Mobile Interface (Beta)
#41
Posted 18 January 2013 - 17:22
#42
Posted 19 January 2013 - 11:20
I can't find a way to switch back to mobile version now to test again, there are no links on the normal site.
#43
Posted 19 January 2013 - 17:13
i use Chrome on iOS6.0
#44
Posted 20 January 2013 - 17:41
#45
Posted 20 January 2013 - 17:46
I am using iphone5 and after logging in to mobile version it stated not currently available and switched me to normal version - to be honest I find using a web browser on my phone perfectly acceptable, but for hunting/moving its slow.
I can't find a way to switch back to mobile version now to test again, there are no links on the normal site.
OH GOD WHY. throw it out the window and get an android phone .
Also, I'm getting the same error as everyone else, about how I can't access certain pages on the mobile version. I have a GS3 running jellybean.
- gomezkilla likes this
#46
Posted 20 January 2013 - 18:02
Being on a phone having to individually click each tick box, for some it could be all of them if someone is to hunt for example, and you need to click 'em slow to prevent the phone thinking your trying to zoom out. Which is very annoying.
Add the function then add upgrades for extra pack slots :twisted:
#47
Posted 20 January 2013 - 21:53
hopefully they add this function when introducing the new buffs..When creating the buff side to this Hoof look at possibly allowing is to make 'packs' much like the FSHelper allows us to.
Being on a phone having to individually click each tick box, for some it could be all of them if someone is to hunt for example, and you need to click 'em slow to prevent the phone thinking your trying to zoom out. Which is very annoying.
Add the function then add upgrades for extra pack slots :twisted:
i don't like using add-ons or scripts for my games anymore so the pain of each click is an everyday deal. i buff for free so whenever i log on i'm buffing someone...the log system is in desperate need of a overhaul as well. organization is key!
#48
Posted 21 January 2013 - 15:36
#49
Posted 21 January 2013 - 16:32
Did you click on the # and go to one of the able working pages on the Beta? It does automatically say its unavailable when going for full site to the Beta.i went and tried to load it on my mobile and it said not available... maybe its not compatible for an iPhone.... is this correct?
#50
Posted 22 January 2013 - 10:32
I will try and see again, i can already go and get on through safari on iphone but was wanting to try the mobile version of it, is it the same?Did you click on the # and go to one of the able working pages on the Beta? It does automatically say its unavailable when going for full site to the Beta.i went and tried to load it on my mobile and it said not available... maybe its not compatible for an iPhone.... is this correct?
#51
Posted 22 January 2013 - 16:18
#52
Posted 26 January 2013 - 18:14
#53
Posted 11 April 2014 - 21:52
any behind the scenes progress on a mobile version?
#54
Posted 16 April 2014 - 17:50
Edited by RebornJedi, 16 April 2014 - 17:52.
#55
Posted 16 April 2014 - 23:14
We have nothing on the table regarding an App for Sword at this point in time. Sorry.
#56
Posted 17 April 2014 - 02:29
#58
Posted 28 April 2014 - 00:34
Turning FS into a mobile friendly game would be a revenue boom. There's literally no real option for MMOs on mobile.... I'll flat out say what I've kept mostly to PMs, and alluded to ina few threads.... FS could see itself surge in popularity and set a trend if HCS tried to make it work woth mobile devices, especially tablets as well as newer smartphones.
But as I've refrained saying for the most part. FS uses .php.... which is a hassle to code with, is ridged and not very flexible in what one can do with it..... I think there has been a unwillingness to address this and also to say why what seems to be a nobrainer to many isn't being done.
Making FS into a fully mobile capable MMO would mean to re-program most of the game in a different coding language... something I presume HCS doesn't feel is profitable nor feasible regardless of the long term gains.
I would however then, recommend that it instead consider doing so with other games of it's own that are browser based, such as sigmastorm, as less coding need be done to revamp them, likely using C# coding system or the like. Mind using a C# based coding system would take far less time each time content is added than the current .php system would, so maybe HCS might consider this? Mind if there was a subscriber fund with the specific purpose to have this coded for FS so that we could directly finance such a project I'm fully behind doing so. Anyhow.... I went on a bit much about a fringe topic.
- Belaric likes this
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#59
Posted 07 May 2014 - 14:45
#60
Posted 15 May 2014 - 13:44
When i first log in it says the page is unavailable. Not a good start if new players see this. If the mobile interface is barely used and new players find the full version too much, why would they stick around. Interface and functionality are key for me when i judge new games i play.
I hope the cows upgrade it for more players to take part and have fun. The range of this game is too limited for the amount of features and years involved.
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