I feel you missed out the the last sentence of the comment you quoted. Let's say your guild is a success story as well as LWS as both have mentioned their efforts to overcome the weaknesses that come with larger guilds. As you mention yourself, the top three guilds love it without pay and it doesn't have to be bet on, its fact. But top three is NOT the majority. How would you like to be just facing 5 guilds if a GVG system was so demanding that if you wanted to GVG you either go small or be a success at large guilds like ND or LWS which isn't for the casuals who aren't involved with bigger picture of the game.
While it may not be yours, OPs or anybody's intention, most people that agree with the original idea are in the top 3 gvg guilds and a simple reset system with added rewards is not going to fix anything, it's more of an attempt to get the game to reward you for the way you like to play.
I have mentioned two flaws with the original idea and counter solutions with points to back it up:
Instead of simple reset of rating, Introduce guild size brackets to really level the playing feild
Don't mess with RP gain, Introduce new Reward currency for more exclusive buff packs
Neither OP or anyone else has brought up any opposition to the ideas
The problem with adding more rewards that can be sold is just going to be a repeat of what happened with the Epic RP items. That does not change anything of what the current system is. Also, you do realize, if a guild that isn't from the top three beats any of the top three guilds, we lose a huge amount of rating. What you need to do is increase competition for rewards that appeals to everyone.
If I really wanted an easy button for GvG, I'd be advocating for the addition of more RP items, so my guild could easily profit from it. That's not the case. If you have rewards that people are willing to compete over and spend time/stam on then you will increase more activity.
It seems like whenever players vouch to increase activity in a certain part of the game people end up thinking it is for their interests. I vouched for change on the ladder even though I can sit there all day collecting tokens and medal ticks. Why would I ask for more competition, when at the current state I spend less time and resources? The reason why the top three GvG guilds are the top three is because we are competitive against one another. Do we know how to GvG, sure; however, that doesn't mean other guilds don't or can't beat us. Look at RA, LWS, and ND GvG records. We all have losses, which shows we aren't invincible. I can tell you out of the multiple guilds we hit on our GvG days, only 1 or 2 actually TRY to even hit back.
By the way, we aren't a big guild at all. We have fewer than 50 members and about 25-30 actually log in every day. Doesn't matter if you are a 4 member guild or have 100+ members. It about how you work together. That's what I've been trying to advocate for this whole time. Right now GvG is in a state where it isn't really guild versus guild. If you read my reply your post, I mentioned adding rewards that benefit the whole guild. Rewards that can't be exchanged, so you can't have the repeat of the multi accounts that happened. But, also, rewards that increase stam gain, stam gain, buffs, etc. Rewards that can be used in other aspects of the game.
Edited by Melons, 25 April 2017 - 17:59.