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Realm Chest Update Ideas.


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#41 BigGrim

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Posted Today, 14:56

Hey there.

 

Right, first swing at new Crate content, I reckon I'll spread the various frag stashes across all existing crates. I think maybe one new potion per existing one. Potions, I'm tempted to put into two new chests? Opinions?

 

Potions I reckon we'll add:

 

Conserve 800. 60m.
Adept Learner 800. 60m.
Light Foot 1500. 60m.
Overkill 1100. 60m.
Titan Doubler 300. 60m.
Counter Attack 300. 60m.
Invigorate 1000. 720m.
Reckoning 300. 60m.
Savagery 300. 60m.
Arterial Strike 600 (1000?) 60m.
Shield strike 400. 60m.
Immobilise Titan 400. 120m.
Trendy ?
 
 
Arterial Strike I'm no sure whether to go for 600 or 1000. Maybe both? Dunno.
 
Not sure what to do with Trendy. I tested it at 10,000 for ease. I'm no going that high obviously, but I do understand it likely needs to be high-ish to be useful? Again, opinions please.
 
Cheers!
 
~ Grim


#42 shindrak

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Posted Today, 15:48

 The question what kind of chest and keys are required to open those?



#43 Toreth

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Posted Today, 15:50

 

Hey there.

 

Right, first swing at new Crate content, I reckon I'll spread the various frag stashes across all existing crates. I think maybe one new potion per existing one. Potions, I'm tempted to put into two new chests? Opinions?

 

Potions I reckon we'll add:

 

Conserve 800. 60m.
Adept Learner 800. 60m.
Light Foot 1500. 60m.
Overkill 1100. 60m. Sidd's Poison already exists in the open market.
Titan Doubler 300. 60m.
Counter Attack 300. 60m. Wasting stamina in 2024 is bad for gameplay; I understand minor appeal for wanting something to increase stats in PvE, but there are other ways to do it without sacrificing stamina in today's game. For those mentioning SE's, there are other ways to solo those even at a much lower level than having to rely on an abysmal buff such as CA.
Invigorate 1000. 720m.
Reckoning 300. 60m.
Savagery 300. 60m.
Arterial Strike 600 (1000?) 60m. 600 is Dead on Arrival; it doesn't provide enough of a benefit to see decent levels of circulation. While I know I made note that Sidd's Poison already exists for Overkill 1100, this one is different. With only having access to AS 1000 via Loyalty tokens, this would give it an opportunity to be in the open market, which is a good thing.
Shield strike 400. 60m.
Immobilise Titan 400. 120m.
Trendy ? Trendy is a wasted buff for where we are in the game now; losing access to both Coordinated Attack and Defense, coupled with losing out on some Epic Craft bonuses as well as diminished returns on Epic Forge, Enchant Buffs, and in-turn the other compounded buffs on top of those, you'd need an exorbitantly high level Trendy level for this to even be worth it. I can find you the break-even point to make it semi-viable, but even with a multiplier at 0.01% compared to Coordinated Buffs' 0.05%, it's already starting behind.
 
 
Arterial Strike I'm no sure whether to go for 600 or 1000. Maybe both? Dunno.
 
Not sure what to do with Trendy. I tested it at 10,000 for ease. I'm no going that high obviously, but I do understand it likely needs to be high-ish to be useful? Again, opinions please.
 
Cheers!
 
~ Grim

 

 

Cyan = Good or Indifferent

Red = Don't Do It

 

As far as new chests go, that's fine, I guess. The opportunity to rotate loot into the chests is also an idea as well if you decide to stick them in the old chests, however.

 

I understand the idea behind trendy, but the use of something like that is in FS's past at this point. As mentioned above, I can likely find a "break-even" point where it could find potential use, but that number would be ridiculously high to compete with the readily available buffs we already have.



#44 Enromeer

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Posted Today, 17:44

I am a fan of the majority of the potions but there are a few that I don't personally think should be added.

 

Overkill 1100: Already have Sidd's potion which can be farmed and will be way more common.

Arterial Strike 600/1000: Already have a loyalty pot Arterial Strike 1000. It is also very niche and most people don't use it.

Trendy ???: No one will use this. Would have to be a stupidly high level to even try and get comparable stats to sets being paired with coordinated buffs and smashing hammer.

 

That being said I do have some possible potion recommendations if you are looking to replace some of these with something.

 

Sacrifice 550: Kind of the same as Sidd's potion allowing a higher level sacrifice be available outside of global chests.

Brewing Master 400: Will be a more expensive and rarer alternative of Brewers Art from arena to be used with those high epic pots.

Pride 300: Same as brewing master but for composed pots.



#45 Toreth

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Posted Today, 17:52

Arterial Strike 600/1000: Already have a loyalty pot Arterial Strike 1000. It is also very niche and most people don't use it.

Trendy ???: No one will use this. Would have to be a stupidly high level to even try and get comparable stats to sets being paired with coordinated buffs and smashing hammer.

 

That being said I do have some possible potion recommendations if you are looking to replace some of these with something.

 

Sacrifice 550: Kind of the same as Sidd's potion allowing a higher level sacrifice be available outside of global chests.

Brewing Master 400: Will be a more expensive and rarer alternative of Brewers Art from arena to be used with those high epic pots.

Pride 300: Same as brewing master but for composed pots.

AS - the entire point is to have one available for free trade; that's good for the game's otherwise stagnantly dead economy. 600 won't do it, but 1k will. With the only other option being from Loyalty Tokens, those that DO want to use it will likely pay a reasonable amount for it as well.

Sacrifice already caps gold loss to 100% at level 500 - that's 575 post-distil which means 633 post-distil on 550? For what purpose? To have EVEN MORE XP gain when it's already super easy to level up?

BrewM would kill the only reasonable potion from the Arena. That does no good.

BG's on record as saying Pride is and will remain composing only.



#46 Enromeer

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Posted Today, 17:58

BrewM wouldn't be killed from arena at all. The one from chests will enter the game once or twice a week tops? This would be a far more expensive alternative for just a bit extra time on pots.



#47 Toreth

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Posted Today, 18:07

And you want potions to last even longer than they do with BrewM from Arena? There are some that already last 16 hours WITHOUT any BrewM; we don't need things that extend the effectiveness of our "overpowered-ness."

 

Sinking more potions = good; making other potions last even longer = bad.

 

The game economy doesn't need even longer lasting Instant Teleport potions for seasonal titans and cows. The market is already flooded.

 

The idea behind extending our already lengthy potions is a ludicrous idea.



#48 shindrak

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Posted Today, 18:49

Sorry, but Hell no to BM pot higher than lv300.

 

Why?

* It's the only item that holds its value in the arena shop and for sure no one wants it dead.

* It will kill the value of other potions (longer duration means fewer potions used in the long run) bad for the game overall.



#49 drdoom123

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Posted Today, 18:58

Tbh I’d change trendy from common to unique to make it useable

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