TTTT *Timeout!*
This thread amuses me in a depressing sort of way. And yep I'm being a doomsayer as my pet topic is being totally ignored.
Composing was created after people asked to do something with the large numbers of unused and unsaleable legendaries that had collected in their huge BP's, along with the, at that time, continuing addition of useless common and rare items to the game.
The excess legendaries and the useless commons/rares only existed because game inventory was not being managed very well. Why keep adding commons every level when you have created buffs that make them obsolete? That only happened for 600 levels after the creation of co-at. 400 for sure after commons were utterly killed as useful by smashing hammer. A small oversight.
So to manage things better - we create composing. A way to get nice potions for gold plus the expenditure of useless items that need not have been in the game anyway if the inventory had been better controlled. If no excess commons and legendaries had existed - the impetus for this idea - the cauldron suggestion of years past, would never have happened. Composing is an item and gold sink. Hurray.
The game continues, people complain about lack of globals, the idea to make globals to give away frags comes along. So now we are giving away the frags that were supposed to be gained by breaking down items, okaaay... These are supposed to be 'mini' globals -smaller reward, more frequency.
We have one - the reward is absurdly HUGE. Years worth of frags in all directions, any impetus for frag farmers, or for folk to hunt SE for frags is nuked. Also having the low level bad guys drop extra frag chests of their own? Genius. More frags on top of the gigantic reward. We now have frag overload, and not from a glut of items, but from a gross developer miscalculation. Sorry BG, but ONE Ruby chest would have been awesome - you choose to give away 6? When people were still killing the low level guys for their own drops? Smart. See my theme here? We keep on coming up with solutions to problems that should not exist, if the devs understood/ managed their own game a bit better.
Now everyone is drowning in frags we get ideas suggested to burn extra frags and /or gold to make composing level up faster - you know because we need to get rid of these extra frags, man!
This is a vicious cycle where we get problems that should not exist and then propose solutions that are not needed if we go back to the root of the problem and start again.
In medicine this is where you give a patient a pill for an actual medical problem. It causes side effects, you give them another pill to deal with the side effects, it causes more side effects, you end up giving a patent 10 different pills to treat one problem, and they come into hospital sick as a dog. They don't need more treatment, they need less. They need someone to look back, and stop all the medicines and try again to treat the original medical problem in a different way that does not cause unwanted side effects.
I'm getting that sense here.
And we want everyone to get into composing? Why? Because if everyone does it, and can make their own sexy pots that are better than the skills they can earn then the game becomes truly solo. (NO! Long before that the unbind our pots lobby will become deafening - silly me!) Between invented pots and composing pots most skills are already covered - it is getting harder to create new potions people want - and composing is introducing new high level skills, so as the range of composing increases what other skills will be added - how obsolete will most basic buffs become? This could be considered a side effect of composing that we can see coming. What effect will that have on the game?
Composing does make people log in to click through the process. Does it engender other activity? Are we chasing an online number at the expense of actual in game interaction?
Composing is a squirrel. We are being distracted by it. This XP boost idea? If folk are already at level 28 why is it required? (because it was boring to get there? It takes too long/is too hard? How did those poor souls make it there then?) Are we looking for composing WIN buttons here? If we get one, how will it help the game to have huge numbers of players able to make their own pots for every occasion? What is the ultimate goal here? Does anyone know? Just making people more active in composing should not be an end in itself if we do not have a solid idea of the consequence of that activity.
If we have too many frags in the game, whose fault is that? The irony of having too many frags, so people stop breaking down items (needing frag hunters) for a feature that was created to get rid of excess items is too delicious. The side effects are taking over the patient. Time to withdraw treatment and take a look at the big picture and see what happens.
Fix the flawed guild medals.
Other than that, go crazy with the composing. Sigh.
Edited by Belaric, 08 March 2014 - 08:15.