Posted 11 April 2012 - 16:21
Thank you Xakano for the reply.
The endless stam thing - I recognise it cannot be done - its limitations were pointed out very effectively to me on another thread. It would break to many basic game mechanics.
A couple of pages back lordethade very eloquently pointed out part of the problem with getting new folk to join and stay was that the game is necessarily old fashioned, does not have the whizz bangs that players expect on the internet now, and that tying the game into social media would be helpful at retaining interest - the Facebook integration thing was tried - I, being a fusty old fart, avoid said social media site - it that link still functional and viable?
You cannot employ players, fair enough, and I am glad you recognise the worth of RJEM's research on game functions, I think when something like that is raised, with the mathematics to back it up, it is worth an HCS response. I know you are like weight watchers and do not want to give away all your secret formulas, but if you see some work that sheds light on how to improve game mechanics and make them behave more consistently, so player perception of dependability of mechanics is improved, that would be good. Many times has the mystery of 2% activation been lamented as seeming to be very un 2% ish. Normally the mathematical among us have defended it, as anomalies happen. But still, a communique letting us know you have investigated 2% hits in all circumstances, PvE, PvP, arena, and that it is uniformly functioning as it should in all those circumstances would be useful, or... you may find a bug somewhere, and fix it - which would also be awesome!
Map/UI issues have been mentioned - again these are things that effect us all no matter what game play style you inhabit - smoothing and improving those would be good. And investigating the mystery CPU usage in the new map would be good - folk with older machines may suffer as a result of CPU overload, delays, and possible burnout - which would seriously suck!
Kudos for the combat log change!!! See? The players - of all stripes and play styles - pointed out it was not working, and HCS provided a fix. Thank you!
Ok on the tickets thing. If that would not work, fair do's. Forum threads just often seem lost. But of course if the threads just degenerate into mud slinging and "I'm right and you are the worst kind of moron I have ever has the misfortune to virtually meet" fests, then they are going to be ignored despite any gems of good ideas/advice buried in them. This is why there should be no shame in restarting threads on sensible subjects, recapping the good from a previous thread, ignore flames, and ask for HCS input. If we stay reasonable and reasoned, we all win.
On ideas for making the game more exciting for me personally.... I would like well written and intriguing quests that are linked in satisfying story arcs. And for those quests to have effects that can link into the overall game. For example a set of related quests for players of all levels to take on as part of a global event would be awesome - an upgraded version of Burzzwhatsits attack, except all players get to quest and contribute to the overall storyline of the search for the Fallen sword. Generally the high level quests would do well to be more linked, to have characters recur - I know Grim has a plan, but I would like more plot integration in all quests going forward. But that is because I write as a hobby, and that is what turns me on. And some people do NOT want to HAVE to do quests - which is fair enough - but some more rewards for being a quest completionist would be cool.
Okay - another huge block of text from me. Thanks everyone for contributing to this thread!!