Again,... Ick.. sorry, I'm not impressed with this at all.
This seems really useless.
What achievements would you like to see added?
This was suppose to be about guild achievements. So lets see real guild achievements. Things that a guild must accomplish together (mostly). Like:
Achieving the Top 250 Guilds; 100 Guilds; 50 Guilds; 10 Guilds
Achieving the Top 250 GvG guilds; 100 GvG guilds; 50 GvG guilds; 10 GvG guilds
Achieving a total of 100 Relics taken, 500 Relics taken, 750 Relics taken, 1000 relics taken
Achieving 100 placings in Titan victories.. 250.. 500.. 1000
Achieving the goal of keeping a relic for 30 days, 60 days, etc
Achieving keeping 50+ members active for 100 days, 300 days, etc.
The number of active members in the top 10 of their month.. 10, 25, etc
The number of places in the PvP ladder... 25, 50, etc...
These are things that Guilds must work together to "achieve"... It requires teamwork, buffing each other, teaching each other, groups with each other... etc.
I'm sorry,.. but how many deamons someone kills is just silly. Levelers will kill what they have to kill to get to the next level. So what? How does the number of deamons vs undead help the guild as a whole? That is not a "Guild" achievement.
I was excited about it when I thought it was going to brag about real guild achievements... but these are just silly. It seems to me you're grasping.. and not looking at what a real guild does to help their members succeed.. or have to band together to do.
Thanks
Moriah
I fully agree with this. Most of the Achievements I've been reading about are more for the Player not the Guild.
The Medals for the players have been around & some players have gone for them & some have not. Mainly because they just look pretty on your profile, only a few really show a real achievement you worked for. Most you just play the game & they happen.
Now, I've that the achievements might come with some type of bonus, it would be nice to have an extra % of whatever the achievement is for. IE: Undead Kills, you get +5% Damage against Undead for Tier 2, 10% for Tier 3, etc.
Now if there are any achievements that a Player earns while in a certain Guild, they should lose it when they leave the Guild & have to start over when joining a new Guild. IE: Rampage Achievement for "Achieve a combined Guild Kill Streak of X." Well if a person leaves 1 Guild for another Guild, they should loose this kill streak.
Also, a new players should need to be in a new Guild for X number of days before being able to use the Guild Bonuses or having that a be a Guild Rank Permission Setting.
PS: Also checkout what I typed near the bottom of this Forum Page:
http://forum.fallens...107721&start=45