His Idea
The problem with this is it doesnt help lower the costs cause all it does is lower the amount of gold coming into the game, it doesnt remove gold from them game.
Posted 23 August 2012 - 13:50
His Idea
Posted 23 August 2012 - 13:58
His Idea
The problem with this is it doesnt help lower the costs cause all it does is lower the amount of gold coming into the game, it doesnt remove gold from them game.
Posted 23 August 2012 - 14:08
His Idea
The problem with this is it doesnt help lower the costs cause all it does is lower the amount of gold coming into the game, it doesnt remove gold from them game.
its a good idea in its own right for what it would do, no idea will solve every problem, this will according to estimates make it so 25% of the gold coming into the game each day wont need to be sunk, other ideas would take care of that, this idea would have a huge impact though.
Posted 23 August 2012 - 14:55
Posted 23 August 2012 - 15:01
In that right yes it would partly fix the issue. But I dont know about you or anyone else but I am tired of the partial fixes for the game. Hell if memory servers me right thats why many players stop playing.
But for some constructive feedback, why not change gold income in game to what savanc suggested, but also remove gold from creatures for a week to get gold going out of the game, maybe even longer then a week.
In the same aspect though if you decided to remove gold from the game, I do think it should come back gradually as to prevent a sudden influx of gold in the market place. As well that the gradual increase should be based on how much gold is actually spent during this time.
Posted 23 August 2012 - 15:05
Lowering the supply of gold rewards those who are currently stockpiling gold. It doesn't make FSP any more affordable in real terms, except those who would be below the gold cap. If a level 400 person currently takes X creatures to earn enough gold to buy FSP, it will still take X creatures after capping the amount of gold earned, once the market has stabilized, with potentially 10s of billions of gold being converted to FSP, if the market goes low enough.
To make FSP more affordable for the average player, you need to create new, interesting, and better ways to get people to spend gold.
Posted 23 August 2012 - 15:07
In that right yes it would partly fix the issue. But I dont know about you or anyone else but I am tired of the partial fixes for the game. Hell if memory servers me right thats why many players stop playing.
But for some constructive feedback, why not change gold income in game to what savanc suggested, but also remove gold from creatures for a week to get gold going out of the game, maybe even longer then a week.
In the same aspect though if you decided to remove gold from the game, I do think it should come back gradually as to prevent a sudden influx of gold in the market place. As well that the gradual increase should be based on how much gold is actually spent during this time.
i wouldnt be concerned if that happened for me personally, you also obviously wouldnt mind, how would someone that just signed up feel though with nothing and then gaining nothing, you could make it so only longer standing players were cut off, then would that open up the flood gate for complaints on discrminating against the loyal, i wouldnt cry foul if it became popular though.
Posted 23 August 2012 - 15:17
Lowering the supply of gold rewards those who are currently stockpiling gold. It doesn't make FSP any more affordable in real terms, except those who would be below the gold cap. If a level 400 person currently takes X creatures to earn enough gold to buy FSP, it will still take X creatures after capping the amount of gold earned, once the market has stabilized, with potentially 10s of billions of gold being converted to FSP, if the market goes low enough.
To make FSP more affordable for the average player, you need to create new, interesting, and better ways to get people to spend gold.
it is all theoretical, there is only really one way to see if it brings income closer to expenditure by a close enough margin, at worst itd make for an interesting day and at best reduces the gap between whats coming in over whats being spent.
Posted 23 August 2012 - 15:30
Lowering the supply of gold rewards those who are currently stockpiling gold. It doesn't make FSP any more affordable in real terms, except those who would be below the gold cap. If a level 400 person currently takes X creatures to earn enough gold to buy FSP, it will still take X creatures after capping the amount of gold earned, once the market has stabilized, with potentially 10s of billions of gold being converted to FSP, if the market goes low enough.
To make FSP more affordable for the average player, you need to create new, interesting, and better ways to get people to spend gold.
it is all theoretical, there is only really one way to see if it brings income closer to expenditure by a close enough margin, at worst itd make for an interesting day and at best reduces the gap between whats coming in over whats being spent.
The part about rewarding current gold holders is not, in any way, theoretical. If you make gold more valuable by reducing the incoming supply, you reward those who are stockpiling it. Reducing the cost that shows up in the marketplace is not what helps people acquire FSP, it's reducing the amount of stamina/effort required to acquire FSP.
If the amount of gold coming is reduced by a 1/3, and the price of FSP comes down by a 1/3, that's not helping the average player earn FSP.
Posted 23 August 2012 - 20:32
Posted 23 August 2012 - 20:53
yea like some are not manipulating MP to drive it up higher cost per dot.
a jump from like 238K for a single dot to almost 42M for 167dots :shock: after some time I am sure gonna cost like 400K per dot if not higher. so enjoy this low MP as it stands only gonna get much higher. :|
Posted 23 August 2012 - 20:57
+1yea like some are not manipulating MP to drive it up higher cost per dot.
a jump from like 238K for a single dot to almost 42M for 167dots :shock: after some time I am sure gonna cost like 400K per dot if not higher. so enjoy this low MP as it stands only gonna get much higher. :|
Ugh
People are obviously manipulating the market. The evidence is right there, so why allow PvP protection (at all) to be used in combination with the MP?
Posted 23 August 2012 - 20:59
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
Posted 23 August 2012 - 21:07
Posted 23 August 2012 - 21:09
Does anyone ever read the description on PvP protection?? Players with 41 mil don't have PvP protection. :wink:
When I had PvP protection myself I'd buy the gold at these prices and bank it. Whenever the MP would drop again I'd sell it again. So in my case I was keeping the MP from going very high or very low. 8)
Posted 23 August 2012 - 21:36
Does anyone ever read the description on PvP protection?? Players with 41 mil don't have PvP protection. :wink:
When I had PvP protection myself I'd buy the gold at these prices and bank it. Whenever the MP would drop again I'd sell it again. So in my case I was keeping the MP from going very high or very low. 8)
Posted 23 August 2012 - 21:43
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
Posted 23 August 2012 - 21:58
I've actually never wanted to drive up the MP. Buying a lot of gold at decent prices and then hoping the MP will go down. That way I could sell some gold at lower prices.
I really don't understand why people would spend 41 million to drive up the MP a little bit... :?
Posted 23 August 2012 - 22:07
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
Posted 25 August 2012 - 00:50
back to this idea, even though you all said no to it, what if the three people who didnt win the arena got put into a second bracket to get the points,As I said, it isn't a give away. It would take say, 25-50 entries to obtain the potion. You will be losing money more often than not. It is a mere participation booster and gold sinker. Think of it as a consolation or participation award. There may be many opportunities for rewards, but often winning them is not the case.
There are many opportunities for winning the ladder too - should they get bonus prizes as well ?
Where are the bonus prizes for levelling ?
I'm sure you see where I'm going with this ? - leastwise, I hope you do
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