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#41 ecolitan

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Posted 13 November 2009 - 18:10

Could just be me. But the faction price is to high. I spend on average 3500 credits to fix six full sets of equipment used to 90 average durability. With the average current value for 2 AR that is a cost of 4 FC or 80,000 credits for the same repairs with the faction AR.


That and they are absolutely unnecessary since nobody goes below 25% durability with any regularity at all.

#42 arwarrior7

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Posted 13 November 2009 - 18:11

Ok, I just tested it. I had armor at around 36/100 and the lower 75% repair kit repaired it up to 100/100.



ok so it is of total durability, 75% will be more than people need, the amount of damage that can be taken while hunting before needing to repair is usually less than 25% (most repairs are made before 75/100)

#43 ecolitan

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Posted 13 November 2009 - 18:12

the prices at tulrin stay same price..but elsewhere increase right?when they out?


All prices will be increased.

The AR kits are non-tradable.


I shall be asking Hoofmaster to make those one unbound for trading or Faction use.

Looking at how they are working, there might be a few minor tweaks next week. Seem a wee bit too efficient.


Just a wee bit. While I appreciate the extended use of AR's I think this one is a waste as currently implemented (and costly compared to the super cheap kits). Also - can the faction store be reorganized a bit so the hemispheres aren't caught between kits? Bad clicks will happen like this. :(

#44 BigGrim

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Posted 13 November 2009 - 18:14

though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?


Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.

100% agreed as I've said.


That and they are absolutely unnecessary since nobody goes below 25% durability with any regularity at all.


Indeed. They seem a bit too efficient. I'll be asking Hoofmaster to look at that on Monday. In the meantime, enjoy them over the weekend.

#45 ecolitan

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Posted 13 November 2009 - 18:16

though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?


Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.

100% agreed as I've said.


That and they are absolutely unnecessary since nobody goes below 25% durability with any regularity at all.


Indeed. They seem a bit too efficient. I'll be asking Hoofmaster to look at that on Monday. In the meantime, enjoy them over the weekend.


Cut the price by 30-50% and have them work on 25-40% durability and you have a winner. Still don't think the AR ones are worth the cost. Glad to see this stuff starting to come in the game!

#46 bengiz786

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Posted 13 November 2009 - 18:17

the prices at tulrin stay same price..but elsewhere increase right?when they out?


All prices will be increased.

The AR kits are non-tradable.


I shall be asking Hoofmaster to make those one unbound for trading or Faction use.

Looking at how they are working, there might be a few minor tweaks next week. Seem a wee bit too efficient.


Just a wee bit. While I appreciate the extended use of AR's I think this one is a waste as currently implemented (and costly compared to the super cheap kits). Also - can the faction store be reorganized a bit so the hemispheres aren't caught between kits? Bad clicks will happen like this. :(



All prices? why lol should keep talrins ones cheap and other map area ones expensive like portal

#47 ss_sailor

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Posted 13 November 2009 - 18:17

Will you please have Hooftest, test the basic bot for L150. Zaelin is level 37 and tested the low level repair kit. I am interested to see what we get for 1,500 credits for the L150 bot. Yes, I would agree that having the luxury of saving some energy going to the mechanic is worth something but paying a premium of 900 credits over what the trip saves is still pretty steep.

#48 bengiz786

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Posted 13 November 2009 - 18:18

though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?


Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.

100% agreed as I've said.


That and they are absolutely unnecessary since nobody goes below 25% durability with any regularity at all.


Indeed. They seem a bit too efficient. I'll be asking Hoofmaster to look at that on Monday. In the meantime, enjoy them over the weekend.


Cut the price by 30-50% and have them work on 25-40% durability and you have a winner. Still don't think the AR ones are worth the cost. Glad to see this stuff starting to come in the game!


should see how it works now if they cut price more bp wll be needed ..unles it is stackable?

#49 arwarrior7

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Posted 13 November 2009 - 18:19

though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?


Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.


three kits
lvl 1-50
lvl 51-100
lvl 101-150
lvl 151+ equipment have no repair kits

#50 bengiz786

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Posted 13 November 2009 - 18:19

Will you please have Hooftest, test the basic bot for L150. Zaelin is level 37 and tested the low level repair kit. I am interested to see what we get for 1,500 credits for the L150 bot. Yes, I would agree that having the luxury of saving some energy going to the mechanic is worth something but paying a premium of 900 credits over what the trip saves is still pretty steep.



aint it cheaper to us the kit?

#51 ecolitan

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Posted 13 November 2009 - 18:20

Will you please have Hooftest, test the basic bot for L150. Zaelin is level 37 and tested the low level repair kit. I am interested to see what we get for 1,500 credits for the L150 bot. Yes, I would agree that having the luxury of saving some energy going to the mechanic is worth something but paying a premium of 900 credits over what the trip saves is still pretty steep.


The premium I think I'd pay is in the 250-750 creds range. Need to test with my wasting of energy tonight.

I would GLADLY pay even 2k creds to save 15-25 energy or more (walk to and then back from repair). Best market for FC in the world (1 FC = 25 energy).

#52 bengiz786

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Posted 13 November 2009 - 18:21

though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?


Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.


three kits
lvl 1-50
lvl 51-100
lvl 101-150
lvl 151+ equipment have no repair kits



on monday!

#53 BigGrim

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Posted 13 November 2009 - 18:25

Cut the price by 30-50% and have them work on 25-40% durability and you have a winner. Still don't think the AR ones are worth the cost. Glad to see this stuff starting to come in the game!


Sounds okay. I'll look at this on Monday.

unles it is stackable?


They stack up to five.

lvl 151+ equipment have no repair kits


I said earlier that those will go in on Monday.

#54 ss_sailor

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Posted 13 November 2009 - 18:31

Will you please have Hooftest, test the basic bot for L150. Zaelin is level 37 and tested the low level repair kit. I am interested to see what we get for 1,500 credits for the L150 bot. Yes, I would agree that having the luxury of saving some energy going to the mechanic is worth something but paying a premium of 900 credits over what the trip saves is still pretty steep.


The premium I think I'd pay is in the 250-750 creds range. Need to test with my wasting of energy tonight.

I would GLADLY pay even 2k creds to save 15-25 energy or more (walk to and then back from repair). Best market for FC in the world (1 FC = 25 energy).


Ecolitan....I totally agree with you. I would not mind paying 250 to 750 premium if I can get my gear back to 100% however I don't think I would be willing to spend an extra 1,000 or more to make repairs if it does not get me back to 100%

#55 ss_nutkar97

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Posted 13 November 2009 - 18:34

[quote name="bengiz786"][quote name="nutkar97"]though im a bit irked that the repair bots from the faction store can only be used up to a maximum of level 50, what about all us over that level? we have to use the ones from taulin city?[/quote]

Pardon? There are three Repair kits there. One max 50, one max 100 and one max 150.

[/quote]

three kits
lvl 1-50
lvl 51-100
lvl 101-150
lvl 151+ equipment have no repair kits[/quote]


on monday![/quote]

Sorry, i meant 150 :?

#56 ecolitan

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Posted 13 November 2009 - 18:34

Will you please have Hooftest, test the basic bot for L150. Zaelin is level 37 and tested the low level repair kit. I am interested to see what we get for 1,500 credits for the L150 bot. Yes, I would agree that having the luxury of saving some energy going to the mechanic is worth something but paying a premium of 900 credits over what the trip saves is still pretty steep.


The premium I think I'd pay is in the 250-750 creds range. Need to test with my wasting of energy tonight.

I would GLADLY pay even 2k creds to save 15-25 energy or more (walk to and then back from repair). Best market for FC in the world (1 FC = 25 energy).


Ecolitan....I totally agree with you. I would not mind paying 250 to 750 premium if I can get my gear back to 100% however I don't think I would be willing to spend an extra 1,000 or more to make repairs if it does not get me back to 100%


If I understand how they're doing this (and the tweak we should expect). It will always be able to get you back to 100%, it's just a question of from how low a durability. atm, it works from 29/115 or 25/100. That's overpowered (imo and as BG has said). Even if the dial it back it will be a good addition. They will be expensive (I hope) since they are allowing you to buy your way around a game mechanic.

#57 Zaelin

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Posted 13 November 2009 - 18:35

Well, enjoy them over the weekend :D we will see you again on monday. Will probably poke our heads in over the weekend to see how you are all getting on :D

#58 ss_sailor

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Posted 13 November 2009 - 19:17

I purchased the low, med and L150 repair kits. I hunted down to 87/155 durability. I used the low level and it only fixed my EN KR5 weapon add. It fixed it to 115/115. Then I used the med repair and it fixed my level 117 helm add on to 115/115. Then I used the L150 repair bot and it did nothing. I guess since I am using gear that is higher than 150 that nothing above 150 will be repaired. It cost me 405 credits to fix my remaining 4 items. So I figure that the total cost of repairing 6 items would be around 600 credits. The L150 bot cost 1,500 and I would guess that the L200 or what ever level it will be much higher in cost. I would guess that high levels will be paying 1,500 credit luxury tax to be able to heal using the repair kit.

So until Monday when they get a higher repair bot the high level players are out of luck.

#59 ecolitan

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Posted 13 November 2009 - 19:24

I purchased the low, med and L150 repair kits. I hunted down to 87/155 durability. I used the low level and it only fixed my EN KR5 weapon add. It fixed it to 115/115. Then I used the med repair and it fixed my level 117 helm add on to 115/115. Then I used the L150 repair bot and it did nothing. I guess since I am using gear that is higher than 150 that nothing above 150 will be repaired. It cost me 405 credits to fix my remaining 4 items. So I figure that the total cost of repairing 6 items would be around 600 credits. The L150 bot cost 1,500 and I would guess that the L200 or what ever level it will be much higher in cost. I would guess that high levels will be paying 1,500 credit luxury tax to be able to heal using the repair kit.

So until Monday when they get a higher repair bot the high level players are out of luck.


The level 100 repair kit fixed the level 117 item? That's a bug if true.

#60 ss_sailor

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Posted 13 November 2009 - 19:35

I purchased the low, med and L150 repair kits. I hunted down to 87/155 durability. I used the low level and it only fixed my EN KR5 weapon add. It fixed it to 115/115. Then I used the med repair and it fixed my level 117 helm add on to 115/115. Then I used the L150 repair bot and it did nothing. I guess since I am using gear that is higher than 150 that nothing above 150 will be repaired. It cost me 405 credits to fix my remaining 4 items. So I figure that the total cost of repairing 6 items would be around 600 credits. The L150 bot cost 1,500 and I would guess that the L200 or what ever level it will be much higher in cost. I would guess that high levels will be paying 1,500 credit luxury tax to be able to heal using the repair kit.

So until Monday when they get a higher repair bot the high level players are out of luck.


The level 100 repair kit fixed the level 117 item? That's a bug if true.

It was a miss type on my part....the L100 did nothing....the L150 fixed the L117 helm add on. I have egg all over my face. :mrgreen:


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