All speculation and we'll see, but here's my take so far (only including what I personally consider to be positive):
Colluding happens in all aspects of the game except (theoretically) GvG where it isn't "allowed". This system "appears" to make it really difficult. You will now have to collude with absolutely everyone in your league.
Game theory suggests that will be dicey. Again, not impossible... simply more difficult to achieve.
I'm glad Prestige is out the window except as a reward during the seasons.
As opposed to the ladder (which I happen to be on at the moment with just one guildie which is so frigging boring), there is no opt in. For those who don't wish to PvP in the rough sense, they will not hit within this system. They will remain in the lowest league where competition is not necessarily so rough. They'll still get smacked by newer players who are looking to move up.
As to the idea that a player could choose to not hit a player they'll lose against. Of course... if they want to advance, then they'll have to skip. We'll see (and I have my doubts) if things balance out. But it does keep the Epic wearers in play and as targets by all of players throughout the game.
so you think allowing people to choose to only make attacks they KNOW they can win will make pvp more fun?
I don't see a single change in the system on that issue.
Think that just because a lvl 2500 has better ststs they are automatically a better pvp'r?
I do agree that this is "flawed" as far as the league system is concerned, because I do NOT believe that a level 250 PvPer can beat a level 2,500 PvPer.
However, and I'm only guessing, this is all sports based. So it does "make sense".
Respectfully (please don't read into this... no attack, no flaming, just getting to the bottom of the "idea"), as you say in your bio: don't confuse levels with aptitude. Keep in mind that the lowest levels in game will have EOC players in their league.
Again, I agree: I have a hard time seeing how level 250s will compete in crystal league with a level 2,500.