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Public PVP, Level Restrictive Fighting in TA, Add Random Mobs to TA


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#41 coba

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Posted 09 September 2014 - 09:45

nice one there bro, frankly speaking i dont really do TA much. i only do it for daily gather and PL . All the ppl that hate the idea of lvl cap honestly speaking are the ppl that cant take real fight. Tell me what kinda of a fight u expect from a lvl 20 againts you a lvl 45? in plain and simple words "COWARDS". In case u ppl havent realise it yet this is not a PVP game, so in your own words if u dont like it then play PVP game which is  NOT Eldevin. Back to topic i really like the idea given by TS, all 3 of them and i sincerly hope it will come true so we CAN get more ppl playing this game [ where most of the time looks like a dead game ]. All hail Eldevin


Edited by coba, 09 September 2014 - 09:45.


#42 Majjer

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Posted 10 September 2014 - 07:26

sorry, i see here only three pages of whining.

:huh:

 

let's wait for higher population when there in TA will be 50+ players pemanently.


Edited by Majjer, 10 September 2014 - 07:27.

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#43 coba

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Posted 10 September 2014 - 08:29

sorry, i see here only three pages of whining.

:huh:

 

let's wait for higher population when there in TA will be 50+ players pemanently.

higher population with the way things are now ? doubt it but yea lets wait and see



#44 Majjer

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Posted 10 September 2014 - 10:29

maybe guilds / hi pop / balanced talents / whatever will turn the situation by 180 degrees or make it even worse. who knows? community will adapt to any system and will find some way how thing will go. for now pop is too low to make conclusions.

 

anyway, TA is not the core of eldevin, you can play the game without entering.

 

and my point of view: let noobs to get nettled (inspired), its part of learning process. no one likes it but everyone needs it.


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#45 Majjer

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Posted 10 September 2014 - 10:31

and my point of view: let noobs to get nettled (inspired), its part of learning process. no one likes it but everyone needs it.

 

...and some needs repeating and repeating and repeating :P


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#46 lester

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Posted 10 September 2014 - 11:22

I would agree to add mobs in TA if the map was bigger,mounts were disabled,the mob drops rare crafting material that is dropped if the player is killed.The mobs are not like plasma lord elemental summon in which if you are a low level all of your hits will be glancing hits in which you do no damage.
HCS needs to be focusing more on solo content then anything else if they ever want to see steam launch affect their game in any good way.

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#47 coba

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Posted 11 September 2014 - 07:20

maybe guilds / hi pop / balanced talents / whatever will turn the situation by 180 degrees or make it even worse. who knows? community will adapt to any system and will find some way how thing will go. for now pop is too low to make conclusions.

 

anyway, TA is not the core of eldevin, you can play the game without entering.

 

and my point of view: let noobs to get nettled (inspired), its part of learning process. no one likes it but everyone needs it.

Beating up your young is not how you inspired them [ maybe in you environment ]. Maybe you forget how hard it is to earn gold for lower lvl, and TA can give you 5g daily which is VERY big money for 15-30 lvl [ unless its an alt ]. How can you expect more new player when they try to grow their char you kill them not helping them. Well for each their own, just my thought about it



#48 EJK

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Posted 12 September 2014 - 16:08

Coba, I see you haven't read all posts, have you?

I mentioned the problem with mid levellers (level 30) could gather without anyone disturbing, IF the level restriction is too dense. A quick fix would be adding a +- 15 levels density, (level 30 can attack level 15, but the lvl 30 can be attacked by level 45ers)


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#49 coba

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Posted 15 September 2014 - 05:00

Coba, I see you haven't read all posts, have you?

I mentioned the problem with mid levellers (level 30) could gather without anyone disturbing, IF the level restriction is too dense. A quick fix would be adding a +- 15 levels density, (level 30 can attack level 15, but the lvl 30 can be attacked by level 45ers)

maybe i did, but do correct me if im wrong but the added lvl restriction suggested was +- 5 right ? i dont think thats such high cap right ?



#50 Dampard

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Posted 15 September 2014 - 09:23

I think I see a disconnect here. What low levels want is not what high levels wanted. What high levels want is what low level wanted.

 

Therefore this discussion can go on and on.  I have seen some low level players complaining about killers from high levels few months back and when they become high levels, they become killers and do the same thing to low levels.

 

Eldevin ultimately is still a solo game. Almost everything you do in this game contributes only to your well-being. Making you stronger, prettier (vanity), more achievements or whatever is the core in this game. So no matter where you stand in this game, you will not like to see changes that forbid you enjoy what you could do.

 

Even if the population in this game rises, the same complain will be around. No matter what HCS do, there will be voices, for and against.

 

What could probably make this game more pleasant and rewarding in PVP dfor all levels is to have this game less self-conscious. Having said that, it means player should be part of a bigger picture, so that their action in this game contributes to a higher order.

 

I'll leave HCS to figure this out.



#51 Xian

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Posted 15 September 2014 - 09:34

I think I see a disconnect here. What low levels want is not what high levels wanted. What high levels want is what low level wanted.

 

Therefore this discussion can go on and on.  I have seen some low level players complaining about killers from high levels few months back and when they become high levels, they become killers and do the same thing to low levels.

 

Eldevin ultimately is still a solo game. Almost everything you do in this game contributes only to your well-being. Making you stronger, prettier (vanity), more achievements or whatever is the core in this game. So no matter where you stand in this game, you will not like to see changes that forbid you enjoy what you could do.

 

Even if the population in this game rises, the same complain will be around. No matter what HCS do, there will be voices, for and against.

 

What could probably make this game more pleasant and rewarding in PVP dfor all levels is to have this game less self-conscious. Having said that, it means player should be part of a bigger picture, so that their action in this game contributes to a higher order.

 

I'll leave HCS to figure this out.

 

 

Guilds.



#52 HuMoR

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Posted 15 September 2014 - 12:10

Sorry lol TA is just crippling the game right now,so I'm against it completely. IT IS NOT PVP :) 

I want to fight other people who want to fight..not fight people who want to gather because they really have no other choice but to gather there.

The fact that TA PVE is more rewarding pvp style then PVP itself.


Edited by HuMoR, 15 September 2014 - 12:17.

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#53 lester

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Posted 15 September 2014 - 13:57

 

 

Eldevin ultimately is still a solo game.

 

I wish it was more of a solo game, but to get to the end game and having end game gear you depend on others to much.


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#54 Dampard

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Posted 16 September 2014 - 01:26

I wish it was more of a solo game, but to get to the end game and having end game gear you depend on others to much.

Maybe I should rephrase. Eldevin is ultimately a solo game self-rewarding game. But I think you understand where the gap is.

 

Sorry lol TA is just crippling the game right now,so I'm against it completely. IT IS NOT PVP :) 

I want to fight other people who want to fight..not fight people who want to gather because they really have no other choice but to gather there.

The fact that TA PVE is more rewarding pvp style then PVP itself.

Yeah. PVE maybe. As there is an old saying "There is a common cause when there is  a common enemy".

 

 

Guilds.

Yeah. Guild maybe. It always feel good about being part of a bigger organization. Then fight it out in PVP for your guild/faction/clan.



#55 Lucid

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Posted 16 September 2014 - 17:08

I've Longed for Right click -> Duel for quite sometime now :P would bring some life to the eldevin world to seeing players randomly battle each other :)



#56 EJK

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Posted 17 September 2014 - 14:31

maybe i did, but do correct me if im wrong but the added lvl restriction suggested was +- 5 right ? i dont think thats such high cap right ?

Do you see any players at level 25-35? I haven't. Those could gather as much as they want, as very few else are at same level.

 

Adding a +- 15 levels "cap", would solve many problems, but if that ain't dense enough they could make it more dense.

 

I have thought about what I've written and my updated suggestion is:

Make a cap as I've suggested above AND nerf the amount of resources you get to +50% from +100% and make the xp rate as fast as if you were training somewhere else. 

 

I think this would stop the rage. (or at least make it less)


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#57 Irradiated

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Posted 19 September 2014 - 03:25

Late with my comments, but I wanted to spend more time on TA before forming an opinion.  The real issue, there are two different activities meshed into one.  TA is much more enjoyable when I understand and accept the reason I'm going and what I'll be doing.

There is certainly PvP.  At least occasionally.  Two or more people go at it just because.  No risk and minimal reward, except for having a bit of fun.  And this can be quite fun, especially if the players or groups are close enough in level/spec/gear.  With no risk, even a PvE spec like myself can die repeatedly and be entertained.

 

Then there is the game of Cat and Mouse.  This is where the 'mice' gather, and the 'cats' look for players to kill.  Some 'cats' only go for kills they can win, a few go for challenges, skipping those they know they can easily beat from past encounters.  Some revel in the kill, others are nice, skipping people they know, who are there often, or who just don't like the game.  It's up to the mice to either scurry away or take chances when a pk'er shows up.  (Though it is fun when the 'mice' pull a Tom and Jerry, teaming up to take out the 'cat'.)

Unlike PvP, Cat and Mouse has significant rewards for both.  The gatherer gets double resources, while the PK'er gets stolen resources.  And both get valor points.  When gathering, I do everything I can to avoid confrontations.

 

It's the Cat and Mouse that creates the friction.  Partly because no one likes to lose hard gathered resources.  Partly because people keep talking about this aspect as if it's PvP.  And often because the gatherer is not there to fight, and yet takes all the risk (Yet there must be some risk to double gathers, and IMO the current system is reasonable).

For now, I think we need leave it as is.  Unfortunately, there are not enough PvP'ers to sustain TA as purely PvP.  Any real risk/reward system might attract more hardcore PvP'ers, but lose the casual ones.  PvP risks also throw off the balance in Cat and Mouse, yet the mice are necessary to keep TA populated.  And HCS certainly doesn't have the spare resources for PvP only activities.  Once we have a significant player base adding more PvP rewards and removing the resources becomes a viable option.

A suggestion, if people truly want more risk/reward to the PvP side (I'm not one of them).  Have players sign up when entering TA.  A gatherer may gather, but not initiate combat.  A hunter cannot gather, but can attack gatherers and other hunters.  This requires some risk for hunter losses (gatherers lose resources as now), and some additional reward for defeating a hunter.


Edited by Irradiated, 19 September 2014 - 03:26.

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