More crystal and legendary events.
Which is a good thing. Players cry out for more events all the time. This is part of what Composing was designed for.
Put into place new buffs being unlocked as those levels are unlocked.
We're still discussing buff placement.
And will composers who have reached lvl 50 be given a credit for all the pots we have made since we reached lvl 50?
No. You levelled to 50 as composing was. There will not be credit for potions made beyond.
Thanks Grim, though I have to ask with you making a smaller doubler is there a reason you ignore all the requests for a higher level doubler? We already have 1500, many have asked for 2k+ the truth is if it is higher we can burn our stamina faster, which in turn tempts us to buy more stamina to keep hunting.
It's not so much ignoring as timing. The 1,500 is still reasonably new and it is in players nature to ask for more and more powerful buffs after a short time of receiving their last upgrade. Is it truly that crucial? Honest question.
Any chance you could add a brew multiple potions option? It would be great to be able to brew 2/3/4 of the same potion (depending on one's level) in on command rather than having to do it 2/3/4 times.
PLEASE, do not forget the Composing Tab on Guild Store.
I'll add these to our design doc.
Looking forward to the updates but a suggestion on this - please do not overcompensate by increasing the use of LE, SE and Crystalline frags too much. Increase the use of of Rare's a bit if you like.
While it is painful but we can source Commons/Rares much more easily than the others.
Ah but then we can have more LEs, Chomper and Frag Events.
Frag event may be needed..
Indeed. I was wondering if it ought to be the Wraiths or the Pinatas this time?
Please consider adding some buffs to the skill tree, been waiting on buffs for 700 levels now, a bit too long.
Wrong thread Mate. It is something we shall look at in the near future I think.