don't forgot about the Composing idea, HCS need to do this first...
I was talking about that fell months ago, about create a new class of creature, the 'Ancient' class can create new EP quests too.
The Ancient itens you will be founded on these EP quests will give you SINGLE stats, or single bonuses (stamina, xp, high lvl buffs on yourself, etc) or give you specific buff, something like AL250 (without any stats). And the Ancient item can be upgraded each 50 lvls you won, and one time you upgrade then, they become Bound,
That can create a new way to see the game, saving your Ancient item with you, selling worthless ones, upgrading an specific item for all the game long, and creating new hunting setups, one time you will wear the Ancient on a place of other item.
The Ancient cannot disable CoA and CoD, and it's cannot count like a set for SH.
I like that idea and would offer something to it. As a gold sink, (and perhaps not limited to Ancients), have a device to combine several Ancients together to make a random item (of value).