Doubler
#41
Posted 15 August 2007 - 19:10
If you really hate those bars so much you can give em to me. ill pay the transaction costs.
This new enchantment doesnt give you the option to use less ap.
#42 gothador_morbidprogn
Posted 15 August 2007 - 19:21
#43
Posted 15 August 2007 - 19:22
where is the celestial revert quest?
Infernal too please.
#44
Posted 15 August 2007 - 19:30
If it affects all other aspects of the game play it is reasonable to expect it to affect mining/smelting/foraging/orbing. That is what we are testing, or thats what I was doing anyhow.
Personnally if it was going to affect anything of the mine/smelt numbers I think it should be on the xp that is attributed to regular levels, ie from mine warrior+. This however is such a tiny amount of xp that it would not be worth the ap at all. I do not think it should affect material gain as we have advanced skill points for that.
So yes you are right there isn't much point, but it is nice to know one way or the other imo. :wink:
Well it does affect mining in that the miners have to mine the ore. Then it affects smelting as the ore has to be mined. Then it has to be converted. XP in all these areas is gained while you do it..... Then you sell the enchant and/or orbs
#45
Posted 15 August 2007 - 19:58
I don't think Hoof's stupid enough
:oops: 8)
#46
Posted 15 August 2007 - 21:11
If someone else does most of the damage, and lowers an overlord to 1 hp, when you spend your 6 ap to kill it in one blow, do you still get 500 million xp? As well, what happens if you're killing something large like that, and need too many AP to kill it? You have a reasonable idea as a warrior, but you could get many missed casts as a mage, and if you were working at 6X, you might spend several hundred AP, and not kill anything, thus not getting any value for the extra AP, apart from casting xp.
Off to the zircon mine! There might be a big rush on rabid demonasaur's poison, if we can lower them for each other.
#47
Posted 15 August 2007 - 21:26
thats a really valid point
now we can get 6 times the xp for technically the same ap... now THAT is bad
#48 gothador_fryhole
Posted 15 August 2007 - 21:44
Now, I'm not opposed to the idea as a whole, and I think that it is much needed for more casual players or people want to play more, but have more going on in RL. So, here's an idea. How about a limit to the number of times someone can have this enchantment put on them per day/week (perhaps once per day, or 8-10 times per week)? People who don't play as much will still be able to burn, with the x6 multiplier, as many usps as they want. People who level once or more per day will probably still use it, but with the limitation, stay on relatively equal footing.
As it stands now, the gap between those who have the resources to pump into lots of usps and those who don't will widen even more. It may take a few months, though I think it will become apparent in a few weeks. So, does anyone else have some thoughts on this?
#49 gothador_morbidprogn
Posted 15 August 2007 - 21:45
45 minutes.
normally, at absolute best server speeds i can get 40 levels per MML. and thats workin my ass off, no distractions.
i got 144 levels while the server was a bit slower than it has been (server speed has been so fast it's painful, ROCK!!) and while i was slackin, keeping track of stuff, takin care of the kiddo trying to sleep etc... i was distracted.
and thats HALF strength.
imagine what I at my level could do with a spot on server, no distractions and the full enchant, 6x AP and XP. i bet you at 110mil xp per level, that in 2 MMLs i could do more than 1000 levels.
this is a complete and total change of the game.
don't get me wrong, one part of me loves it. i LOVE leveling that fast.
but mostly, i think this enchant spells the doom of Gothador.
it's the end of competition when it comes to leveling. all you need is an hour or two and you'll accomplish things you never thought you could.
i know it was created to solve some issues and as i said, part of me loves it. but i think that no matter how much people love it now, it needs to be changed. at the very least limited. it's too overpowered. and no, i'm not worried about someone passing me, it's happened before loads of times. tis how it goes. i am worried about the game as a whole.
some kind of cap needs put on it. like max out at 3x and you can use the enchant 1 or maybe 2 times a day. something. tis just way too overpowered.
#50 gothador_gmbh
Posted 15 August 2007 - 21:47
#51
Posted 15 August 2007 - 21:49
#52
Posted 15 August 2007 - 21:53
i mean, the enchant is called doubler, right?
double is as far as i know (and dictionaries agree) is TWICE as much, not 3 times or 6 times.
#53 gothador_morbidprogn
Posted 15 August 2007 - 21:54
1 minute.
10 levels.
110mil per level.
1.1 billion XP in 1 minute.
half strength.
contemplate it. just contemplate it.
is this whats really best for the game?
#54
Posted 15 August 2007 - 22:02
#55 gothador_fryhole
Posted 15 August 2007 - 22:11
some kind of cap needs put on it. like max out at 3x and you can use the enchant 1 or maybe 2 times a day. something. tis just way too overpowered.
That's exactly what I was thinking. The enchant as it is will irrevocably change the game, and not in a good way.
In terms of a cap, I proposed the idea of 8-10 times per week before (as opposed to 1-2 per day) for the sake of the more casual levelers who might only even level heavily a couple times a week, and could then use these enchants for the 7 or 8 chunks of their vial time.
One thing that might be fairly solvable, but would be a problem down the road, is "malicious" enchanting. If there is a cap on the number of times you can be enchanted, someone might come along and try to enchant you when you aren't ready or logged in, and screw you for the day. Again, should be solvable, but something else to consider.
#56 gothador_morbidprogn
Posted 15 August 2007 - 22:12
cast it on a level 1 alt.
give them a blood rage scroll.
take level 1 alt out to MD
lower a Yvew Overlord to 1 HP.
400MIL + xp in 1 AP
#57 gothador_gmbh
Posted 15 August 2007 - 22:30
6 times the xp for a bonus is a bit extreme though...now that I've thought about it.
#58 gothador_supernovaci
Posted 15 August 2007 - 23:17
max your Doubler enchant.
cast it on a level 1 alt.
give them a blood rage scroll.
take level 1 alt out to MD
lower a Yvew Overlord to 1 HP.
400MIL + xp in 1 AP
I think in this scenario the enchant would help you more than your alt. Because without the enchant he could still get the same 400MIL xp if you went out and lowered 6 Yvew Overlords down to 1HP for him to kill costing him just 6AP...but you would save yourself the AP of having to lower all those creatures for him.
AP difference for the alt....5AP
AP difference for you....a whole lot more
#59 gothador_gmbh
Posted 15 August 2007 - 23:40
#60 gothador_metalhead66
Posted 16 August 2007 - 00:31
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