seasonal titans. If those items are unbound, this is a simple profit center for organised large membership upper end guilds. This may not be what the OP intends, but it is an end result.
Leos: the idea of making seasonal titan rewards bound is a good one. I doubt it would be popular if implemented, as it removes any chance of making profit, but I'm open to that being put to a game-wide poll. Also, it only really works on the elemental titans because they are available 24/7. Unlike seasonal titans. If seasonal titans are made part of a quest and each player can only get the drop once, that mechanism is still abusable by high level guilds who could do multiple secures if a cooldown was not applied, as high level guilds could simply win a ton, sell plenty, and share a few. (Until next year) If guild cooldown is applied to individuals capturing items from a quest, then we are back to status quo, so why bother with quest linked seasonal titans? (i.e. if a player in your guild completes the seasonal titan quest, the rest of the guild gets locked out - so we are where we are now, except with players waiting to finish their quest totals, instead of looking to get their less restrictive hits in. EDIT: Ah, but a guild could get a ton of players near the end of the quest requirement and then stop - taking up a ton of possible hits from other guilds in the small time frame. So given that I'm a firm no to seasonal quest linked titans, unless their drops are bound, and the titan does not unspawn.)
And yes, the issue of individual TKP wins being abused by multi accounts does exist. Don't give multis a chance for easy profit. I have 6 sleeper accounts just waiting to be activated if this horrible idea got the greenlight from HCS. Joke. But others won't be joking.
So, one last time. This is a terrible idea. It would unbalance titan hunting during seasonals, massively in favour of large guilds who are currently constrained by titan cooldown. Large guilds offer many benefits. Unlimited access to titans is not one of them. (Used to be! See how that went?) Let all individual members of large guilds weigh their options and decide what to do with regards to titan hunting according to existing criteria, rather than seek to have existing criteria changed.
Don't give this one the time of day, HCS.
P.S. A Titan global with globally available titans for all to hunt (given level constraints), continuously available for the length of the global would be A-ok on an individual TKP basis. But the rewards would vary according to top 100 status, and then ruby and down tier placings. I would imagine we'd be earning parts to make an item over multiple events, to be honest. And the titans would have to be global specific titans which appear in no other circumstance. With real titan apppropriate stats for their level. Like burn some sexy pots to 1 hit me, or kiss your stam goodbye stats. Then I'd be all in. And no high level players hitting lower level titans, unless for an approriate/punishing fraction of the value towards the global totals! (No farming) And big guilds could keep their beacon bonuses then, if the titans never despawn until the event is over. LOL!
Edited by Belaric, 12 July 2017 - 06:24.