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Karma should be implemented!


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#41 BadPenny

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Posted 22 August 2014 - 17:21

Penny no speak a da English :P


Just one old lady's opinion

 

 

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#42 Pardoux

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Posted 22 August 2014 - 21:53


i'm imagining some links that say 'need help?' in different languages that takes the player to the corresponding guild that has a "do not apply unless you understand what's written above" in the guild history

 

Then you hit that rule where only English is allowed in chat etc ;)

 

IF there are going to language options, then they should be in-game (done by official language translators to ensure accuracy). Do I see that happening ? - no - but it's a nice option and may open the game up for some more non-English speakers


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#43 shindrak

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Posted 23 August 2014 - 13:03

It is good to learn English :) ... this is the most valuable thing i have learnt and improved in this game



#44 sweetlou

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Posted 23 August 2014 - 21:23

It is good to learn English :) ... this is the most valuable thing i have learnt and improved in this game

That you have! Your improvement is tremendous.

 

While all the manuscript of the game is in English, people should be allowed to converse in any language they see fit! To prohibit other languages is unjust and intolerant.


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#45 yghorbeviahn

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Posted 26 August 2014 - 07:26

It is good to learn English :) ... this is the most valuable thing i have learnt and improved in this game

That's the prior reason why I keep playing FS.



#46 Pardoux

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Posted 26 August 2014 - 08:38

That you have! Your improvement is tremendous.

 

While all the manuscript of the game is in English, people should be allowed to converse in any language they see fit! To prohibit other languages is unjust and intolerant.

 

I disagree - because then a can of worms is opened.

Players who post messages in other languages can say anything and everything and only others who are fluent in that / those language can understand them.

 

As such, messages could be pornographic, obscene, profane, touting illegal activities - anything really.

 

Keep the conversation (by players) in English only - but, by all means, have GAME translations into other languages to ASSIST non-english speaking players.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#47 BigGrim

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Posted 26 August 2014 - 13:54

To prohibit other languages is unjust and intolerant.

 

Actually no. It's called keeping things understandable. Otherwise people just rattle off anything they want in languages we can't understand. And don't say "Use Google Translate". It's not infallible. This is all about keeping the game under control. Not doing so would simply cause more issues than it "supposedly" fixes.

 

Furthermore, we have very few issues with players for whom English is a second language. We simply work together to understand each other in Support, which can take time. Obviously unsuitable for the Forums or Global Chat.

 

We do not want to see this "issue" come up again.



#48 Kbyte

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Posted 26 August 2014 - 16:52

On my point of view karma would be much better implemented it there were some conditions to be met to allow players to receive karma for helping new players. There are many different aspects in the game: leveling, se hunting, titan hunting, pvping, gvg, arena, composing, and so on;

 

so for example:

when that new player win 10 arenas, the player that helped him/her would receive X karma points,

when that new player reach level 100, the player that helped him/her would receive X karma points,

when that new player kill an Titan 500 times, the player that helped him/her would receive X karma points,

when that new player kill 5 Super Elites, the player that helped him/her would receive X karma points,

when that new player make 25 quests, the player that helped him/her would receive X karma points,

when that new player make 10 bank deposits, the player that helped him/her would receive X karma points,

when that new player join 10 groups, the player that helped him/her would receive X karma points,

when that new player successfully win 10 pvp combats, the player that helped him/her would receive X karma points,

when that new player successfully defend 1 pvp combat, the player that helped him/her would receive X karma points,

when that new player successfully defend 1 gvg combat, the player that helped him/her would receive X karma points,

when that new player successfully win 10 gvg combat, the player that helped him/her would receive X karma points,

when that new player accept 10 bounty board combats, the player that helped him/her would receive X karma points,

when that new player successfully complete 5 bounty board combats, the player that helped him/her would receive X karma points,

when that new player successfully kill 5 creatures using groups, the player that helped him/her would receive X karma points,

when that new player successfully extract 10 resources, the player that helped him/her would receive X karma points,

when that new player successfully invent 5 itens, the player that helped him/her would receive X karma points,

when that new player break down 500 itens into frags, the player that helped him/her would receive X karma points,

when that new player make 25 potions from composing, the player that helped him/her would receive X karma points,

when that new player get 3 buffs with skill point, the player that helped him/her would receive X karma points,

when that new player cast 10 buffs on himselft/herself, the player that helped him/her would receive X karma points,

when that new player cast 10 buffs on another player, the player that helped him/her would receive X karma points,

when that new player place 2 itens to sell on AH, the player that helped him/her would receive X karma points,

when that new player buy upgrades on gold upgrades 25 times (don't need to be the same upgrade), the player that helped him/her would receive X karma points,

when that new player buy upgrades on fsp upgrades 10 times (don't need to be the same upgrade), the player that helped him/her would receive X karma points,

when that new player forge an item 5 times (don't need to be the same item), the player that helped him/her would receive X karma points,

when that new player craft an item 5 times (don't need to be the same item), the player that helped him/her would receive X karma points,

when that new player pray on the temple of the gods 10 times, the player that helped him/her would receive X karma points,

when that new player win an prize on the temple of the gods 1 times, the player that helped him/her would receive X karma points, [if he/she be that lucky =P]

when that new player open 1 chest, the player that helped him/her would receive X karma points,

when that new player capture 1 relic, the player that helped him/her would receive X karma points
when that new player join a guild, the player that helped him/her would receive X karma points,
when that new player get at least 2000 max stm, the player that helped him/her would receive X karma points
when that new player get at least 15 backpacks, the player that helped him/her would receive X karma points
 
 

and so on...

 

* all karma points would be allocated if the new player log at least 100 days in 6 months (180 days) [to prevent multies hcs must allocate those karma points mannually,  and if the new player for example logged 100 days in 4 months (120 days) for example the requirement is already matched and hcs will allocate the karma points]

 

* players with more than 1 year join date are not new players (unless back to the game from returning player code, 1 year limit taken from consideration that day the returning member code was applied)

 

* the new player can still make more of those "new player achievements", after the first time his "coach" received the karma points, while his join date is below 1 year old and the "coach" that is helping him/or her will receive the karma points from those "achievements" the new player accomplished.

 

 

 I would recomend x karma = 10 karma

 

And 1 karma = 10 Allegiance tokens (but there should be also implemented new stuffs that can be bought with Allegiance tokens.)


Edited by Kbyte, 26 August 2014 - 18:37.


#49 sweetlou

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Posted 26 August 2014 - 17:09

Would you limit how many mentors or coaches a new player could have? Also when, if at all, would being a pupil stop? Would it stop at a certain level, like 50, 100, or 200. Could I at level 1400 have a mentor, say for even a certain aspect of the game that I don't know very well like PvP Arena or Titan hunting? Lots more questions.


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#50 Kbyte

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Posted 26 August 2014 - 17:51

Would you limit how many mentors or coaches a new player could have? Also when, if at all, would being a pupil stop? Would it stop at a certain level, like 50, 100, or 200. Could I at level 1400 have a mentor, say for even a certain aspect of the game that I don't know very well like PvP Arena or Titan hunting? Lots more questions.

 

Like I said above, "There are many different aspects in the game: leveling, se hunting, titan hunting, pvping, gvg, arena, composing, and so on" so the new player would be able to accept the "coach" on an "field" (aspect of the game). That was an good question you've made Luiss.

 

* An player could "coach" up to 3 different "fields" (aspects of the game) to the new player, and the new player would need more "coaches" to teach him/her other aspects of the game.

 

* it would still be considered the join date (1 year limit from join date, to allow the new player to really reward the "coach" that teached him/her about sth on the game, it would not take in consideration level cause on exp event for example an player can get thousands of levels and still be an noob on other aspects of the game), only if the player don't play for ages and receive an return member code that time could count from that day on (must be added the day the person accept the return member code for that matter), since there were already many changes on the game and he/she may not know about those changes.


Edited by Kbyte, 26 August 2014 - 18:12.


#51 gomezkilla

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Posted 26 August 2014 - 18:07

Who defines what is considered 'help' towards that goal? Could i not just go and say "hi" and then that new player would say I helped them when really I did nothing?



#52 Kbyte

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Posted 26 August 2014 - 18:22

On the idea I've come up with, the new player must accept "the coach" on an "field" (aspect of th game) first.

The new player (and the coach) could recieve an list of "new player achievement" on that "field", and the coach would teach how to complete that achievement. And the new player could set if the coach helped him on it or not. (notification for both).



#53 sweetlou

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Posted 27 August 2014 - 02:24

I'm really starting to like your ideas on this topic kbyte. A new mini game, if you will, that benefits the new player with knowledge(and maybe some "tokens") as well as the established player(the mentor) by having the new player achieve specific goals spelled out in a contract type list.


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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM


#54 yghorbeviahn

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Posted 27 August 2014 - 04:54

That will take a looooooooot of work to implement that on the game, and will be even harder to make it impossible to be exploited. 

Karma should not reward anything more than a simple achievement/medal, too easy to create multies.




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