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Updated and New Arena Potions


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#41 Kbyte

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Posted 04 April 2016 - 14:32

It's why I have a document of every potion added to the game. It allows for some reasonable cross reference. Styran Egg is a level 250 Terrorize potion.

 

It drops from an Legy creature; it is easier to get that drop on that event from the Dragon LE than to get 50 arenas tokens to buy the terrorize 200



#42 BigGrim

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Posted 04 April 2016 - 14:37

A creature that appears once a year...



#43 Kbyte

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Posted 04 April 2016 - 14:39

Anytime high composers make terrorize 350

 

I guess everything is fine they way it end up

 

it won't make much difference any way


Edited by Kbyte, 04 April 2016 - 14:44.


#44 BigGrim

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Posted 04 April 2016 - 14:45

Yes they can. At level 51. That takes a LONG time to reach.



#45 Kbyte

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Posted 04 April 2016 - 14:46

Please calm down, any player can buy from composers too.



#46 BigGrim

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Posted 04 April 2016 - 14:52

I'm perfectly calm. I'm simply pointing out all the variables. Any player can buy from travelling composers, sure. If they're in a Guild and are willing to pay their prices.



#47 Kbyte

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Posted 04 April 2016 - 14:53

Most pots are nice, Thanks.



#48 hittokiri

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Posted 04 April 2016 - 15:20

60 min doubler 1000 from the arena costs 100 tokens

 

60 min doubler 1250 from composing costs 75k gold, 126 common, 96 rare, 90 unique, 86 legendary, 80 crystalline, 20 super elite

 

I think 100 tokens for the arena doubler is ok if you consider how much the composing doubler costs



#49 BigGrim

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Posted 04 April 2016 - 15:59

So far! What I'm thinking for the future : 

 

No problem!
 
Absorb 350.
 
Evade 500.
 
Fortify 500.
 
Aura of Protection 250.
 
 
Feedback needed!  
 
Epic Forge 225?
 
Maybe?
 
Rockskin 500
 
Sure?
 
Defensive Aura/Layered Armor 250?
 
Not sure. Think it's alright?
 
Arterial Strike 500?
 
I have no problem with this.
 
~ Grim


#50 Mister Doom

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Posted 04 April 2016 - 16:09

Arterial Strike would be one of the few buffs I would advocate sending out as an uber.

 

AS 1100 would make it actually 'better' to 2 (or more) hit a creature.

 

I know a lot of people never even consider anything other than '1-hit' which to me is a shame.

 

An uber AS might change some peoples minds and actually get them thinking and doing some maths etc?


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#51 grimnok

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Posted 04 April 2016 - 16:38

Arterial Strike would be one of the few buffs I would advocate sending out as an uber.

 

AS 1100 would make it actually 'better' to 2 (or more) hit a creature.

 

I know a lot of people never even consider anything other than '1-hit' which to me is a shame.

 

An uber AS might change some peoples minds and actually get them thinking and doing some maths etc?

 

Uber AS would definitely bring the 'interesting' back to efficient leveling. As people now work out gear that 60 hits instead of 1 hits.

 

Over 1000 rewards creativity, under 1000 (no matter how far), is merely a consolation prize for inefficiency (or bad luck).



#52 BigGrim

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Posted 04 April 2016 - 17:02

The only AS potion is Life Blood Cave Potion (Arterial Strike 300). A jump of 700 levels seems...bloomin' huge!



#53 grimnok

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Posted 04 April 2016 - 17:06

The only AS potion is Life Blood Cave Potion (Arterial Strike 300). A jump of 700 levels seems...bloomin' huge!

AS 1000 is probably ridiculous, but it would be incredibly game changing in the sense that leveling optimally would now require planning, rather than throwing on all the damage you can pile on.



#54 BigGrim

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Posted 04 April 2016 - 17:09

Possible. I await further feedback!



#55 Undjuvion

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Posted 04 April 2016 - 17:30

very interesting, i quite like the proposed and accepted!

 

 

edit: the four accepted 'no problems' are basically pvp pots, or gvg for the semantic, so unless they spend huge time in the arena they will need to be buying them, in either case as they are not technically huge demand for most people 50 or 75 tokens is good, if u wanted feedback on token price :-)


Edited by Undjuvion, 04 April 2016 - 17:34.


#56 Kbyte

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Posted 04 April 2016 - 17:53

Quest Hunter 200 or 250 => I don't remember any chest or pot giving QH

 

Heavy Weight 400 [+10% dmg] => I don't remember any chest or pot giving HW either

 

 

Absorb could be level 300 instead with ZB it is 34.5%; "expected" to activate once every 3 attacks. => or it could come with an new Dragon Legy when it next appear following the thought on this thread already    |   and arena Absorb be level 225 instead which with ZB is 25.9% "expected" to activate once every 4 attacks

 

If Absorb come in an epic chest later it could be level 450 with ZB it would be 51.8%; "expected" to activate once every 2 attacks.


Edited by Kbyte, 04 April 2016 - 21:23.


#57 EpicPiety

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Posted 04 April 2016 - 18:03

AS 1000 seems cool... 1 hit or 2 hit... sweet make's room for those who wanna have fun with sets.



#58 xxlooperxx

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Posted 05 April 2016 - 01:29

What about a shield wall 200 or 225 (so that it doesn't exceed composing) potion for 100 tokens? If I'm mistaken, please correct me, but I don't think there are any potions out there other than the crystal ladder potions and composing that give that buff. We have a Armor Boost 300 potion from an egg, so seems to me that a Shield wall potion should be emplemented as well.


Edit: oh and +1 in that AS 1100 buff. Would make leveling a bit more interestingšŸ˜¬

Edited by xxlooperxx, 05 April 2016 - 01:30.

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#59 kitobas

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Posted 05 April 2016 - 03:56

I thinking some players need taking it easy with skills, many potions getting 'destroying in value' because of this, Life Blood Cave Potion having arterial strike 300, that high enough, please thinking of players who are potion inventors and sellers, thank you



#60 Filletminion

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Posted 05 April 2016 - 07:51

I thinking some players need taking it easy with skills, many potions getting 'destroying in value' because of this, Life Blood Cave Potion having arterial strike 300, that high enough, please thinking of players who are potion inventors and sellers, thank you

That is the point we are, the game needs thought very careful thought things that add variety and increase depth to those who choose to use it. If I choose to design an 80 hit setup to use with Arterial strike 1000 i am increasing the chance of the critter defeating me in return for increased xp gain.. that to me sounds a fair trade off. as it would be possible to melt 6 imps in one combat..




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