Not going to totally disagree with Frog, but....
1. I don't know the number of users playing Neverwinter now, but that had similar problem with 'losing' users at end game cause there was "nothing to do". The only reason that I have up on that game was that healing really sucked, and could do any real melee stuff. And yet there are still players. Similarily for SWTOR. I don't pretend to know how the devs think it will take to get to max level, but if they assume that users will play for X hours a day, and get N xp, they have an idea how long it takes to get the the max level. And then you will find players that will play non-stop and get there in a much shorter timeframe. User choice!
2. No AH or player shops. No big deal IMO. In other games, people still bought and sold in world chat when these facilities existed.
3. No Guild. Minor. Sure, there is the odd gripe on world chat, but it makes for a much larger and interactive community.
4. Gold Cap. Show me a FTP MMO that does not have a gold cap. DDO and LOTRO, neverwinter (from memory) have these caps. But you could item from shop to remove this cap.
5. Class based game. Sort of... I can choose skills from any tree, but the gear I wear, and attributes can both enhance and hinder selection. (In runes of magic, a priest/warrior wisdom attribute contributed to melee damage). Other users have shown that hybrids are possible, but maybe not for mix/max players. Think here though that getting 1 point to allocate per level is a bit limiting.
6. Issues with PvP. Same in most games I have played, including, bots, unbalanced teams etc. I cannot really of many games where PvP were an addon and was a level playing field. That said, if you did paint ball games (you and yours friend vs commandos) who would win? Fair? Doesn't matter, its life.
7. Nothing to do... Would be nice as someone suggested to build a house etc. but I know people that play minecraft or similar games that would craft their life away. May not be everyone's cup of tea.
Final comment... this is still a relatively new game. I read a article (can't remember the exact game) but the point of the article was this. Most games, like WoW, DDO, Runes of Magic etc. had similar issues when they started that 'stopped' people from playing or staying or whatever. Some of the features asked for here were only added years after these games were released. And if everyone was so critical of those games when they started, they would not have gotten to where they are today.
My personal view, is still that it is too easy to get to max level too quickly. But then all the Gen Y & Z kiddies that don't get to max-level the day after they start will spew.
Thank you dev's for keeping up updated and finally a 1/2 decent game to play (which is a compliment from me, considering the crap I have tried in the last few years to feed my MMO needs.)