@ hoof 75% and no pvp protection. OR 50%xp loss and pvp protection is available.
+1
+2
Posted 13 September 2011 - 17:14
@ hoof 75% and no pvp protection. OR 50%xp loss and pvp protection is available.
+1
Posted 13 September 2011 - 17:14
Posted 13 September 2011 - 17:15
If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
Posted 13 September 2011 - 17:16
75% is high. I thought 50% to be fair *shrugs*
There shouldnt be any rating transfer. It's been discussed many times. A cumulative scoring system. based on activity. Now If you attack someone and Lose? Then of course you lose xp, and rating.BUT they dont gain anything. That part makes sense.
So let me get this straight,
Player X is on the BB, players A attacks and wins. No rating transfer just normal xp and gold loss.
Player A attacks again and loses, and loses rating? No matter the levels of the 2 players if they are in the same band or not?
What i mean by transfer is You lose rating.. and i gain it. IE: I TAKE your rating.<-- we dun want that
We suggested rating GAIN.
Play A clears player B, and gains rating.( player B loses NO rating)
Player A dies when trying to clear player B , Player A loses rating ( player B gains NO rating)
Posted 13 September 2011 - 17:16
and this is coming from one of the biggest arguers against it in previous threads LOLIf levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
Posted 13 September 2011 - 17:17
If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
Posted 13 September 2011 - 17:17
Posted 13 September 2011 - 17:17
A little too low.. We want players to see a reason to place bounties or hitting back. If the loss doesnt bother them they won't. If you stick by the 75% reduction though, I think we should have an increase in gold stolen.[*]Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating.
Then I'd like to see the 75% reduction of XP loss only count for this first hit?[*]PvP Rating can only be gained once from a player who has a PvP Rating of 0. (This prevents players not wanting to participate from being hit hourly for PvP Rating).
Like Maehdros mentioned, score should only be lost if you initiated the attack.[*]If you are defeated in combat (attacking or defending), you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below 0. Note also you can only gain PvP Rating when initiating combat.
Again, can we have XP lock removed for the rest of the reset period if you initiate an attack?[*]Reduce the cost of the PvP Protection and the Protect XP upgrade (XP Lock).
Posted 13 September 2011 - 17:18
If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
Posted 13 September 2011 - 17:18
Ah, ok now I understand. Yes that would be much better because if you gain rating from me losing while attempting your bounty again one of these days then thats not cool
Posted 13 September 2011 - 17:20
A little too low.. We want players to see a reason to place bounties or hitting back. If the loss doesnt bother them they won't. If you stick by the 75% reduction though, I think we should have an increase in gold stolen.
[*]Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating.
I had suggested double gold gain in a previous thread? And agreed. Less bounties will be placed if hits are barely noticableThen I'd like to see the 75% reduction of XP loss only count for this first hit?[*]PvP Rating can only be gained once from a player who has a PvP Rating of 0. (This prevents players not wanting to participate from being hit hourly for PvP Rating).
I agreeLike Maehdros mentioned, score should only be lost if you initiated the attack.[*]If you are defeated in combat (attacking or defending), you will lose 50% of the equivalent PvP Rating you would have gained if you won the combat. Note that your PvP Rating can never be reduced below 0. Note also you can only gain PvP Rating when initiating combat.
Again, can we have XP lock removed for the rest of the reset period if you initiate an attack?[*]Reduce the cost of the PvP Protection and the Protect XP upgrade (XP Lock).
Very good point, meow
The rest of it looks allright.
Posted 13 September 2011 - 17:20
I think the relative term to dismiss is Opt in / Out - we've become too comfortable with this reality. Before any of this nonsense you were awarded rating for your PvP efforts - it's not punishment to entice others to respond by PvP you - if you want to discourage the incoming PvP - you're then looking to have a one way street. The frenzy of people jumping into the mix will be short lived. There will still be lots of soft hitting. Someone wants to play with you, drop 100 stam at a time & see how long it lasts. Support a change that presents an overall improvement from this system we are living in now.If i hit a player for gold and i get automatically opted into the ladder? What if i have no interest in playing the ladder? It would be like automatic punishment for playing a part of the game i love.
Posted 13 September 2011 - 17:20
No, rev 5 was more fair sorry
Posted 13 September 2011 - 17:21
did you not read my post about the last revision? you only gained total protection form experience loss if you were opted into the ladder. if you were a opted out leveler you would still lose 100% experience when hit. how is that better?If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
No, rev 5 was more fair sorry
Posted 13 September 2011 - 17:21
[*]Remove the need for the PvP Ladder opt-in/out by reducing the xp loss by 75% when a player has 0 PvP Rating.
Posted 13 September 2011 - 17:21
If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
No, rev 5 was more fair sorry
Posted 13 September 2011 - 17:22
If levelers have to pay 100 fsps a month to be protected I think pvpers should pay 100 fsps each month to pvp as well. its only fair
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
No, rev 5 was more fair sorry
Posted 13 September 2011 - 17:23
Posted 13 September 2011 - 17:24
Because I would have opted in.did you not read my post about the last revision? you only gained total protection form experience loss if you were opted into the ladder. if you were a opted out leveler you would still lose 100% experience when hit. how is that better?
If you were to read all the posts you would see that this revision is about as close as we are going to get to fair.
Life isn't fair, suck it up cupcake.
No, rev 5 was more fair sorry
Posted 13 September 2011 - 17:24
I prefer No protection... so i can participate in that risky gold hits at high levels@ hoof 75% and no pvp protection. OR 50%xp loss and pvp protection is available.
0 members, 1 guests, 0 anonymous users