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[Declined] building from the ground up.


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#41 RISDMAC

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Posted 07 August 2014 - 10:08


Where is the risk for pvpers?

If a buff is added to whoever initiates the attack that makes them vurnerable to 100% loss of smuggled items on defeat this would be an added risk to pvp-ers.

 

They have the advantage of first attack but run the risk of losing much more for that advantage.

 

 

However, gatherers should run the higher risk as they don't need o enter the pvp zone to gather, as Anakiro said.



#42 HuMoR

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Posted 07 August 2014 - 12:01

It has double drop rates. right?

so even if you loose 50% of your gathered resources, you would still be left with enough resources that you could have harvested outside of TA. where is the loss for pve players. your still getting the same amount as outside + more if your lucky.. wheres the loss for you in that?

you can lose up to 100% of your mats on death xp...derp derp


Edited by HuMoR, 07 August 2014 - 12:01.

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#43 HuMoR

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Posted 07 August 2014 - 12:03

If a buff is added to whoever initiates the attack that makes them vurnerable to 100% loss of smuggled items on defeat this would be an added risk to pvp-ers.

 

They have the advantage of first attack but run the risk of losing much more for that advantage.

 

 

However, gatherers should run the higher risk as they don't need o enter the pvp zone to gather, as Anakiro said.

whoever attacks first wins in this system unless fighting a sin :) so that isn't a risk. basically this entire system is a half assed system where only the skillers will ever sacrifice anything..because it wasn't thought out in the least bit. All of you thinking it is a good idea and helps the community i will sit back and watch and enjoy my laughter when you see this shit kill the game. Too many updates where the longevity wasn't even remotely thought about when released.


Edited by HuMoR, 07 August 2014 - 12:21.

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Chelsea's Man<3



 


#44 ChelseaBrick

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Posted 07 August 2014 - 12:18

My issue is how much the pots were reduced to.  Surprise me with a jolt, disable  me for 8.5 seconds which is plenty of enough time for me to die without a fight and if I pot, I'm just wasting it because they were reduced to that of a medium health pot.  So much for all that time gathering resources to make greater health pots. :)

 

TA is for lazy gatherers to waltz in and massacre those who don't really want a fight.  I hope those PKers feel well skilled and versed in their abilities.  They're so hard-core.  

 

Give me a fair fight and it's all on. Bring a healer with you and you're hot stuff, gratz for killing me.  But wait...there's more!  Use jolt and enjoy all my gathered resources.  At least you didn't need the healer to help you in your fight.  You got the 8.5 seconds of jolt because you knew how to spec.  Congratulations for not needing reinforcements.  

 

Why isn't Plasma Lord considered a boss?  Interesting...

 

Well anyway...woohoo for TA.  It's awesome.  


Edited by ChelseaBrick, 07 August 2014 - 12:19.

8TLwd.jpg

 

 


#45 Anakiro

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Posted 07 August 2014 - 12:25

So this has gone from a suggestion to a Trappers Atoll bashing session. I will take a moment to point out a few things before I go ahead and archive it.
 
The 100% drop rate is a known-issue. We've found the cause and will be issuing a fix in our next update.
 
Similarly the health and mana potion reductions have been fixed since they were brought to our attention. Again, a fix is incoming with our next update.
 
For the moment we don't plan any drastic changes to Trappers Atoll.



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