Wow, I came in to this thread expecting a wall of criticism and complaints but was pleasantly surprised. I'm impressed you guys managed to keep this thread so optimistic for the future.
So I'll address as many of the issues in this thread I can remember from just reading it...
Solar Fleet was shut down?
Yes, we shut it down but probably not for the reasons you suspect. When we moved our servers to cloud hosting we updated to PHP 5, which was quite a lot of software changes in our old code. With Solar Fleet only having 2 - 3 active players it wasn't worth our time to update it all. Our more active games like Legacy, Fallen Sword, etc have all been updated. Cow Play persists because as the first game CowBoy made it has sentimental value, much in the same way I would keep Legacy regardless of player count.
Legacy doesn't have a forum here?
I can re-instate it if you guys want? ... it just wasn't being used for anything really as Legacy has its own internal forums we saw little point in hosting extra forums here.
Can Legacy get more updates?
Sure, I need to draw up a new roadmap really and add Crystal Removal. I've just been distracted with the Eldevin Steam launch at the moment. My work load is thinning out now though, which is good. This whole Hunted Cow site was one massive distraction that lasted a lot longer than expected.
Will I be getting an assistant?
Hopefully, next year I think we'll be recruiting again. Finding someone passionate and skilled is the problem. We always seem to get one or the other. Believe it or not web-developers who made their own online games are pretty hard to find. Macey apply for the damned job!
Road map being delayed?
The road map may not have been adhered to perfectly but I did all the updates in it. There may be some delays but at least you guys know what is coming and when. The Fallen Sword road map constantly falls behind schedule as well, it's just hard to keep up some times.
Balance problems in Crystal update?
I don't remember that many balance problems with the new update? ... we had to nerf a few things and buff a few things but that was it. I worked on the combat calculator with the players and together we worked most of it out before anything went live. Riot games employs over 1000 people and still they have to constantly buff and nerf League of Legends for balance, it's not a perfect science and I did the best I could.
Would you sell Legacy?
Probably not because it wouldn't be cheap and it's unlikely to be profitable for the person buying it. Times have changed since 2005, getting new players these days is expensive and challenging. In 2000 I would sit and learn to play a new game for weeks, these days most new players are out the door in under 5 minutes (and that goes for all our games).
I understand peoples concerns and I hope I've addressed some of them. If you want the best possible future for Legacy you guys need to help out with the new road map and make sure I'm working on the updates you guys want the most.