I actually feel that the opposite would be true volcom. By adding more arena moves it would make for a larger arrangement of combinations being used (assuming of coarse that the new moves were actually useful, unlike the poison and fire....). A larger arrangement of moves would mean that your moves can work specifically with a certain gear type rather than having a combat move set that can generically be used for several different gear sets. This would, in a sense, make it more likely for a novice to win an arena due to the increased variance of moves and gear customization, adding another level to the arena.
Nobody can blame "Epics" and "paying players" for arena wins, since the majority of epics are worse than the normal gear, and since legendary and crystalline items are at an all time low cost.. New moves could change the arena dynamics dramatically, unless of coarse you want to "dummy it down" by somehow making a player win by the roll of the dice. I feel that the customization of combat moves is what makes the arena stand apart from other "luck" based games... A good analogy would be slots vs. poker, whereas slots is 100% luck and poker is a combination of luck AND skill. This diversity is what keeps many of us interested in playing the arena and if it was any less diverse, I would not be playing the arena at all.
Currently, if you are using an attack/armor gear set then you are hoping your opponent is using a defensive gear set and you are also "hoping" that your opponent is not using an armor/damage set....etc.etc.etc.
What we need is a diversification of the combat moves so that it isn't so cut and dry, thereby reducing that "hope" (which is really just luck) of not being matched up with a certain player in a certain arena, and having it be more about having a good combination of combat moves, using moves that will enhance your specific gear type.
In reality, anybody could win any arena with a little luck (I've seen it happen when low level players enter an arena a couple hundred levels higher, and still win based on the above mentioned "hope"), or the classic deflect move that always seems to activate at just the right time, except when I am using it .
I hope this makes sense.
I couldn't agree with you more that adding more moves to the arena would diversify arena strategy, etc. However, after a while, wouldn't you agree that some of the move combos would become dominant and everyone would be using them? Not only that, but more moves means more things for newer players to understand and the more likely they will get confused. Just my opinion.
As for the guild tag team match thing: I like the idea. Not good if guild gold is being used to join matches.
Oh and I absolutely LOVE the idea of a clock on arenas. Would encourage a lot more people to join. Some of the numbers the post had didn't quite make sense but I'm sure that we could work it out.
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Now. I'm sure we would all appreciate it if Hoof or BG would read through this topic and give us some feedback as to if any of our suggestions are even viable. If they can't/don't want to code a whole new part to the game, we can't really do much about it. If we could get a reply from the mods, would probably greatly increase the number of people who are posting their ideas in this forum. Or it could shut down the topic indefinitely. But I for one, would like to know what the Cows think
Edited by volcom, 14 April 2014 - 05:45.