Here are some suggestions on how to improve pvp.
1) Deflect is still way over powered, even with anti deflect the rates at which a player gets deflected is way too often and frustrates players new to pvp when they get all buffed up and swing only to get deflected. My suggestion is on a deflected hit, the attacking player should only have to wait 1/2 the time before they can attack again. For example, a deflected hit on the ladder or direct pvp means the attacking player can attack again after 30 minutes instead of waiting the full hour. If a deflected hit occurs on the bounty board, the attacking player only has to wait 1 minute, instead of the full 2 minutes, to swing again.
2) Cloak needs to be revamped! Cloak should have never hidden a players actual stats, just what gear they are wearing to hide setups and arena setups. PvP success comes from making buff calculations based on a players stats, hiding those stats has been a huge detriment to pvp. Hide the gear, not the stats! Also, cloak should not be a buff that lasts for hours, instead the run time on cloak should be around 15 minutes only. This will also create another well needed gold sink especially if the cost of cloak potions increases a bit.
3) 1 bounty for 1 hit needs to be changed back to the original setup. This promotes activity and doesn't reward players for not logging in to post bounties. Bring back the art of hourlies!
4) I certainly agree that the pvp ladder needs to be changed, scraped, or replaced but there are several of us who have 'dominated' the ladders and completely removing our tokens seems a bit unfair. I have over 1400 tokens saved up, waiting for some new gear to invent that players will actually buy again. Some compensation should be given as its cost players, including myself, alot of time, experience, and FSPs to earn tokens just to have them deleted. My original suggestion was to make pvp token gear crystalline so there would be a reason to collect more tokens and make more gear with them because the gear is getting used and broken. Probably too late for this idea now but I'm sure you see my point in rewarding players who have done well at the current ladder.
Also, I've been working towards being the first player to get my pvp dominance crystal medal and I'm currently 50% there. I'd hate to have that removed because of the enormous amount of time it has taken to earn this medal. This of course is from a selfish point of view.
5) A few buffs are way over powered in pvp. Deflect(see above), but dispel curse and high guard are as close as you can get to a "win" button in pvping or gvging within your level range. I suggest keeping the buffs but making reductions in the buff so you can still calculate the differences and compensate for them when creating your hitting setups. For example, dispel curse might cut the value of dark curse by 50% rather than negating it altogether. Or high guard transfers 1/2 your attack/damage to defense/armor rather than 100% of the stat.
Just a few suggestions, I have plenty more if you're interested.
Edited by Spider0007, 19 November 2014 - 23:09.