Think I'd rather unbound items and crystal so they can keep value - Sets are the most needed reward
Potions could be a good idea too but I'd rather they not be too overpowered and not bound either.
For a pvp potion they should not be anything above level 250.
The seasons potions were insanely overpowered and last way, way too long!
Prestige potions and hunting potions would be good too - Adept learner, Librairian, Conserve, Reckoning.
I know you probly don't want to but higher level Treasure Hunter and Merchant would be good.
From the highest level current ladder set to EOC I think that armor sets are needed way more then defense.
Armor and Damage or Attack and Armor.
Id suggest sets above level 1700:
-something with armor and attack - Boot+Ring set (1800+)
-armor attack or armor damage - amulet+shield (2000+)
-armor attack or armor damage - weapon+ring (2200+)
-armor attack or armor damage - boots+helm (2400+)
-armor attack or armor damage - gloves+ring (2600+)
Doesnt have to be those level for those sets exactly, can switch it up but I see some combos that could work with those types of stats.
I strongly suggest trying to make setups yourself before bringing in new sets so you get an idea of what works, but it can be time consuming.
I think some changes need to be made when it comes to defense and armor setups.
Seems to me right now that everyone I see doing any type of combat is either going to use an attack defense setup or a just enough attack setup leaning towards defense and as much damage as possible (to hunt) there is no longer a point to use an armor setup and here's why and here's my suggestions.
When I attack someone that has chosen an armor setup all I have to worry about is having at least half damage to their armor and more defense then their attack and I know I already have the odds way in my favor. There is a much more than 2% chance that critical hit kicks in then the 2% rule. So already defense is better then armor, I have a much easier time covering the stats because I only half to cover half the armor. I'll give more reasons why defense is better.
1. With defense there is the nightmare visage buff and barricade buff to add even more defense:
attack to defense or damage to defense.
- with armor there is only entrench (damage to armor)
2. Shatter armor - there is no shatter defense
3. Shield Strike to give double damage which beats defense - there is no buff to give double attack
4. Piercing strike and the buff to increase it's effectiveness, there is no piercing strike vs defense
- enhancement to half someones defense.
5. There are legendary sets with defense at levels. 1725-1775-1810-1900-2100-2400
- the 2 highest legendary or crystal sets I found with armor are at level 2025 and 1880
the level 2025 set has no attack and the level 1880 is un-repairable.
For 1,2,3,4 those could be new buffs or new potion buffs from the ladder only.
I think ladder hits should be bountyable mostly just because it will help the bounty board stay more active.
Making gold hits count for smasher progress would really help keep the bounty board active too. I think that was my favorite cow idea ever.
I'll probly edit this post a few times.
Edited by RageAnger, 16 August 2015 - 03:10.