Like I said make level splits and it takes care of the Whole Issue.. But since one of you high level PvP experts hasn't said it you ignore the Idea... Thanks
PvP Balance and Attribute Balance (assessed problems and remedies)
#42
Posted 07 January 2014 - 00:02
Like I said make level splits and it takes care of the Whole Issue.. But since one of you high level PvP experts hasn't said it you ignore the Idea... Thanks
Do you mean having a bracket system dictated by levels?
Edited by Telivar, 07 January 2014 - 00:03.
#43
Posted 07 January 2014 - 00:42
Do you mean having a bracket system dictated by levels?
Yes and that was in my first post... But I am not about to try PvP knowing I have no chance the way it is set up now..
#44
Posted 07 January 2014 - 15:32
envenom has been discussed a lot during last months of beta, check pvp daily threads in general forum.
form my point of view:
* eclipse -> (shadow strike) -> lobotomize talent chain with 2 stuns in row (making 2nd one obsolete) - one should be changed to short time silence
* completly missing bleed effects on thrown attacks in A talent tree
* some ranger tree talents should be adjusted to cover thrown attacks as well, then nice A/R medium armor wearing characters could be created
* silence removable by serenity (not sure on this whether has been implemented, i have tested pvp in beta last time)
#45
Posted 08 January 2014 - 03:25
Could you please use interpunction, since that will give your suggestions and comments more seriousness.
Now now. Be nice.
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#47
Posted 12 January 2014 - 01:28
These remedies really need to be looked at and implemented, pvp is ridiculous how it is and every-game I play just drives me away from wanting to play..
I don't want to "have" to respec mage or range just to feel like I'm not at a huge disadvantage in every situation in pvp....
It's also very hard to pick of kills in pvp against ranged and mages.
I witnessed a game today where Blue had 48 kills 1 death and I had 8 kills 3 deaths and the rest of the team were in that margin in a TDM match (Same team).
Right now it just seems like anyone who joins Eldevin for pvp should play mage or at the least ranger.
Edited by Neon, 12 January 2014 - 01:34.
#48
Posted 12 January 2014 - 06:16
I tried PvP today as a warrior with Blue, Qao, Zombie and Neon (for some part of it)
Blue and Zombie could pretty much kill the entire team by themselves whereas Qao, Neon and myself had difficulties getting to the enemy team rangers and mages due to their ability to kite so easily (I know that is what they are designed for but still)
Without the use of Adrenaline rush or Eclipse the melee classes have no hope of getting anywhere near rangers/mages of the other team (unless a ranger or mage on our team stuns or slows them so we can catch them).
The difference between classes is too great, the ranger/mage ability to kite needs to be toned down or the melee classes need more gap closers and base ranged/magic resistance.
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#49
Posted 12 January 2014 - 07:08
I am not a mage and I do not pvp period and like I said if my character gets nerfed again I will probably just quit and take my money else where so why don't you pvpers just learn to deal with what ya don't like and quit trying to turn this game to where it is all about you pvpers
What an idiotic post.
'Nerf my character and I will quit and take my money QQQQQ. You should all just learn to play an imbalanced game'.
Do you really think the game will lose more money if you were to quit or from frustrated players that recognize major class imbalances within PvP?
I recently started playing and appreciate the info/work here from people clearly, objectively, wanting a more balanced game.
#50
Posted 12 January 2014 - 15:30
I tried PvP today as a warrior with Blue, Qao, Zombie and Neon (for some part of it)
Blue and Zombie could pretty much kill the entire team by themselves whereas Qao, Neon and myself had difficulties getting to the enemy team rangers and mages due to their ability to kite so easily (I know that is what they are designed for but still)
Without the use of Adrenaline rush or Eclipse the melee classes have no hope of getting anywhere near rangers/mages of the other team (unless a ranger or mage on our team stuns or slows them so we can catch them).
The difference between classes is too great, the ranger/mage ability to kite needs to be toned down or the melee classes need more gap closers and base ranged/magic resistance.
Mongo did warn Dillias
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#51
Posted 14 January 2014 - 01:24
What an idiotic post.
'Nerf my character and I will quit and take my money QQQQQ. You should all just learn to play an imbalanced game'.
No one would like to play a imbalanced game which is the reason everyone is pissed.We have level imbalances, skill imbalances, class imbalances, and the players are at the breaking point in which they are tired of it;especially for the high levels all they can do is kill world bosses which are boring to kill since it is 20 mins of mindless button smashing , leveling up crafting which is really pointless since you can save time by buying it or getting it from mob drops and then there is PvP where you take a break from grinding in PvP to have fun and it has failed to do so in so many ways.
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#52
Posted 14 January 2014 - 08:21
What an idiotic post.
'Nerf my character and I will quit and take my money QQQQQ. You should all just learn to play an imbalanced game'.
Do you really think the game will lose more money if you were to quit or from frustrated players that recognize major class imbalances within PvP?
I recently started playing and appreciate the info/work here from people clearly, objectively, wanting a more balanced game.
Sorry but every one has some right to Chose here. No matter if you like what they say or not... I think several things need fixing but That is how I feel... But as I say all have a right to Chose what is their way...
#53
Posted 21 January 2014 - 17:45
Thanks for all your feedback and suggestions.
We're actually planning on overall game balance patch in the near future.
John Stewart
Chief Operations Officer
#54
Posted 21 January 2014 - 19:48
Thanks for all your feedback and suggestions.
We're actually planning on overall game balance patch in the near future.
Cool, thanks for the heads up.
#55
Posted 22 January 2014 - 17:17
Maybe we consider alternative balancing this issue before we decide destroying whole mage build by decreasing cauterize and ignite effect. We are talking about sort of balancing PvP we barely play once per day and and leaving behind PvE and whole dungeons we play hours daily... Maybe everyone should try being mage and runing high level of dungeons which you not gonna like how fast you will die if you get caught in small group of critters due to lack of HP and light armor of mage (no malee defense), if you compare forgedawn robe and battlegear platemail there is 100 armor difference into a single item. I compared my HP 6400 to a warrior who have 7500 when we enter arena we both have same HP maybe there is something miscalculated here first. I hope any "balance" comes into consideration only PvP Arenas not PvE
Edited by sareth, 22 January 2014 - 17:19.
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#56
Posted 23 January 2014 - 10:06
you mean something like introducing resistances for each kind of magic?
#57
Posted 23 January 2014 - 14:46
Has anyone noticed any relevant difference using defence gems? Like a melee using all ranged defence against a ranger, or does it not really make any difference?
I would think it would not be much difference, but have not bothered with many gems yet, so just asking
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#58
Posted 23 January 2014 - 15:37
Has anyone noticed any relevant difference using defence gems? Like a melee using all ranged defence against a ranger, or does it not really make any difference?
I would think it would not be much difference, but have not bothered with many gems yet, so just asking
ive got melee and range defense gems on my forgedawn set,doesn't really make a difference tbh.
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#59
Posted 23 January 2014 - 16:42
ive got melee and range defense gems on my forgedawn set,doesn't really make a difference tbh.
Thanks Guth. I am thinking of farming several full sets when new content comes, so I can load them out with different gems for pve and pvp. Might make one for each type of defence too! so that will keep me busy
Looking forward to any changes that might make pvp more balanced, hopefully the defence gems will be more useful then too.
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