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Sigma Asteroids Return!
#41
Posted 01 January 2012 - 00:20
![:lol:](/public/style_emoticons/default/laugh.png)
#42
Posted 01 January 2012 - 21:15
anyway, it'd be great if we could get FRO5TI3 to spawn one more time at least :geek:
!! Happy New Year !!
:mrgreen:
#43
Posted 02 January 2012 - 23:42
#44
Posted 03 January 2012 - 00:40
#45
Posted 03 January 2012 - 07:00
#46
Posted 03 January 2012 - 15:49
I would not mind having them keep it running until we get new content. give us something to do. lol like any of these items will have any real value sheesh.
this behemoth is what many of us wanted for so long. something that is a challenge and something that gives something worth fighting for, and has been in my eyes, the best update SS2 has seen since the repair bots.
what i was hoping we can do, is convince grim to drop one of these type behemoths in a slaughterfest no level limit realm, and also have the behemoths give a %of xp based on charector level. would give players at EOC something other than subleveling, people still playing SF's to give more people to hunt down, and behemoth hunters something worth going after.
plus it would be a heck of a lot of fun, and keep the players still holding on something to do..
even tho the game is "closed" for new content, or how ever we want to describe it, i am still seeing new players entering the game,.
with eldevin coming soon, it might be a good idea to try to get a few more players into the HCS gaming experience, and generate some more action with the players already in the game..
#47
Posted 03 January 2012 - 16:50
#48
ss_auronxx
Posted 03 January 2012 - 17:12
http://forum.sigmast...t=8011&start=50
I've discussed this with Hoofmaster and the team. We plan to give you an ending to the game with a story and some new content however there is no current time frame on this. (After Xmas at the earliest) I'm sorry if you are not happy with my responses.
Well, it's after Christmas.
Also...Hooftest is level 547. If I'm not mistaken (I might very well be), it's only recently that he is such a high level.
If I'm correct, then that's a sign that they're working on new content, right?
#49
Posted 03 January 2012 - 20:15
![:P](/public/style_emoticons/default/tongue.png)
#50
Posted 04 January 2012 - 11:09
Sigma News Network here!
We have heard reports that the Asteroids have passed back into the Planetary Belt for the year. Our Scientists have informed us that the ships can no longer get to the Asteroids and that anyone still there will have to Teleport back to the Taulin Rad Lands.
The Asteroids will reappear in a years time!
We hope you've had a fun festive season!
The Sigma News Network, Signing off!
#51
Posted 04 January 2012 - 11:09
this behemoth is what many of us wanted for so long. something that is a challenge and something that gives something worth fighting for, and has been in my eyes, the best update SS2 has seen since the repair bots.
what i was hoping we can do, is convince grim to drop one of these type behemoths in a slaughterfest no level limit realm, and also have the behemoths give a %of xp based on charector level. would give players at EOC something other than subleveling, people still playing SF's to give more people to hunt down, and behemoth hunters something worth going after.
plus it would be a heck of a lot of fun, and keep the players still holding on something to do.
I'll consider it. See what we can do but needless to say, there is no workable timeframe.
#52
Posted 04 January 2012 - 18:05
I would like to know how many actually ?
now we look forward to the rest
#53
Posted 04 January 2012 - 23:48
what i was hoping we can do, is convince grim to drop one of these type behemoths in a slaughterfest no level limit realm, and also have the behemoths give a %of xp based on charector level. would give players at EOC something other than subleveling, people still playing SF's to give more people to hunt down, and behemoth hunters something worth going after.
plus it would be a heck of a lot of fun, and keep the players still holding on something to do.[/quote]
I'll consider it. See what we can do but needless to say, there is no workable timeframe.[/quote]
now we look forward to the rest[/quote]
that would be sweet grim, many of us shall look forward to that
![;)](/public/style_emoticons/default/wink.png)
[quote name="supermum"]was a lot of fun, but way too few spawns..only a very few items made from the behemoth, as lots of factions are sat on points unable to use them in lack of having enough ...and not many drops got from actually winning the behemoth drop.
I would like to know how many actually ?
we got 1 win, and can make another 2 in rewards. so you can add 3 if you are making a count
![:)](/public/style_emoticons/default/smile.png)
#54
Posted 05 January 2012 - 02:21
really enjoyed this
i dont want to join SF to hunt a behemoth - i am satisfied waiting for next year at end of content all year
guys saying there is too few drops ingame makes me laugh - do they have any idea how many drops there were on fs for the holiday titans... drops in comparison to the active playerbase that is...
i think we had it good here - thanks grim
oh btw +1 on the change it to a core armor idea
#55
Posted 05 January 2012 - 03:52
![;)](/public/style_emoticons/default/wink.png)
#56
ss_auronxx
Posted 05 January 2012 - 09:27
Well, they've gotta come up with some new mobs that do "None" damage type, or else why have the new FRO5T13 armors give resistance to it?ahhh , hope springs eternal
![:lol:](/public/style_emoticons/default/laugh.png)
#57
Posted 05 January 2012 - 20:12
![:)](/public/style_emoticons/default/smile.png)
#58
Posted 06 January 2012 - 08:07
#59
Posted 06 January 2012 - 12:00
Well, they've gotta come up with some new mobs that do "None" damage type, or else why have the new FRO5T13 armors give resistance to it?
Oops! Those points have been moved to other resistances!
With the armor requiring half the BKP, they'll be staying class.
#60
Posted 07 January 2012 - 15:29
![:D](/public/style_emoticons/default/biggrin.png)
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