One of us has the maths wrong. I make that 800k, not 8 mil.
5 x 16= 80 --> 5 extra "0s" = 8,000,000
Posted 12 February 2013 - 20:10
One of us has the maths wrong. I make that 800k, not 8 mil.
Posted 12 February 2013 - 20:29
Posted 12 February 2013 - 20:40
Buffs should remain capped at 175 - only potions should be allowed higher.
Posted 12 February 2013 - 20:55
One of us has the maths wrong. I make that 800k, not 8 mil.
5 x 16= 80 --> 5 extra "0s" = 8,000,000
Posted 12 February 2013 - 21:05
4. Trendy : +0.03% per point to all stats for each common item worn
So, 9 "common" items worn gives a 47.25% boost to all stats (assuming level 175 buffs?) - too overpowered I think. 0.02% seems better (31.5% boost)
Posted 12 February 2013 - 21:21
Posted 12 February 2013 - 21:29
4. Trendy : +0.03% per point to all stats for each common item worn
So, 9 "common" items worn gives a 47.25% boost to all stats (assuming level 175 buffs?) - too overpowered I think. 0.02% seems better (31.5% boost)
To put that into perspective, Coordinated Attack & Smashing Hammer/Keen Edge with four sets stack to give 47%/85% boost to damage/attack - and that is with better items to work with.
Posted 12 February 2013 - 22:14
Posted 12 February 2013 - 23:32
Hi there Everyone.
We now have a list of upcoming buffs that we'll be adding to the game. Some of these will be for the Skill Trees but others will be potion specific.
The list is as follows :
1. Buff enhancer: for every 50 points in the skill it adds 5 points to the buffs cast after. Would not work with Merchant or Treasure Hunter. (Potion only maybe?) Sounds good Maybe a level 150 Potion in the caves
2. Armored Strike : 0.1% per point chance that your armor stat is reduced to zero and your damage is double To me this is the same exact buff as Shield Strike, but only reduces armor instead of armor and defense
3. Brute Strength : For every 50 points allocated in this skill, your enchant item abilities, fury and berserk buffs are increased by 10 levels. This is an ok buff, maybe put it in the special section as a level 250 and 500 buff
4. Trendy : +0.03% per point to all stats for each common item worn
Might be useful as a level 1600 or 1800 buff
5. Pride : Add duration epic potion every medal in player's bio. I like that there could finally be a benefit to medals (you want more people to use it make it for all potions like a Brew master II)
6. Block : small chance that a player will take 0 damage in a combat round Sure add it to the PVP ladder rewards
8. Armor booster : +0.05% per point to your armor for each complete set equipped. Good level 1600 Buff
9. Gold foot : 0.05% per point Chance to consume 1000 gold instead of 1 stamina while moving.
I would never use this, but might be good for a lower level buff
10. Encouraging talk : 0.2% per point increase in mercenary stats when hired. I havent used a Merc in 2-3 years as they arent needed, but good to help out smaller guilds another I would put in the special section for potions
11. Warcry : 0.2% per points increase in group stats. (Only PvE) maybe 1800 buff
12. Immobilise Titan : +0.1% per point chance for titan not to move. Good in a potion form arena or caves
13. Buff Master II: Increases the maximum percentage (above 100%) of the Fury Caster enhancement by .1% per point for half an hour. Guess this would be best as a skill in 1600 or 1800 since its kinda linked
14. Swift Strike : .1% chance to strike first when another player initiated the fight (pvp) Great for defending Please make with a LONG duration
15. Perfection : buff to give a chance of a craftable item being crafted perfect when invented. YES PLEASE
16. Deft Hands : At level 175, has a 10% chance on doubling the effects of the thievery enhancement. Master thief will not be affected by this. (pvp only) 10% chance to take 20% gold? sure why not another I feel would be best lower in the skill tree or as a ladder reward
18. Allied Frenzy : (Assist really needs some tweaking) .A chance Assist will work with a player within +/-100 levels from you. sounds almost as worthless as assist tbh
19. Heavy Weight : Adds 0.1% Damage per point when having a certain amount of gold in hand. (suggest 1000g per level). I like this, but maybe instead of damage you get a XP boost or make a similar buff with it? 2500 gold per level for the xp 1
20. Lady Luck : chance for a double roll on RNG for an item drop. Does not fire if conserve or death wish activates. Does not mean 2 drops are possible. Just an extra chance at getting a drop. Drop rate needs some love so great
21. Divine Glory : Holy Flame style buff for demon classed creatures. Potion form please
22. Short Circuit : Ignite or Holy flame style buff for Mechanical and Golem classed creatures. Potion form please
23. Artful Bandit : PvP buff for the attacker, 3x gold stolen if MT does not fire, 2/3rd reduction of normal xp loss to target chance of causing no xp loss. Always fires when cast, annotated in log message to the target. If the target does not lose xp they may not bounty the hit. Chance of the no xp loss is based on level of buff.
24. Quick Attack : Increases the maximum percentage (above 100%) of the First Strike enhancement by +0.2% per point. Another good buff for defending and should be a long duration
25. Greed : Increases the maximum percentage (above 100%) of the Master Thief enhancement by +0.1% per point. pvp potion?
26. Hardened : 0.05% per point chance to prevent your opponent activating Shatter Armor. so about the same percentage of them activating the buff, not that useful tbh
27. Anchored : 0.05% per point Damage is added to HP. just make this transfer to armor like everyone wants and not HP
28. Guild Berserker : Increase the effectiveness of first strike, nullify or etc enhancements in GvG only. Potion in the arena
29. Guild Saboteur : Decreases the effectiveness of the deflect, last ditch or etc buffs in GvG only. Potion in the Arena or caves
30. Croak : 0.2% increase to max green skin slayer enhancement could be useful
31. Cloudy Inventor : Increases the maximum percentage (above 100%) of the Master Inventor enhancement by +0.2% per point. Good buff addition
32. Cloud Crafter : Increases the maximum percentage (above 100%) of the Master Crafter enhancement by +0.2% per point. Good buff addition
33. Epic Craft : +0.5% per point increase to Craft stat bonuses. I like this 1 as well
34. Shield Wall :+0.1% per point to your defense for each complete set equipped. I like this 1 as well
35. Guild Buffer : x% of chance to spend 50% stamina buffing guild members. I like this 1 as well
36. All For One : 0.1% per point increase to the SE set bonus stats. I like this, best as a decent level buff to have any real impact (500+ in the caves or PVP Ladder)
37. Titan Slayer : +0.2% per point reduction of damage, attack, defence and armor to Titans. (needed for some of the high level titans as they are getting to be like SE's so good as 1600 buff)
38. Vitality : +0.1% per point added to your HP for each complete set equipped. could be useful (why is there not 1 for Armor? as that is the stat that needs the most help atm)
39. Precision Strike - grants an 0.1% increase per point in XP gained when the hit that kills a monster is less than 10% more than what was needed. Rewards precise tuning of gear to monster. takes some thought to achieve this 1 so good to see
40. Precision Hit - grants a 0.1% increase per point in gold stolen when the hit that defeats the target player is less than 10% more than what was needed. Same general idea. ehh this is kinda hard when so many have 5-100 hp I think this would be better if it activated on combats that were 2 or more turns as that takes more precision and skill)
These are the buffs we'll be introducing. We welcome your constructive feedback regarding activation percentages.
There are other buffs still picked out of the original thread that we have noted down. They may still make the grade for future Buff upgrades.
~ The Fallen Sword Team.
Posted 13 February 2013 - 02:01
Hi there Everyone.
We now have a list of upcoming buffs that we'll be adding to the game. Some of these will be for the Skill Trees but others will be potion specific.
The list is as follows :
1. Buff enhancer: for every 50 points in the skill it adds 5 points to the buffs cast after. Would not work with Merchant or Treasure Hunter. (Potion only maybe?)
I'm not sure if lvl 190 buffs would be good or not.
2. Armored Strike : 0.1% per point chance that your armor stat is reduced to zero and your damage is double
I like it. Shield Strike for armor.
3. Brute Strength : For every 50 points allocated in this skill, your enchant item abilities, fury and berserk buffs are increased by 10 levels.
Good.
4. Trendy : +0.03% per point to all stats for each common item worn
It could be +.05% and it doesn't seem like it would out balance smashing hammer, KE, coord attack & coord defense making it worthless.
5. Pride : Add duration epic potion every medal in player's bio.
I don't quite understand the wording, but I like a potion that would add duration per each medal.
6. Block : small chance that a player will take 0 damage in a combat round
ok
8. Armor booster : +0.05% per point to your armor for each complete set equipped.
Good.
9. Gold foot : 0.05% per point Chance to consume 1000 gold instead of 1 stamina while moving.
Very Good!
10. Encouraging talk : 0.2% per point increase in mercenary stats when hired.
Good.
11. Warcry : 0.2% per points increase in group stats. (Only PvE)
Good.
12. Immobilise Titan : +0.1% per point chance for titan not to move.
Very Good!
13. Buff Master II: Increases the maximum percentage (above 100%) of the Fury Caster enhancement by .1% per point for half an hour.
Very Good!
14. Swift Strike : .1% chance to strike first when another player initiated the fight (pvp)
Good.
15. Perfection : buff to give a chance of a craftable item being crafted perfect when invented.
Good.
16. Deft Hands : At level 175, has a 10% chance on doubling the effects of the thievery enhancement. Master thief will not be affected by this. (pvp only)
Good.
18. Allied Frenzy : (Assist really needs some tweaking) .A chance Assist will work with a player within +/-100 levels from you.
Just fix Assist. Assist should be +/- 10% of char level. Within 85 levels of a lvl 850, 160 levels of a 1600, etc..
19. Heavy Weight : Adds 0.1% Damage per point when having a certain amount of gold in hand. (suggest 1000g per level).
2000g per level would be more accurate. 1.7m for my level is a decent amount for a minimum carrying amount to get a bonus. 3.2m for a 1600. With the addition of the new thievery buffs, this can't be too high of a g/lvl.
20. Lady Luck : chance for a double roll on RNG for an item drop. Does not fire if conserve or death wish activates. Does not mean 2 drops are possible. Just an extra chance at getting a drop.
Very Good!
21. Divine Glory : Holy Flame style buff for demon classed creatures.
Combine with #22 "Short Circuit" & #30 "Croak"
22. Short Circuit : Ignite or Holy flame style buff for Mechanical and Golem classed creatures.
Combine with #21 "Divine Glory" & #30 "Croak"
23. Artful Bandit : PvP buff for the attacker, 3x gold stolen if MT does not fire, 2/3rd reduction of normal xp loss to target chance of causing no xp loss. Always fires when cast, annotated in log message to the target. If the target does not lose xp they may not bounty the hit. Chance of the no xp loss is based on level of buff.
Undecided on this one.
24. Quick Attack : Increases the maximum percentage (above 100%) of the First Strike enhancement by +0.2% per point.
Good.
25. Greed : Increases the maximum percentage (above 100%) of the Master Thief enhancement by +0.1% per point.
Good.
26. Hardened : 0.05% per point chance to prevent your opponent activating Shatter Armor.
Good.
27. Anchored : 0.05% per point Damage is added to HP.
Good.
28. Guild Berserker : Increase the effectiveness of first strike, nullify or etc enhancements in GvG only.
Just fix guild structures.
29. Guild Saboteur : Decreases the effectiveness of the deflect, last ditch or etc buffs in GvG only.
Just fix guild structures.
30. Croak : 0.2% increase to max green skin slayer enhancement
Combine with #21 "Divine Glory" & #22 "Short Circuit"
31. Cloudy Inventor : Increases the maximum percentage (above 100%) of the Master Inventor enhancement by +0.2% per point.
Good.
32. Cloud Crafter : Increases the maximum percentage (above 100%) of the Master Crafter enhancement by +0.2% per point.
Good.
33. Epic Craft : +0.5% per point increase to Craft stat bonuses.
Good.
34. Shield Wall :+0.1% per point to your defense for each complete set equipped.
+.05 per point to defense and armor would be better IMO.
35. Guild Buffer : x% of chance to spend 50% stamina buffing guild members.
Love it!
36. All For One : 0.1% per point increase to the SE set bonus stats.
Good.
37. Titan Slayer : +0.2% per point reduction of damage, attack, defence and armor to Titans.
+.1% would be enough IMO.
38. Vitality : +0.1% per point added to your HP for each complete set equipped.
Good.
39. Precision Strike - grants an 0.1% increase per point in XP gained when the hit that kills a monster is less than 10% more than what was needed. Rewards precise tuning of gear to monster.
.05% would be enough IMO. Kills "Overkill" buff.
40. Precision Hit - grants a 0.1% increase per point in gold stolen when the hit that defeats the target player is less than 10% more than what was needed. Same general idea.
Good.
These are the buffs we'll be introducing. We welcome your constructive feedback regarding activation percentages.
There are other buffs still picked out of the original thread that we have noted down. They may still make the grade for future Buff upgrades.
~ The Fallen Sword Team.
Posted 13 February 2013 - 08:54
Posted 13 February 2013 - 11:18
Posted 13 February 2013 - 12:32
5. Pride : Add duration epic potion every medal in player's bio.
Posted 13 February 2013 - 13:20
What about skill level? is these numbers at lvl 175?
5. Pride : Add duration epic potion every medal in player's bio.
Rare potions ==> 10% duration x number of Silver-Ruby medals
Unique potions ==> 10% duration x number of Gold-Ruby medals
Legendary potions ==> 10% duration x number of Crystal-Ruby medals
Epic potions ==> 10% duration x number of Ruby medals
Posted 13 February 2013 - 14:45
What about skill level? is these numbers at lvl 175?
5. Pride : Add duration epic potion every medal in player's bio.
Rare potions ==> 10% duration x number of Silver-Ruby medals
Unique potions ==> 10% duration x number of Gold-Ruby medals
Legendary potions ==> 10% duration x number of Crystal-Ruby medals
Epic potions ==> 10% duration x number of Ruby medals
If someone got all crystal medals could he/she get 10% bonus duration on rare potion?
Posted 13 February 2013 - 16:31
"Pride" skill (.xx% per point for each medal a player has)? i understand from BG its going to add duration to epic pots compared to each medal you haveWhat about skill level? is these numbers at lvl 175?
Rare potions ==> 10% duration x number of Silver-Ruby medals
Unique potions ==> 10% duration x number of Gold-Ruby medals
Legendary potions ==> 10% duration x number of Crystal-Ruby medals
Epic potions ==> 10% duration x number of Ruby medals
If someone got all crystal medals could he/she get 10% bonus duration on rare potion?
skill level? What do you mean? Potion is a potion, any level of potions you can get with Distil.
'10% duration x number of Silver-Ruby medals' means any medal from Silver to Ruby, so someone with all crystal medals will get 10% bonus x number of his Crystal medals.
Posted 13 February 2013 - 19:15
"Pride" skill (.xx% per point for each medal a player has)? i understand from BG its going to add duration to epic pots compared to each medal you have
Why not make it all potions and not only epic potions? Someone mentioned it is only useful to a few. But introducing more of these would make more players interested in getting medals wich would result in them trying more aspects of the game.
Posted 13 February 2013 - 19:19
"Pride" skill (.xx% per point for each medal a player has)? i understand from BG its going to add duration to epic pots compared to each medal you haveWhy not make it all potions and not only epic potions? Someone mentioned it is only useful to a few. But introducing more of these would make more players interested in getting medals wich would result in them trying more aspects of the game.
I also think that medal tiers are important
Posted 13 February 2013 - 19:24
Yea since it will take years to get Ruby medals
"Pride" skill (.xx% per point for each medal a player has)? i understand from BG its going to add duration to epic pots compared to each medal you haveWhy not make it all potions and not only epic potions? Someone mentioned it is only useful to a few. But introducing more of these would make more players interested in getting medals wich would result in them trying more aspects of the game.
I also think that medal tiers are important
Bronze: +.01% per point
Silver: +.02% per point
Gold: +.03% per point
Crystal: +.04% per point
Ruby: +.05% per point
+~166% Duration on pots for having ALL Ruby Medals seems fair to me
Posted 13 February 2013 - 19:24
"Pride" skill (.xx% per point for each medal a player has)? i understand from BG its going to add duration to epic pots compared to each medal you haveWhy not make it all potions and not only epic potions? Someone mentioned it is only useful to a few. But introducing more of these would make more players interested in getting medals wich would result in them trying more aspects of the game.
I also think that medal tiers are important
Bronze: +.01% per point
Silver: +.02% per point
Gold: +.03% per point
Crystal: +.04% per point
Ruby: +.05% per point
+~166% Duration on pots for having ALL Ruby Medals seems fair to me
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