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Composing Update (v3.0.0)


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#61 yghorbeviahn

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Posted 27 March 2021 - 16:17

 

Titan Doubler - we do not need a 5x doubler. 4x is already incredibly high.

 

 

 

I agree with all the other points, specially Deflect, RoT and Fumble...But this, this REALLY needs to be looked at ASAP...We literally can't have Titan Doubler x5, it'll put anyone without access to it in a HUGE disadvange, almost impossible to compete against the ones who have it.

All the other points can be a question of opnion or whatever, but this one needs to be fixed ASAP, just include it in the 'gonna stay at 175' pack, together with Merchant, Treasure Hunter and Teleport...The rest can be discussed and looked at in the future, but this one is quite urgent...There's people almost lvl 70 already.


Edited by yghorbeviahn, 27 March 2021 - 16:24.


#62 Pardoux

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Posted 27 March 2021 - 18:18

 

I don't know for the best speed-composing option, but can recall you the best gold-to-XP-ratio option:
 

potion with two buffs one lvl 40 another lvl 14, duration 54 min. Give you 20 XP, cost 5k gold. Look at wiki for other options, but this is cheapest, and best ratio gold-XP option.

 

 

Yeah, thanks - I remembered about the wiki (after searching the forum for ages) and discovered the composing page was there - been making those 20 XP ones since. Thanks for the reply :)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#63 insaner6

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Posted 27 March 2021 - 20:02

i understand everyone's voice about they dont want "overpowered buffs"...
i suggest that there should always be a higher buff, otherwise the game could easily stay as is for ever.
on the contrary, there should be a balance .

as pve is concerned, you could make the mobs a bit too difficult to hit,  so the higher buffs would make sence
as pvp is concerned, for every "attack-damage" higher buff limit u intriduce, introduce also a higher "defence-armor-hp" buff limit to coopensate for that.


 



#64 michael65

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Posted 27 March 2021 - 22:45

i understand everyone's voice about they dont want "overpowered buffs"...
i suggest that there should always be a higher buff, otherwise the game could easily stay as is for ever.
on the contrary, there should be a balance .
as pve is concerned, you could make the mobs a bit too difficult to hit,  so the higher buffs would make sence
as pvp is concerned, for every "attack-damage" higher buff limit u intriduce, introduce also a higher "defence-armor-hp" buff limit to coopensate for that.


this becomes an arms (buffs) race, maybe always was.

but this can affect lower level players.

one suggestion gleamed from a cow: more damage gear at higher levels.

besides 2 problems with your position:

1. the att-dam buffed player gets def-arm-hp buf and now is unbeatable.

2. your solution follows the old strategy that your argument wants to change.

#65 insaner6

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Posted 28 March 2021 - 05:34

this becomes an arms (buffs) race, maybe always was.

but this can affect lower level players.

one suggestion gleamed from a cow: more damage gear at higher levels.

besides 2 problems with your position:

1. the att-dam buffed player gets def-arm-hp buf and now is unbeatable.

2. your solution follows the old strategy that your argument wants to change.

lower level players were always taking "advantage" of the help of higher level players..
in terms of knowledge on the game, on buffs, on guild's aid..

if u think lower level players shouldnt be affected, perhaps the cows could implent a way that 
certain buff levels couldnt be casted on a plawyr unless he reaches xxx level..

a player lvl bellow lvl 1000 cant use smashing hammer for example.. 
or whatever buff lvl the composed pot he is trying to open, he can only get eg smashing hammer lvl 100, tied to their real level..







 



#66 Alisa

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Posted 29 March 2021 - 14:13

Soooo what level is everyone so far :)

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#67 Mzzery

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Posted 29 March 2021 - 14:19

Soooo what level is everyone so far :)

at LEAST level 1!  :lol:



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#68 RebornJedi

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Posted 29 March 2021 - 15:05

since this update I can't use the top bar with your Name, stamina, durability, backpack, etc.. when I click any of them nothing happens... I'm on browser version with Chrome on an Android..

 


#69 michael65

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Posted 29 March 2021 - 16:03

since this update I can't use the top bar with your Name, stamina, durability, backpack, etc.. when I click any of them nothing happens... I'm on browser version with Chrome on an Android..

can you:

- open chests/ containers? if yes does item go to bp?
- invent without item going to bp?
- get message/ log pop-up notification in left bar?
- access guild store from any of the 3 links?
- hunt without lag?
- use logout button?

temp solutions:

- bp-manage
- actions-blacksmith
- leave a bp space open
- check logs when viewing profile
- don't put items in guild store
- use BrwM and Pride before pots, extend and sustained buffs before hunt
- resources-forum, can logout in forum

[edit: added orange]

Edited by michael65, 21 April 2021 - 13:17.


#70 insaner6

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Posted 15 April 2021 - 17:09

Doubler and Pride could easily be modified and make them bigger...

 



#71 Jinan

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Posted 10 June 2021 - 20:40

SH 480 is good and very incentive to level up in composing. IMO if the new players are able to get more damage easily, then they will be able to get the most xp from overkill and other leveling buffs and level up faster and be potential new donators to the game in the future. And its sad to see some players at the top are only concerned about their gains or their gears not selling at higher prices.



#72 kitobas

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Posted 16 June 2021 - 16:53

SH 480 is good and very incentive to level up in composing. IMO if the new players are able to get more damage easily, then they will be able to get the most xp from overkill and other leveling buffs and level up faster and be potential new donators to the game in the future. And its sad to see some players at the top are only concerned about their gains or their gears not selling at higher prices.

sorry bro but what you saying wrong and I explaining why

 

you saying *IMO if the new players are able to get more damage easily, then they will be able to get the most xp from overkill*

this sentence having many wrong because

1) with crazy high composing smashing hammer 480 you getting crazy high damage and can do 1 hit killing very easy on all creatures, last year I trying using hunting setup that half my level with crazy high composing and I very easy 1 hit killing

2) most of new players only using overkill 175 and it having 43.75% chance giving 4,375% more xp, higher overkill is arena, donation and global chest but they expensive and everyone knowing most new players not using them, only in very few times and it logic because new players having low max stamina and paying expensive fsps for overill potion for little stamina hunting not worth it

 

if really wanting helping new players then needing making composing not guild bound then everyone can helping new players getting cheap composing potion for hunting, this many saying for years but getting ignoring and what happening is traveling composers taking advantage of it selling very expensive to them (look at bio of traveling composers for crazy high price), this negative for new players but hcs ignoring it, very sad

 

everyone can getting with crazy high composing 1 hit killing, even with hunting setup for half of player level, I not beliving someone stupid not can doing it, need only going to https://wiki.fallens...p/Hunting_setupand using crazy high composing, it stupid proof :P



#73 Windbattle

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Posted 24 September 2021 - 15:21

Hi Michael,

 

We believed the old method of sending messages to other player logs to be a bit dated and thought this system to be a smoother and cleaner way to do so. We may need to put in more work to tidy it up and improve its functionality, but we do believe a private messaging system is a better way to handle this going forward.

 

 

~The Fallen Sword Team

 

I respectively disagree and would like a toggle option to have messages go back into my main log. Messaging was done this way from day 1 and people got used to it. To be frank, unless you are selling or buying lots of items, your log isn't that cluttered. I think you guys should have polled the player base more before implementing this change.

 

Also, the "new message" notification takes you to your regular log currently which does not have your messages anymore. At the very least, could you link up the new message notification to your message box? I'm using the web version of the game, not mobile. 


Edited by Windbattle, 24 September 2021 - 15:24.


#74 Windbattle

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Posted 24 September 2021 - 15:33

Could someone direct me to where they discuss the descriptions for these new 5 skills for composing? I figured they would have been in this thread. 


Edited by Windbattle, 24 September 2021 - 15:33.



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