with players placing bounties and counter placing on the PvP Ladder, there are sometimes up to 15+ bounties on a single player..150 levels for taking 1.5 LEVELS with 15 different attacks over 15 hours? what a brutal possibility..would take 75,000 stamina LOL but totally possible with a couple guilds..if players were
really into ruining someones time, they could of dropped them easily and patiently. they had around a 33 hours to set up the bounties and gather the willing hitmen..these are ladder attacks, something you OPT'D into! ridiculous. fight your own battles..thats what
needs to be encouraged!! fighting back for something that was yours..honorable..
..about the max level lost from a personal attack, i think 2 levels would be nice to see how it works. one person, using 100 stamina attacks, can clear a bounty and take 2 levels 'exactly'. seems like a nice level to nerf it to. the bounty hunter can only take what could be done to them..instead of taking 2 levels and losing 5 levels from a counter bounty. this way, if someone in your guild gets attacked for gold, it only takes one friend to get your back..i think 2 levels is still a good amount to risk for taking 10% of a level and some gold :twisted:
there are changes that need to be put to the test then great things can be accomplished within the game
the addition of "gold in hand = character benefit" buffs to the game and more gold theft ones plus having Scavenging EVERY weekend..fix up the
Attack Player page so i can see EVERY player in my attack range PLUS gold on hand! ENCOURAGE THEFT WHILE YA AT ETT!! i came into this game robbing gold for my profits :twisted: stealing gold has always lacked from the majority of games..thats what makes this game different :wink: ...you add all those elements, toss in a PvP Global Event that rewards the thieves, bounty hunters, and ladder climbers..eh? *shrugs* ya got yer self an active and hopefully health PvP system..
"Terror is a cancer, devouring the mind from within. Strength, hope, and wisdom are nothing but thoughts to be consumed."I've seen. over the years, what the PvP system in this game can do..fear was sewn in thick throughout..