More Active PvP
#61
Posted 14 December 2012 - 04:26
without these features, we will continue to have pvp vs no pvp crowd.
just take a look at legacy, which is pvp game. (and one of hcs lineup) I don't mind pvp, but it is pretty well thought out.
#62
Posted 14 December 2012 - 04:34
Its quite simple really: If re-bounties were not possible, more people would participate in clearing them.
There would also be ALOT less bounties to clear. ( late starters, quitters, etc etc wouldnt be able to be bountied) Id be happy to discuss it further if you want, in a different thread )
#63
Posted 14 December 2012 - 04:36
Hi all,
We've been taking a look at PvP and feel that it should be more active as it's an important part of the game. One of the main issues with PvP currently seems to be the PvP Protection Upgrade which discourages PvP due to the high amount of gold protection it offers.
In our opinion, the main purpose of PvP Protection is to prevent xp loss from PvP and the gold protection is an added bonus. PvP Protection reduces the purpose of the bank and also prevents gold being sunk via PvP.
Therefore, we feel it would make sense remove the gold protection from the upgrade, reduce the Fallen Sword Point cost of it and also add a new gold upgrade which will allow you to activate PvP Protection for 24 hours.
Thoughts?
I find this upgrade not good at all, again it has feel that PvP'r want to get easy access to all gold in game.
What PvP protection actually does:
- allow levelers to keep leveling
- earns HCS 100 fsp every 28 days
- allow potion makes etc to sell their potion, resources etc in gold, without protected gold we won't see some one selling 102 x potions in gold
- allows to cut down MP spikes, and provide ready 10M- when some need quantity of gold for scavenging / forging / for something.
- when spikes are cut, MP actually stays on same level or gets lover.
MP spikes are the problem, and they are caused by PvP, because players without protection want to get rid of their hunted gold as soon as possible, else they get hit for gold. So, in my point of view PvP is the actual reason for high MP prices, not the PvP protection. I occasionally sell my gold well below current MP level, getting 9M+ gold sell @ 160k is nothing unheard of.
If you want to have more PvP activity, make it even for everyone. Now attacker has all the advantages, there was suggestion in this tread how to make it even with that button for PvP.
Wanna sink more gold?
+ Make PvP protection bought with gold at valid MP price, that would easily sink 20M+. (or with
current prices, 23M)
+ Have more upgrades with gold, but not with set price but make it depend on current MP price, that would make players to buy large quantities of gold to get cheapest possible upgrade.
+ Have a possibility (very small, like 0.5% or smaller) that bounty hit steals up to 1% of bountied persons banked gold.
+ Have inscriptions on (guild tagged?) items with gold
#64
Posted 14 December 2012 - 04:39
#65
Posted 14 December 2012 - 04:45
We already had that same poll 2 times before (with minor changes)
Dec 2010
"PvP Update Tweaks (PvP Protection)"
viewtopic.php?f=1&t=99158
Then again Aug 2012
"Suggestion: PvP Protection Change"
viewtopic.php?f=1&t=107611
Are we going to have a poll every few months,
until the "right" vote gets cast?
Regards,
Kildek
#66
Posted 14 December 2012 - 04:51
Hi
We already had that same poll 2 times before (with minor changes)
Dec 2010
"PvP Update Tweaks (PvP Protection)"
viewtopic.php?f=1&t=99158
Then again Aug 2012
"Suggestion: PvP Protection Change"
viewtopic.php?f=1&t=107611
Are we going to have a poll every few months,
until the "right" vote gets cast?
Regards,
Kildek
Yeah, you are right. This issue seem to rise occasionally, when PvP'r have commented this issue enough on other treads HCS reads.
#67
Posted 14 December 2012 - 04:52
#68
Posted 14 December 2012 - 04:55
So there would be a separate gold protection?
No , there would be no separate gold protection.Gold protection would be removed, completely. Xp would still be protected.
#69
Posted 14 December 2012 - 04:57
#70
Posted 14 December 2012 - 05:00
Quit making these threads. Play the game. Make changes. Monitor those changes and if needed tweak them.
Listening to all the whiners is the reason so many things in this game have been screwed over.
#71
Posted 14 December 2012 - 05:09
#72
Posted 14 December 2012 - 05:21
Lets take an example. If I go and pvp someone from a pvp guild once, I am probably gonna lose 5 lvls in about 20 -25 attacks which = 2000 to 2500 stamina. for someone who likes to play the adventure and lvl 5 lvls might take 15000-20000 stamina or more.
PvP needs to have a fun aspect to hitting each other. I(and many others) currently fear losing multiple lvls for one hit.
too tired to finish. I am sure plenty of other people can finish this thought
*Admin Edit*
Please keep the name calling out of an otherwise decent post.
Cheers.
#73
Posted 14 December 2012 - 05:33
I think its fair to leave people the ability to try to take that gold from us but let us (for a price) protect the xp that we work hard for and are very limited by how much we can get.
The only exception should be for the initial protection when you first join the game. Dont let people take gold from somebody that is 1 day into the game.
#74
Posted 14 December 2012 - 05:40
#75
Posted 14 December 2012 - 05:43
#76
Posted 14 December 2012 - 05:46
Thus the need to protect you and your investment... (ie all the imaginary piles of gold).
I have said this before, I understand there is a Player vs Player element to this game. That doesn't mean it should be the ENTIRE game.
#77
Posted 14 December 2012 - 05:47
Chill, friend. No one is asking you to PvP. I voted yesI am tired of these attempts to get non-Pvpers involved in that aspect of the game , , If I wanted to play PvP I would have done so a long time ago, besides who said it was a pVp game , there are lots of aspects in the game to enjoy, why must we PvP???? to suit some ones EGO??? I VOTED NO!!!!
No-one has ever asked me to PvP either, but i am drawn into it against my will whenever anyone thinks there is some skill involved in hitting an opponent that is either unbuffed or buffed and geared for hunting, neither of which requires much skill.
Simple fix for PvP is quite simply to adopt the strategy of most other games. The victor gains xp from a hit, the loser loses none. Then there's no need for anyone to complain, it simply becomes another way to level up, not to level down. You'd find a lot more people were suddenly interested......
Until that's done, i'll vote no.
#78
Posted 14 December 2012 - 05:49
It is not right that gold can be stolen while I am hunting, buying in AH, or scavenging , all of which involve considerable amounts , usually between 1 and 5 million ,Just makes for easy targets , and will surely annoy A lot of players
and the simple fact that gold is not being sunk by losses in pvp simply increases the amounts of gold in the game completely and drastically lowering golds value in the game. gold NEEDS to leave the game through sinks such as pvp losses, since monster losses very rarely happen anymore. its just a necessary evil that cant be gotten around
#79
Posted 14 December 2012 - 06:09
Anyone who has unfortunately been robbed in real life knows you dont wear a sign saying you are protected. If your gold is stolen, steal it back. The bb is not an effective deterrent. I vote yes and I'll be careful.
I do agree that being Stabbed While Sleeping is not PvP.
#80
Posted 14 December 2012 - 06:19
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