Plus to not removing cooldown - where has that campaign come from?
We'd go back to 1-3 guilds, with 1 dominating, taking all titan epics.
Combine that with a new idea to combine epics to make them more powerful and you are looking at a strong to near monopoly on the newly combined epics, if they happened.
I don't see that as better than how it is now.
And don't nerf titan doubler. Just never extend it!
Agreed here - I would agree not to nerf the titan doubler. As someone had posted Wolffe's Economics 101 - it's true. It's the idea that demand is not increasing, but supply continually does so.
As Bel said earlier - allowing the re-use of titan epics to increase the stats really is only a temporary solution. A solution where the few guilds who have been stockpiling the epics with the idea that this type of move was coming, will profit from greatly until the market saturates again.
I think one way to combat this is to turn these items to make them bound once a player starts upgrading the epics. Even if you allowed a maximum of +2 stamina gain after 3 combinations would be okay (maybe success rates of 75%/50%/25% without the ability to increase them). An idea, which I don't know how smart it would be is to make the upgrades go like this - Upgrade 1 - +1 stam to item. Upgrade 2 - make the item considered a "set" item, but no additional "set" bonus stats. It would allow buffs like CA, CD, etc to calculate with. Upgrade 3 - +1 stam + 10% bonus to stats - not available to use in arena.
I would suggest making the items bound to a player once they upgrade 1 time. Also, make it so that the upgrade can fail, but you only lose the "upgrading" item - aka the un-upgraded epic. At most, this would only add +18 stam/gain per hour, with the ability for "set" buffs to work, but there wouldn't be any multiplier for it. It would just allow buffs like CA / CD to take effect (aka you could wear 1-2 epics while in a decent offline set and still be able to defend yourself).
Overall, as people have stated - it would only be a temporary solution, as would really anything. At the end of the day to increase prices, you either need to increase demand or decrease supply. Demand would only increase by re-use of epics or bringing in a higher player population. The second piece of that (higher population) should be higher priority.
Edited by Kedyn, 20 August 2015 - 20:11.