Hey, darling, I level, just like everybody else. It's slow at times, but not too much so, because for the most part, I've been visiting the mostly the same folks for prestige for some time now. That PvPer's choose to remain in one level range is a fallacy. Sure there are some that do, even some that became infamous for that, but they are the exception. I, for one, am not one of those players and never was one, and the majority of my peers who PvP aren't either... PvP is part of the game, for PvPer and non PvPer alike. It's an important part. And who says they want to box with you anyway? Maybe Player A is level 1510 and Player B is level 1522. They want to trade licks, to test their buffs or equipment or just to do it for kicks. As it stands now, they have to either A, participate in a dead ladder system, or B one has to get on the board. With the PvP range expanded, they can box all day, every hour on the hour. As for fairness for PvPer's, I have watched PvP get nerfed over and over again over the past 7 years, because we are in the minority. Don't want to be a prestige target? PvP protection protects your XP, and as such eliminates you from a prestige hit. Only your gold can be taken, and if you wisely put that away, your only threat is your enemies, and that's another issue entirely, and should be handled in an entirely different way.
Not saying you or other pvpers don't lvl simply pointing out that the choices you have made are why you are the level you are, and why you have the amount of targets you have. Same goes for your friend and part of those choices entail having fewer targets. PvP is a part of the game for sure, and I don't think anyone is trying to change that. The importance of pvp however changes depending on who you ask. I could honestly care less if anyone wanted to box with me or not, this is not the point I am trying to make.
I have previously stated that I (and i'm sure many others) have no problem with you or anyone else wanting to be able to trade licks with like-minded players no matter what your level difference is.
The problem is those pvpers (how ever few it may be) who would and do use it for the wrong reasons. Increasing the attack range increases the opportunity those players have to do so. I don't know why some fail to grasp this concept. Or is it they understand this just don't care. I fail to see a reason why a trade off of being able to opt out of pvp for increased attack range or even a completely open playing field in pvp would be a bad thing. This would allow pvpers to box all day to their hearts content without non-pvpers getting involved. An unfair update in the past doesn't justify and unfair update in the future.
So we are back to suggesting the opt-in PvP model? Remember you opted-in to PvP when you signed up to play a PvP game. We currently have an opt-out for 200,000 gold/24 hrs. Is that too expensive? There you can play in a vacuum where the only thing you can lose is gold, and you still have bounty power if attacked for gold but you remain free from losing xp. Why does it seem we are going backwards?
I sure am and will always be until something is done that allows pvpers and non-pvpers to play this game free from the malicious nature of some players. In my opinion this model is one of the easiest and fairest ways to help achieve this.
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That was taken straight from the description done by HCS. PvP is a part of the game not the game itself. However yes I have played this game knowing pvp could be involved. This still doesn't mean I can't wish to see things changed.
200,000 gold/24hrs can be expensive for some, but why should a player be forced to pay for protection against a player with malicious intent? Why not just let those who want to pvp do so and leave those who don't out of it? What's so hard about keeping pvp interactions between like-minded players? What's so fun about attacking players who don't want to be attacked, and or don't/won't attack back? Is it the small amount of gold you get? Can that not be achieved by attacking like minded players? If you just want to attack non-pvpers for gold or prestige then why make them pay for pvp protection? Or are you against pvp protection to begin with? If you allow people to opt out how does this stop pvpers from doing the things they want to do? Or is it you just want to be able to attack non-pvpers? I gave my reason of less criticism, complaints, no more unwanted attacks, and even helping to require players to "earn" prestige. If you don't like it fine. But, give some real reasons instead of just pointing to pvp protection.
edit: In all honesty I could even go for something along the lines of increasing the attack range but removing the xp loss from random attacks. this would help you earn prestige as well by limiting it to the bounty board. You can even adjust the amount per stam used and create a slider bar for all prestige earned in this manner.
Edited by Raku, 17 February 2015 - 01:02.