Some nice ideas and are pretty cool but,,,
I had hoped for gear, will get into cost vs benefit later, pots are a one shot and unless was something worth locking up is once again selling chests short!
I hoped this change would fix chests! By their nature a chest is something used to protect and secure something of worth. Please keep this in mind and the fact that keys cost 250k-10M!!! Gold sinks aside the item within should be worth more than the key to open it.
Also please consider the scope of its finding! How many have said they have never found one? Even if you tweak the spawn rates its still a major find to run across one! Please consider that a player could spend 5000 stam looking for a chest and not find one but could spend 5000 stam SE hunting and chances are get a couple kills and at least one drop. Chests arent hunted because theres no 100% for sure area to look. Chest rewards should be like SE rewards and worth an applicable amount.
As touched on above please consider the items inside along with key cost! At 250k-10mil the current items are totally not worth it and people only open for medal ticks, please make the items inside comparative to tossing that same amount into a cave where you (during a LE cave event) have a fine chance at one or several LE items especially for the 10mil!! Please put the best item in the crystal chest too.
Finally please consider gear items along with the pots! I suggested a while back to make the 2nd half of sets out of the first batch,, with a set bonus, set based buffs, and tweaked stats it would not only make new chests worth more but the old parts as well!
Edited by watagashi, 08 February 2014 - 23:29.