ANY CHANCE THAT WE CAN GET HK SETS TO GO ALONG WITH THE nice WEAPONS? I was really hoping for some armor and defense that go with HKs. LoL
Please
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Sincerely :|
majar :shock:
Posted 30 June 2011 - 22:46
Guess they just want to annoy what's left of the player base and sink the game as most of us aren't going to accept renaming some lame SE as an HK so much for Hoof offering to help looks like he kicked us in the nuts on this one.If that's the case, then what's the point of us making comments, saying we want HK's like we're used to in-game already, and then they just throw in SE's relabelled as HK's.
Posted 30 June 2011 - 23:02
Posted 30 June 2011 - 23:03
Sounds good, as that would let everyone use their class skills still.If the Purist Weapon needs ammo, all the weapons should use ammo. Would players want this?
perhaps not the mutant weapons, but ammo for sldiers/borgs/purists will be right in line with what they are used to.
Posted 30 June 2011 - 23:14
Anyone else agree?
Posted 30 June 2011 - 23:30
If the Purist Weapon needs ammo, all the weapons should use ammo. Would players want this?
perhaps not the mutant weapons, but ammo for sldiers/borgs/purists will be right in line with what they are used to.
Anyone else agree?
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
Posted 01 July 2011 - 00:07
Disagree. I don't think you'll get any mutant to agree. Not a single Mutant weapon uses ammo. Why start now?
Anyone else agree?
yes
Posted 01 July 2011 - 00:11
I've been watching the log, and so far Sertina the Huntress (HK) has only appeared in one location (Amethyst Peak (Climb)), and Juggernaut X10 (HK) keeps appearing in the same two locatinos: Netherdeep (Dead Cave) and Varion City (Uptown).
New drop from the Juggernaut:
Titanium Toothed Ripsaw
(Battlesuit)
ATK=243
DMG=364
Type=Blade
Dmg Type=Solid
Ammo=n/a
Posted 01 July 2011 - 01:01
biggrim is it correct that Psi Channeling Chainblade doesn't use ammo as all other Psi weapons do ?
If the Purist Weapon needs ammo, all the weapons should use ammo. Would players want this?
Posted 01 July 2011 - 01:12
If the Purist Weapon needs ammo, all the weapons should use ammo. Would players want this?
Anyone else agree?
Posted 01 July 2011 - 03:17
Posted 01 July 2011 - 03:47
Rad Laced Bonesaw (level 280, Mutant)
ATK = 364
DMG = 243
Wep Type = Blade
Dmg Type = Solid
Given that the Dmg Type = Solid, and not Radiation, the "Variance" skill won't work on it.
...so it looks like even Mutants miss out on making full use of their class skills on the new weapons.
Posted 01 July 2011 - 11:51
Hopefully, you'll also address the other, far more important concerns regarding these rebadged SE's too BG ?
Given that the Dmg Type = Solid, and not Radiation, the "Variance" skill won't work on it.
...so it looks like even Mutants miss out on making full use of their class skills on the new weapons.
Posted 01 July 2011 - 13:24
Hopefully, you'll also address the other, far more important concerns regarding these rebadged SE's too BG ?
They shall be staying as HKs.
Posted 01 July 2011 - 13:53
Hopefully, you'll also address the other, far more important concerns regarding these rebadged SE's too BG ?
They shall be staying as HKs.
Posted 01 July 2011 - 14:30
Posted 01 July 2011 - 14:35
Posted 01 July 2011 - 14:40
I think assumptions about who is making what decisions for what reasons need to be carefully thought out. The players are frustrated, that's clear. BG posted that they'll be called HK, that's clear.
What isn't clear is why the decisions are being made. I have an inkling that BG didn't decide to hurry up and release the two SE in a vacuum. I think there are directives to "fix things and fix them now" from somewhere else in HCS.
That's why my posts have consistently tried to say we want PROLONGED attention. CAREFULLY THOUGHT OUT ADDITIONS and nothing haphazard to slap a patch up. I think hoof takes a programmers view of the world sometimes. Where patches and kluges are normal parts of life. That's fine when they're invisible to the client - and disastrous when we get to watch them.
HCS - these aren't HK, they're SE. We really didn't need roaming creatures that dropped weapons significantly less powerful than what's already out there in the game. I understand how we got them - but that's not what we asked for and taking the most popular part of the game and nerfing it is not helping. "Rebadging" things as HK is a subtle way of repackaging something we don't like and trying to convince us we should. The player base is screaming that they don't want pretend HK in the game. We have not had an HK in 250 levels. HCS renaming something else an HK won't change that and the players STRONGLY don't want HCS even trying to use that name where it doesn't belong.
Not every customer is always right. But, when ALL the customers say the same thing - they're right. Trust me - they are.
Posted 01 July 2011 - 14:54
Ed, with all due respect I think you have to remember that BG is an EMPLOYEE of HCS. Hoof is the guy in charge. Employees follow directions of their employer or they get fired. It is Hoof that is driving this train. It is Hoof that is killing his game and his income.
Posted 01 July 2011 - 15:12
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