A bit off-topic from OP, but... let me address some of the main points from the arguments of low-level gatherers.
1. Lv 45 players are killing low-level players
2. Lv 45 players don't kill other Lv 45 players
3. This is unfair
4. Low-level players have no chance of fighting back
5. Low-level players can't escape
6. If the friend list advance warning is disabled, players can't avoid pkers
7. Lv 45 players all band together, therefore their arguments are invalid
Here is my response.
1. Yes, TA is a pvp zone. People run the risk of getting killed just by being on TA. Nothing to complain about here.
2. Lv 45 players are more likely to be friends with other Lv 45 players, this is true. However, this doesn't mean that other Lv 45 players aren't being targeted.
Besides, just because Lv 45 players aren't attacked, it does not negate the fact that TA is a pvp zone for all players. You should still expect to be attacked there. Whether Lv 45 players are being attacked or not has no bearing on whether lower level players should be attacked or not.
3. There seems to be a leap in logical reasoning here. High level players killing low level players = unfair? How so? In the first place, people gain levels by putting in more effort to reach there. It follows from there that higher level players have more benefits. In fact, it would be unfair for lower level players to win 50% of the time against higher level players, when lower level players have put in less effort to train their character.
4. This is a blatant generalization. Small chance of winning does not mean no chance of winning. There are multiple factors to consider in pvp, such as:
Grouping
First attacker
Terrain
Range
Potions
As mentioned in point 3, higher level players have more benefits. Therefore, in most scenarios, one would expect the higher level player to prevail. However, it is entirely possible to win against a higher level player. For example, take an unsuspecting Lv 45 PvE-specced warrior who has equipped a one-handed axe to chop wood. He/she is not expecting any attackers, and has forgotten to bring HP potions. In this case, if a Lv 21 ranger starts attacking, the ranger is likely to win.
5 & 6. With the latest update to the enhanced graphics, the maximum zoom out level of the minimap is twice of what it was previously. In other words, you can see red dots on the minimap at a farther distance compared to previously. This gives (at least) 3 to 4 seconds to react, before the possible attacker even gets into range and dismounts. If one is attentive, one can even scan the surroundings without referring to the minimap. The distance that can be seen is twice the distance of the minimap, so this will give you about 9 seconds to react. Try gathering near an exit point.
7. Another logical fallacy.
An ad hominem (Latin for "to the man" or "to the person"), short for argumentum ad hominem, is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument.
In this case, what level you are does not affect the validity of your arguments. It is likely to cause someone to lean toward a certain side of the argument, but it does not make the person's arguments any less valid.
I could just as easily say that all lowbies are whiners, so we shouldn't listen to them (not true, but just making a point).
Edited by Brioche, 19 August 2014 - 05:52.