you can either do ....
1.) the laziest method
simply add as many Stam Gain relics as you desire & ignore ALL other relic iusses !!!
you can even change ALL relics into "Super" Relics that have FULL +% Stam Gain, Max Stam, Stats, Enhancements
it's a band aid that ignores all other relic issues, gets rid of any competition & teamwork, relic battles, .....
2.) you actually do some work
A ) FIX the current relic battles which are a **** JOKE !!!
enough said, everyone who has ever captured / defended relics knows it !!!
from a low "1-man-guild" (who was a low lvl player himself with 2 low joiners) took 100+ relics without any "issue" to HCS admins kamicazer7 (was at the time lvl 50 or so) & hooftest taking our relic that had 50+ defenders also without any issues
granted most were not in pvp gear but still a lvl 50 beating 50+ defenders were at least half of them were EOC !!!
B ) Make capturing relics a permission !!!
I used to mentor some small guilds & the issue they ran into was that new players would simply capture relics their guild did not need (also happens to other guilds, regardless of size) & they could not get "rid of it" which brings me to my next point ...
C ) Add a "dismiss Relic" option !!!
As said, add a "dismiss Relic" option with a COOLDOWN to avoid abuse !!!
D ) preferred Relic value
Contrary to what many believe it is not Stam Gain Relics that low / new players actually need, as mentioned before: I used to mentor small guilds & what they needed the most was MAX STAM Relics !!!
of course do NOT take my word for it & please make a game poll that ONLY includes low players, NOT high players like me, EOC, afterall the "new relics" are for them !!!
E ) Supply & Demand !!!
I do not think I need to say anymore, just please make sure to NOT add too many & keep them at a decent number so they are still "attractive" / desired, encourage activity, teamwork & relic battles !!!
F ) "Optional" NEW Guild Relic WAR System !!!
Make TEAMWORK actually matter in relic battles & encourage TEAMWORK, please do NOT discourage it !!!
EXAMPLE:
Guild A captures a relic from Guild B
Both Guild A + B will have 12h time to accept / decline "Relic War"
(new relic war permission to accept / decline will be added)
If after 12h no option has been choosen it will automatically count as a decline to avoid abuse !!!
If Guild A declines then they will be on a 30 day cooldown on that relic & Guild B will have control of that relic
If Guild A accepts + Guild B declines then then B will be on a 30 day cooldown on that relic & Guild A will have control of that relic
If both Guild A + Guild B accept then they will enter a 7-day-Relic-War that looks like this:
Attack Ranges:
50 - 500 (+/- ??)
601 - 1000 (+/- 100)
1001 - 2000+ (+/- 300)
2001 - 3000+ (+/- 500)
3001+ (+/- 1000)
(the attack ranges can be changed by HCS / players who know their ranges better than me)
During those "7-day-Relic-War" both members of Guild A + Guild B will enter a "PvP-War" where they can hourly hit (look above for attack ranges) each other & even bounty each other !!!
they will get their own guild "Bounty-Board" where only Guild A + Guild B can participate in !!!
during the "7-day-Relic-War" time Guild A + Guild B can still capture / defend their relic like normal until the war is over !!!
(it has to be PvP aka xp loss involved, you have to pay a "price" & fight for the relic (bonuses) you get !!! hoof remember how relics were fought for, many guilds, regardless of size battled in PvP for them & generated high activity !!!
I will leave the Scoring System to HCS / the community
both Guild A + Guild B can retreat from the "7-day-Relic-War" at any time BUT it will count as a loss & they will be on a 30 day cooldown on that relic !!!
For every additional +1 relic those guilds battle about +1 day will be added to the "7-day-Relic-War"
so if they battle for 4 relics in (1+3) the war will last 10 days in total !!!
to make it even more exciting several guilds can get involved, either helping Guild A / B or even be against both
several guilds can war against each other for 1,2, ... relics or even "support" another guild (so small guilds can tackle a big guild, ....)
it will greatly encourage TEAMWORK, activity + many other things
- NO guild can be forced against their will / permission to enter the "7-day-Relic-War" to PvP !!!
- the "7-day-Relic-War" can only start if it has been accepted by someone who has the permission to !!!
- at any time any guild can "retreat" from the "7-day-Relic-War" & it will be counted as a loss
this is just a "prototyp-system" so it is far from perfect (an EXAMPLE & everything is up for HCS / community to decide) so no need for me to go into details atm
ps: IF point (F) is implemented then it already takes care of point (A)
(+ after implementing strip ALL guilds of ALL relics & let the GAME begin !!!)
I will never understand why HCS keep avoiding / discouraging TEAMWORK / competitions !!! best ("worst") example is PvP
I mean are not games generally played to compete?
FS has great potential BUT has been declining for years, no matter how good the app is it will hardly matter when the actual game has many "broken" gamestyles which need to be updated & will struggle to keep the new ones or even the older ones !!!
honestly I have been hardly active for a long time, as have many others I noticed since aside from the 3 repetitiv main events (Global Event, LE Event, Leveling Content) there is nothing else to do since most if not all the other game aspects are "broken" & need to be updated + when I am online I chat which there are many other apps better for chatting than this one ...
others have already said it before, it is NOT that there are not any good ideas / suggestions (the community has provided numerous good ones over the years) but simply the "communication" with HCS is lacking !!!
to put it bluntly: we simply get some "lip service" without any action ....
I have so much to say but let's 1st wait & see where this leads ...