Opt 6:
- Open Ladder, without the 'Opt-In' system.
- Bounties allowed.
- Without attacks on guildmates.
- No Attack = No Tokens and no Dominance Medal ticks.
Option 6 can be good with this suggestion for new ladder system
1. Remove the rating and start from 0
2. Points will be obtained by using 10-100 stamina hits, maybe 1 point per 10 stamina
3. If the defender wins an incoming attack he/she will earn 2x of normal attack points (means 2 points for incoming 10 stamina hit 4 if it was 20 stam... 20 from 100 stam)
>Optional> 2x xp loss for attacker too
4. You gain 0.5x of normal points if the target didn't hit anyone till they hit anyone then you can get normal points from the target. (something to stop farming)
>Optional> 0.5 xp loss too
Or "Revenge Attack" instead of point #4 and this how i think it could work
-Targeted player will have option to revenge attack if they got attacked by same attacker more than once without hitting the attacker.
-Targeted player can take 2x points with 2x incoming attacks..3x with 3x incoming attacks ..4x with 4x incoming attacks...etc, so if the target getting farmed 10x times by same attacker they can take back all points by 1 revenge attack and if the target lost during a revenge attack they will lose xp equal to the stacked incoming attacks! RISK lovers do you like it ?
Community thoughts?
Edited by shindrak, 20 September 2014 - 22:02.