I like the idea of current ladder based ranges.
Since our stats would still be based off of gear worn, pvp level deciding ranges would be SUPER unfair to lower levels.
I was hoping you'd have some insight on a xp loss/gain formula. You've always had a fairly keen eye on those sorts of things.
Here are my thoughts on a possible PVP Xp system/formula
Expanding on what I posted above about having the new attack ranges based on the current ladder ranges I would have XP gained in the following way:
Leveling: All attacks are based on attacking and defending.
-1st have PVP levels go from 1-MAX(1000) or maybe 500
-Every level requires 1000 XP to the next level
-When attacking a player at or above your PVP level you get 100% of standard XP
-When Attacking people BELOW your PVP level you get (Their PVP level / Your PVP level) * 100%
Successful Attack by attacker
10 Stam = 10 XP to attacker
100 Stam = 100 XP to attacker
Defender loses:
10 stam = 1 XP lost
100 stam = 10 XP lost
Successful Defense
Attacker loses (50% XP lost)
10 stam = 5XP
100 stam = 50 xp
Defender wins (2x XP gained for successful defense)
10 Stam = 20 XP
100 Stam = 200 XP
Bounty Board
Defender Only Loses XP at the same rate as losing a normal PVP attack (can not gain XP for successful defense)
Attacker has same Xp gains and losses as above
Win = 100% xp
Loss =50% lost XP
This still gives some incentive to defend on a bounty
1 other thing that I think would be cool with this system is an incentive for PVPers past level 100
Once you reach level 100 PVPXP you would be able to attack anyone in your normal Xp range as well as be able to now attack anyone in you PVP range
Meaning anyone with a PVP level of 101-200 (No matter their XP level) would be able to attack one another for XP. I think 100 levels is more then enough to get a good grasp of PVP as well as let the more experience players compete with each other over the whole range of the game and create hopefully more activity.
PVP ranges would also be 101-200, 201-300, 301-400 etc...