Ancient Creatures and Items
#61
Posted 03 January 2013 - 03:37
#62
Posted 03 January 2013 - 07:28
they can have no stats at all, but give a permanent buff while equipped.
Very cool idea
What buffs do you think would work best (and at what level?)
Do you think one permanent buff (while equipped) with no stats would be enough?
I think this would be cool if added to epic items. They have little value other then stam gain anymore and this definitely would be cool and bring back some of the Epicness to them.
Epics getting underpowered compared to all other type of items , I would say make new recipes to revamp epics combination between epics and ancient items(if its released) ...
For example ancient item 0 stats with First strike enhancement that actives 100% of time... then combine it with epic item to give epic that first strike ability but with average chance to lose stats on epic item except stam gain ...that would be cool
#63
Posted 05 January 2013 - 04:55
Hang on, if I'm reading this correctly...
An Ancient item would be a disposable item (much like crystalline), have no stats of its own, require existing Epics to create and provide a player with a permanent buff. (while the piece is worn)
Are people actually thinking this is a good idea?
Edit: Unless this thing rolls out with a Deflect 1000 I can't see it being very popular.
+1
I think Ancient items were better discussed as Single stat items, Remember these will be non repairable and you want to be able to use them for much better use in PVP, GVG, hunting and even arena - why not even make Ancient Titans where you are required to have at least one Ancient item equipped in order to hunt them. Since non repairable this will always keep them rare and much wanted
#64
Posted 05 January 2013 - 14:52
Nothing is set in stone here I believe.... Remember these will be non repairable ...
So it won't hurt to come up with ideas that involve repairable Ancient items. :roll:
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#65 fs_centus
Posted 05 January 2013 - 15:04
Nothing is set in stone here I believe.... Remember these will be non repairable ...
So it won't hurt to come up with ideas that involve repairable Ancient items. :roll:
It really should be non-repairable if implemented, otherwise it would just be another kind of Super Elite items, I though we were talking about a new kind of item here?
I don't think it's a good idea to put them into epics, as these 'Ancient items' should be a rare kind of item, maybe even make them Guild-bound?, this way it would make sense having an 'Ancient-titan' (which should not be 1-hit able), this way it would be another aspect for the community in Guilds to work toward these items, maybe put up same code at 'Ancients' as relics so you will need group to hit it?
If it should happen these are implemented and repairable, I would suggest "damage per use"
Example: Ancient item has 3.000 force-points when these are used up it will turn to dust
1 point per hit at Titans/creatures
3 points per hit at another player
10 points per arena joined
What do you think?
Cheers!
Centus
#66
Posted 06 January 2013 - 04:06
#67
Posted 07 January 2013 - 05:54
Maybe you can equip an 'aura' on yourself, plus the 9 itens, that new kind will not f**k up with CoA and CoD, and can give you a LOT of diferent bonuses (never stats).
Create a new set of 'Epic Quests (EP)', with can be lvl 50-100-150-200-300-400-500-700-900-1100-1400-1700-2100.
All quests needs to be hard to get, just like Elemental quests (500 titan kills or something like that, but with Ancient Creatures).
All the rewards of quests need to be Bound.
Maybe Ancient creatures can spot just like SEs, and you need to kill 1 of the specific Ancient to finish the quest, and with high lvl quest 3-5 Ancients of other kind.
The Ancient creatures can also drop an specific 'Aura', which will be diferent of the quest reward.
Some of the Ancients can drop Recipes, which will make new 'Auras', can use Epics on the Recipes.
The Quests Rewards will be simple, something like '10% on xp gain', '10% on specific buff', '1 stamina gain', '10 xp gain', etc.
The drops can give more powerfull 'Auras' and give more powerfull bonuses, something like 20% bonuses on specific buff, or 20% xp gain, 2 stamina gain, etc.
The Recipes will use Epics and make a more powerfull 'Aura', can give 3 stamina gain, 30% of specific buff, or something diferent, like 'Enchant Helmet 1000 can be activated on 50% of the time'.
The Drops and the Recipes will not be Bound, only the rewards from Epic Quests.
I don't know about the non-reparable thing.
#68
Posted 27 January 2013 - 05:49
Very cool idea
What buffs do you think would work best (and at what level?)
Do you think one permanent buff (while equipped) with no stats would be enough?
I think this would be cool if added to epic items. They have little value other then stam gain anymore and this definitely would be cool and bring back some of the Epicness to them.
I think using some of the Epic items in the recipes for the Ancient items would work.
i doubt that anyone would want to use epic items, of which some still are quite expensive, to create an item that is non-repairable........why would i want to spend 100's of FSP getting epic items to make a non-repairable item? Not to mention making epics ingredients in the recipies would only increase the prices of epics in the first place. this is not a great idea in my opinion.....
Now with that being said i think the concept is a good one. the game needs more activities/focus points to try to spark some new life into it. BUT, the game only needs activities and focus points that are well thought out, maintained, and creative. no more of this ready, fire, aim of the recent years. please hash out all concerns, THEN implement them.
As for the items proposed themselves, here are my thoughts.
1.)Non-repairable, durability at 30, 1 point of durability loss at the 00:00 ST tick every day, and no durability loss for anything else. Unbound until equipped, once equipped durability starts ticking away.
2.)the idea of it leveling with you would be nice, if it is a 1 stat only item. If its a no stat perm buff item then the level of the item wouldn't really matter.
3.)the concept of the "ancient" creature being like a titan, spawning randomly, kind of makes it just a stronger titan doesn't it? The idea that they be treated like treasure chests is a good idea. once they spawn, they sit put(they are ancient afterall, they need to rest ALOT).
#69
Posted 21 February 2013 - 19:30
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