ok, so let's make this clear:
I am GvG farmer, so I don't care about my GvG rating, I win the ones that I start and don't defend the ones started against me (I remain with an average GvG rating so it is cheaper for me to start conflicts against other "average" GvG guilds, also don't have a problem finding cheap targets).
I am a real GvG guild, I try to win all conflicts, the ones I started and the ones started against me, I have a high GvG rating, so everytime it becomes more expensive for me to start new conflicts. Also cause I am on the top of the GvG rating list, I have two options spend millions starting conflicts against guilds with lower rating, or wait for "N" days to be able to start against one of the few guilds on top of mine.
In addition, cause I have a high GvG rating, I might end up earning less RP points on a conflict. If you have a low GvG rating you might end up earning more RP points (One solution could be to increase Guild RP gain based on how challenging the game thinks the Guild Conflicts would be based on both guilds highest ever Guild Conflicts ratings.)
Great fix HCS, I thought you were trying to eliminate RP farming guilds, but apparently you are only making things easier for them, and penalizing the real GvG guilds, the ones that have more than 10 active players and care about their GvG rating.
Sorry I think you misunderstood me. My thought was to reward more RP for high rated guilds winning against other high rated guilds. However we waited on making these changes and are trying to give you guys some time to give us feedback to see what would be the best system.