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#61 BigGrim

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Posted 03 May 2016 - 16:37

Stay civil please.



#62 yodamus

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Posted 03 May 2016 - 17:21

trying to help..some dont want any changes done..and why i said what i said

 

..this game is soon going to be live on phone apps...we need all parts of the game ( especially the side parts of the game) to be very active.

 

..ladder, bb, pvp, arena, titan hunting and so on...or it is going to look very bad..if new players see lots of dead parts of the game, they will leave swiftly..this is a must..get the other parts of the game active...the op..tried..and as usual, any changes to pvp or ladder or bb..,always gets shot down by the hardcore pvpers..why ??  ( this is not to flame,,this is the turth and something needs to change..)  this needs to change..changes need to happen in many aspects of this game before it loses out on many new players with the phone app..



#63 Calista

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Posted 03 May 2016 - 19:24

What so many people fail to realize,  each and every attempt made to water down this area of the game or make it easier is what has hurt it. That's why I've been saying for years to stop already. Easy is never what pvp has been about in any game I've played. What you call the 'hardcore' pvp players are the people who are involved in this area of the game. The board, pvp, the ladder, etc isn't nearly as dead as all these people screaming for change seem to think. The entire game has lost players to every part of it!

If I had leveling questions (stop laughing, I do sometimes), I'd want someone who is involved in that part of the game to answer my question or make suggestions that would work.  It makes sense for the players who will be playing this avenue of the game to speak up and give input.

Your opinion is not the truth. It's your take on the situation. Some agree with you, some don't. Neither is wrong. It would be an extremely boring world if we all thought alike.
 


 


#64 suderlon

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Posted 03 May 2016 - 19:43

maxdragon, on 03 May 2016 - 00:55, said:

during the season event I only played the BB

 

I spent over 200 attacks on the BB, over 200 smashes and did not lose any xp

 

if the target was difficult to beat (setup and buffed) then I used composing and not 1 loss after over 200 attacks

 

#edit

targets that got smashed on the BB could not bounty their attackers

 

I got free smasher hits and free prestige on the BB without losing any xp

200 attacks?

 

max I know you did more than that, I saw your stamina decrease from 50k to 26k and you were posting in chat about your attacks



#65 Egami

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Posted 03 May 2016 - 21:40

I fully agree with Calista on everything in post #59 and #63, except the fact that the BB does not need change. 

 

But our difference of opinion is clearly ideological and, oddly enough, has nothing to do with our mutual love for PvP. 

 

The punishment factor needs to be kept intact, something that was lost on Seasons as max mentioned. 

 

In response to BC's #54 post, max responded well at post #58. 

 

That was my experience as well, as I simply took bounties (was on vacation for Season, came back after the "adjustments" and was simply too busy when I got back to play it out). I think I was auto-posted twice. 

 

I played around with adding more gold just to experiment and felt the system was highly flawed.

 

I do NOT want to see a bounty hunter get off scot free for their smasher medal or whatever else. I do NOT want to see an organized retaliation on a paid killer nerfed. 

 

I know my "risk" when I hit a player. I enjoyed dancing, though I rarely do this any more. 

 

From day one, the BB was illogical in my eye. Beyond my not really caring about XP, I get the feeling that "levelers" don't bother to bounty because they don't feel they are going to get the bang for their buck.

 

I often do not take bounties precisely because I'd have to pay to do so. By that I mean in tickets versus the reward offered. 

 

Nowadays, I simply clear those that I choose or 100 stam if it's worthwhile payment-wise (and that's mostly because I work on Smasher) and that is few and far between. Sometimes I take bounties I can't complete just for the laughs. I don't mind being "punished" for that at all.

 

It's been ages since I targeted anyone because of personal taste or request.

 

I'm sure you're all sick of hearing my same diatribe over and over, but, in my opinion, the only way BB activity will increase, above and beyond the current situation, is if bounty placers can be convinced that they can exact a calculated amount of damage via a relevant outflow. 

 

That does not mean the damage they want will be inflicted, but I would definitely be more apt to take bounties on a sliding scale system that meant I was rewarded based on my work. I'd still have to think and do my own calcs. 

 

Guild retaliation aside, this does not happen and there is little incentive other than "principle" that would inspire a player to place a bounty. 

 

In my case, the last time I did was only because I noobed it and leveled out of range before smacking back, lmao. 

 

I had the moral conundrum when I was bountied last week, simply because I should have lost 5 and only lost 2.5. I was cleared by somebody I didn't even know with 10 stam hits, thus stopping the level loss. 

 

The group in question was going for max level lost and it begged the question that the "bounty hunter" who won the prize was doing the job they were paid for.

 

For me, they did. But if the bounty placer's purpose was to exact maximum punishment (and wasn't that the point of the BB?), then one might wonder if the purpose was served.

 

The option for a higher payment for higher XP loss on a sliding scale may or may not have been used in my case. The one who cleared me with 10 stams "might" have been convinced to use more stam.

 

Personally, I believe I would take more bounties if this was introduced.  I'd calc and hit like a placer wants if I have recourse to covering my costs. 

 

In a nutshell, a RL BH would hit for payment. I've always seen Guild/Ally retaliation as a positive that I respect and definitely would NOT do away with. 

 

I know higher payments entice some to take a shot, but it's hard to see why anyone would use more stam on a higher priced bounty. That fact, is simply illogical and always has been.



#66 Calista

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Posted 03 May 2016 - 22:13

The only reason you were cleared by the 'friendly' bounty hunter and not dropped the full 5 was because we had a hiccup with the set time and several hitters started late. Had we been on time, the friendly clearer wouldn't have been.  Just to throw that out there.  :)

 

I can agree that bounty hunting is not necessarily profitable for bounty hunters. You pretty much have to go into it with the mentality that it will cost you sometimes. PvP period can be expensive with gear, pots, buffs etc. I've never understood the need to buy bounty tickets just to clear the bounty.  But the recent 'activity' that started this topic can back me up on this..... what is going to be enough of a payment to be worth it?  In my guild alone, we had a 151 fsp bounty, several bounties 100 fsp, multiple 75 fsp bounties, and tntc 20-40+  fsp bounties posted against us. All of those were cleared by our friends, or 'friendly' bounty hunters, many of which we helped win. Hell, some of us even split the reward with the clearer. Granted, the other side had already given up and wasn't hitting anymore. But the person who posted all those bounties mentioned being upset that he had been 'wiped out' money wise and we didn't even have to put up a fight. Sadly I had to add that person to ignore, which I rarely do, because they resorted to casting unwanted buffs to annoy our friendly clearers. The proposed change isn't going to change that fact. It's just going to make bounty hunters more like mercs, and then everyone gets dropped, which means less bounty hunters willing to hit on the bounties that levelers still aren't going to feel they got their moneys worth for.

 

 

Edit:  To clarify,  the first 100 fsp bounty was hit on by a bh who used 100 stam hits.  He lost 4 levels during the bounty, and then 5 more when we posted the player. All the others were friendly clears or friends.


Edited by Calista, 03 May 2016 - 22:24.

 


#67 kitobas

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Posted 03 May 2016 - 22:21

Egami, on 02 May 2016 - 21:44, said:

Fully agree, you do not need to use composing pots to compete in PvP. 

sorry, my english is bad

what I meanting saying was this:

what is nonsensical is thinking everyone not need using composing for competeting in pvp, this not right

(I forgetting adding word 'not' in sentence)

 

sorry egami, you saying you not need using composing pots to competing in pvp but that wrong

I explaining:

2 player doing pvp

1 player using composing potions that having level over 350 and more

other player only using buffs level 175

 

if second player want competing and fighting on fair chance then he need using same level of skills too or better, against skills level 350+ you need using skills 350+ too, against composing potions in pvp you need using composing potions too

 

if you still not understanding then use buffs level 175 and look at stats you getting

then use composing potions 350+ and look at stats you getting

then comparing big difference in stats you getting, difference in stats not small

 

because of composing players who getting under attack from players who using composing potions now are forced using composing too in ladder, bounty board and gvg

 

composing is 1 game aspect of game like titan hunt, arena, ladder, caves

 

but problem with composing is that it forcing you use composing (if you not composer then you need buy composing potions) at ladder, gvg and bounty board if you want chance in competing and winning against player who using composing, this wrong, composing should not be forcing and because of this I hating composing for it watering down and not giving chance to players who not using composing against other composing players

 

cowards will liking composing in pvp and gvg because they can attacking with crazy high 350+ composing potions against players buffs 175 for having advantage

 

how can players thinking it normal and fair for 2 players using different skill levels?

skill level 175 against skill level 350-552 is not fair, it cowardice

 

many years we ighting 175 against 175 and it working because fair skill level and chance but composing making it not fair against 175 buffs

 

I not understanding you HCS, you knowing crazy high composing giving no chance against players who only using buffs 175 in ladder, gvg and bounty board but why you not doing anything? every idiot can seeing it not normal

 

 

maxdragon, on 03 May 2016 - 00:55, said:

during the season event I only played the BB

 

I spent over 200 attacks on the BB, over 200 smashes and did not lose any xp

 

if the target was difficult to beat (setup and buffed) then I used composing and not 1 loss after over 200 attacks

 

#edit

targets that got smashed on the BB could not bounty their attackers

 

I got free smasher hits and free prestige on the BB without losing any xp

thank you bro for showing that BB at season was disgrace of system that giving cowards free prestige, free smashing and no risk for getting bountied for smashing players

 

you doing 200 smashings on season BB, no bounty on you and not losing xp

if you doing 200 smashings on BB we having now then you can getting bountying and losing xp and levels

 

what game needing is improvements on game aspects and more important hoofmaster for coding and seeing for himself why some game aspects getting bad and less activity (composing should be not working in pvp for giving everyone fair chance fighting at same skill level, online or offline like we were having many years ago)

 

only thing that keep increasing is global events, we getting more and more but what game needing more is updates for improving game aspects and hoofmaster for coding


Edited by kitobas, 03 May 2016 - 22:22.


#68 kitobas

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Posted 03 May 2016 - 23:13

Calista, on 03 May 2016 - 03:19, said:

Seasons had some good basic concepts, but the way it played out was a disaster. The bounty board should NEVER have been included. The concept might have actually gone somewhere then. But alas, it ended up just a failed attempt at taking away the pvp guilds/allies ability to respond strongly when the need arises. Which has been pointed out repeatedly,  is what the bounty board was created for!

 

We put work into being effective at being a pvp guild. It takes planning and participation. Even we have the occasional hiccups and it costs us the ideal ending. So often people want these changes to make it easier, so you don't have to put any effort into what you're doing. That's what leveling is for.  It takes 4 players to strip 5 levels off a bounty target.  Ugh, yes sometimes 3 but you tend to fall a few hits short. The very nature of how it works requires group participation. It shouldn't be made easier. It needs to have risk and take some effort to pull off.

I agreeing

 

Calista, on 03 May 2016 - 03:19, said:

Please stop trying to change this part of the game.

I thinking BB need changing for more activity but I can understanding why players not wanting changing for BB because changes in last years was watering down pvp

if HCS can doing change in opposite direction of season BB then I thinking can working and not watering down pvp

 

 

 

 

 

 

yotwehc, on 18 Apr 2016 - 19:00, said:

Suggestion:

When posting a bounty, provide an OPTIONAL secondary reward that would provide bonus fsp/gold for each 100 stam hit. or for every 3 100 stam hits. or for every 9 100 stam hits. Sure you could use good ol' honor system and some folks sent fsp's in advanced but this way they could find more like minded players that like to roll the same way.

I not understanding how this working, can you please explaining?

 

but I hoping you not meaning bounty hunters changing to mercs because there difference between bounty hunters:

there are bounty hunters who smashing for friends and guild and there are mercs who smashing everyone for price and not caring who is target, only caring about price they getting

 

mercs is hating by many players, in past all my friends only smashing for each other and protecting each other and if mercs coming after us we going after them

I remembering guilds were kicking mercs because they bringing trouble to guild when they starting targeting guild, mercs have becoming few and if there was mercs lefting then I betting they would using high level composing like cowards against buffs level 175

 

from my experience against mercs I can saying they have worst personality, they liking playing stupid and wanting you explaining things to them and when they not knowing what to saying they starting trolling, better putting them on ignore list

 

tip I can giving to players who getting smashing by mercs is go ask pvp players for help, most pvp players hating mercs and they will helping you

 

if mercs is targeting you, your friends and your guild then what I and many players in past doing is targeting merc, his friends and guild too, eye for eye, this way we having getting rid of many mercs and protecting friends and guild

 

I can saying it very long time I last seeing mercs and glad they disapearing and we seeing bounty hunters who smashing for friends and guild, that very good

 

there was mercs guild in past, they would getting payment and then they starting smashing guild or players they not knowing, they only caring about price, not caring who target is, guilds making then alliance together for protecting their members and smashing mercs and destroying them

 

if your suggestion can bringing mercs back then it is not good and only will bringing trouble, if eoc players who having crazy high composing becoming mercs or creating mercs guild then these cowards with crazy high composing can do damage

 

and yes I hating mercs very much because I only having trouble with them and I losing friends because of these ******



#69 Calista

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Posted 03 May 2016 - 23:47

kitobas, on 03 May 2016 - 23:13, said:

I thinking BB need changing for more activity but I can understanding why players not wanting changing for BB because changes in last years was watering down pvp

if HCS can doing change in opposite direction of season BB then I thinking can working and not watering down pvp

 

 

I will admit I miss the old days where the board was full of bounties.  It was the only way to make a profit from bounty hunting, clearing many at the same time. But Kitobas is right. All the previous changes have done nothing but hurt this side of the game, and I tend to say leave it alone if it can't be improved. 

 

The problem is that the mentality behind many changes isn't about improving the bb. It's about hindering the abilities of those who are using the bb for punishment in the most effective way and making it easier to escape repercussions.  Change that mind set and we might come up with something workable.


 


#70 yotwehc

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Posted 04 May 2016 - 06:15

kitobas, on 03 May 2016 - 23:13, said:

I not understanding how this working, can you please explaining?

 

but I hoping you not meaning bounty hunters changing to mercs because there difference between bounty hunters:

there are bounty hunters who smashing for friends and guild and there are mercs who smashing everyone for price and not caring who is target, only caring about price they getting

 

mercs is hating by many players, in past all my friends only smashing for each other and protecting each other and if mercs coming after us we going after them

I remembering guilds were kicking mercs because they bringing trouble to guild when they starting targeting guild, mercs have becoming few and if there was mercs lefting then I betting they would using high level composing like cowards against buffs level 175

 

from my experience against mercs I can saying they have worst personality, they liking playing stupid and wanting you explaining things to them and when they not knowing what to saying they starting trolling, better putting them on ignore list

 

tip I can giving to players who getting smashing by mercs is go ask pvp players for help, most pvp players hating mercs and they will helping you

 

if mercs is targeting you, your friends and your guild then what I and many players in past doing is targeting merc, his friends and guild too, eye for eye, this way we having getting rid of many mercs and protecting friends and guild

 

I can saying it very long time I last seeing mercs and glad they disapearing and we seeing bounty hunters who smashing for friends and guild, that very good

 

there was mercs guild in past, they would getting payment and then they starting smashing guild or players they not knowing, they only caring about price, not caring who target is, guilds making then alliance together for protecting their members and smashing mercs and destroying them

 

if your suggestion can bringing mercs back then it is not good and only will bringing trouble, if eoc players who having crazy high composing becoming mercs or creating mercs guild then these cowards with crazy high composing can do damage

 

and yes I hating mercs very much because I only having trouble with them and I losing friends because of these ******

I think Egami did a far better job of explaining. His idea is similar to mine and I could go for either. It seems like a win-win situation.

For the person placing the bounty - They get what they feel is just punishment for the bounty+ that they place. Many don't even bother placing bounties as they feel they are not getting any bang for their buck. Once they have the perception that they are getting their perceived justice, it will hopefully lead to more bounties.

For the mercs - they would be providing a service that many seem very happy to dish out many gifts for.

For those that hate mercs - chance to beat mercs up and teach them a lesson.

 

All of this leads to more BB activity.

 

I personally don't need the gifts and as I mentioned, i returned all of them but the fact that folks were so willing to send the rewards is what prompted me to make the suggestion. There is a market for it and it would lead to more BB activity ;-p



#71 Pythia

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Posted 04 May 2016 - 18:54

I can speak for me and me alone on the aspect of the bounty board and placing bounties.  Here are a few things and reactions that led to me no longer posting a bounty.

 

This in someones bio: Your response to my 10 stam prestige hit will determine my next hit. 

 

  If I posted one of those, I got hit with 100 the next time and sometimes a few hourly hits just for fun.

 

  If I referred any communication to the game admin that came with its own punishment.  Usually a fist full of pvp hits.

 

People will say that is not how people are, but unless you have felt that sting you should not say it does not exist.



#72 Calista

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Posted 04 May 2016 - 22:11

Oh, it does exist.  I believe you can report the bio threats, but I could be wrong. Any respectable pvp player simply does the hits without the threats. We speak with our stam. And if you're actually targeted and harassed by a specific player, it would serve you well to talk to someone like me who would help you deal with someone who thinks that kind of play is acceptable.

 

Prestige hitters are usually dropped 5 by myself and others. They think they are safe because they used 10 stam hits. They are not. But the next time they hit you for prestige, they are going too get their xp worth since you have taught them by experience that you are going to post them and cause them xp damage. It's a practical response, get your smasher tick out of it as well as prestige.

 

But understand, there are usually reasons beyond a simple bounty posting that causes a player to go after another in the way you are talking about. Bio and/or pm trash talking is a good example. Posting a bounty and hitting back is another.  we refer to that as double dipping. I've run into alot of idiots who like to copy my avatars and make nasty comments on them and put them up. That is a good enough reason for me. A pvp player is never going to explain to you what their reasons are for hitting. HCS uses any messages to threaten the player with a ban, so we've been taught by experience to let you figure that part out yourself.


 


#73 Pythia

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Posted 05 May 2016 - 03:56

I have done that in the past as well , it has also come back to bite my arse.

 

That  type of play is accepted and fostered by a player base that will exist no matter what. I have accepted it and am hunting for other playing options while I wait on my gaming stations.

 

It's a real pity as far as I am concerned, but my pity will not change the facts.

 

You say there are usually other reasons why people do the things they do, perhaps so, but I rarely interact with other players anywhere in this game except here in the forums, in my guild chat, the GC and a very very few rare private messages.

 

Early on, and I do mean early on, the first two years out of nearly 6 I was mouthy if attacked, but those were not the ones that took the runs at me.

 

Sometimes no reason at all is needed other than that they can, or the felt like it. 


Edited by Pythia, 05 May 2016 - 04:02.


#74 Pythia

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Posted 05 May 2016 - 04:06

As for avatars, I have only used renditions of Pythia in relation to Delphi, or an avatar of my daughter and son-in-law and a cute one of my grand daughter.

 

I don't copy anyone in this game, never will.

 

Bloody18 put the animation to this one, I like it.



#75 Calista

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Posted 05 May 2016 - 04:41

The type of harassment you're talking about is not supported or fostered by the average pvp player. It's been ages since I've heard of anything like that happening. Myself and many other pvp players would actually get involved and help you out if you are sincerely innocent of any wrong doing. But more often then not, the average player causes the reaction and then doesn't know what to do but scream harassment.

 

I know many of my pvp friends would prefer me to shut up on the forums and let you guys deal with the consequences. I personally have always thought if more people understood the way we think, or where we are coming from, it would help you all avoid the hard core reactions that freak so many out. Maybe it works, and maybe it doesn't. But at least I feel like I've done my part of help. Whether you believe it or not, our goal isn't to upset people or start trouble. We're just playing the game and we use the available methods to us to get the outcome we want. Reporting stuff to HCS rarely does much good. So we will use force when necessary. But we are not heavy handed unless forced to be.


 


#76 Pythia

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Posted 05 May 2016 - 23:05

I guess it's a good thing I'm not like the average person, and I did not respond to the vitriolic PMs I got from the people that hit me after hearing from an admin....Just another reason for no longer posting bounties.

 

No, I'll probably never change my mind about the bounty board or any other facet of PvP, just my personal way of things.

 

There will never be an occasion to ask for anything of any other nature either. 

 

I still like this game but...... *shrugs*

 

 

 

And on that note, I think I'll move on from the forums for awhile. 


Edited by Pythia, 05 May 2016 - 23:07.


#77 Egami

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Posted 05 May 2016 - 23:11

Calista, on 03 May 2016 - 22:13, said:

The only reason you were cleared by the 'friendly' bounty hunter and not dropped the full 5 was because we had a hiccup with the set time and several hitters started late. Had we been on time, the friendly clearer wouldn't have been.  Just to throw that out there.  :)

 

(...)

 

All of those were cleared by our friends, or 'friendly' bounty hunters, many of which we helped win. Hell, some of us even split the reward with the clearer. 

 

1) 100% correct. 

 

2) That's exactly the problem with BB activity. It's why I suggest a tier-payment system. I believe most do not place bounties because they know they are paying the person they attacked or their allies. Keep in mind that I'm not suggesting friendly clears be removed, simply how payment is allotted and hopefully the idea to increase that payment to make it worthwhile to place a bounty for those that think it's worthwhile.

 

kitobas, on 03 May 2016 - 22:21, said:

sorry, my english is bad

what I meanting saying was this:

what is nonsensical is thinking everyone not need using composing for competeting in pvp, this not right

(I forgetting adding word 'not' in sentence)

 

 

No worries at all kito... I got your point. Your English is more than acceptable. From what I've seen, you've always got your point across and I did understand it.

 

I simply don't share your point of view. There are a lot of variables in PvP. 

 

You are right that it is more difficult on a buff level example, all things equal. But there are a lot of ways around this. 

 

More importantly, PvP is one of the few aspects in game that requires strategy. 

 

That depends on goals and determination. In any case, composing pots are "available" to everyone... just as buffs are. You need to make decisions on when and where to smack and how to smack best.

 

Regardless, this post is about BB activity, not composing pots. 

 

Calista, on 03 May 2016 - 23:47, said:

The problem is that the mentality behind many changes isn't about improving the bb. It's about hindering the abilities of those who are using the bb for punishment in the most effective way and making it easier to escape repercussions.  Change that mind set and we might come up with something workable.

 

I really want to stress the importance of this point. It is, in my eye, the single-most misunderstood point that has led to the disasters of the past. 

 

I support Calista's viewpoint in this 110%. 

 

What I didn't like about the Seasons bounty system was precisely this. 

 

Doing away with the retaliation system as is made the entire BB a joke.

 

Again, I have a very literal understanding of what I consider a "bounty hunter" to be. I know that is not shared. However, I argue that it is the basis of the whole idea and the entire system. 

 

Being a bounty hunter shouldn't be about whining when you 10 stam hit someone and then you lose five. 

 

Being a bounty hunter should, in my eye, be about taking down a target for a profit. And you need to be wise enough to know when your cost outweighs for benefit. 

 

The repercussion system is KEY on this point. 

 

Calista, on 04 May 2016 - 22:11, said:

A pvp player is never going to explain to you what their reasons are for hitting. HCS uses any messages to threaten the player with a ban, so we've been taught by experience to let you figure that part out yourself.

 

So true, and such a fatal flaw. 

 

Many years ago, I was temp banned for explaining why I was hitting the player. 

 

I didn't really disagree with the decision. I understand there is a fine line there and I'm honestly not sure I have a solution for it, though I have some "ideas". 

 

The fact of the matter is....

 

Calista, on 05 May 2016 - 04:41, said:

I personally have always thought if more people understood the way we think, or where we are coming from, it would help you all avoid the hard core reactions that freak so many out.

 

...that I completely agree. 

 

I miss the days of being able to talk to players. I still talk to my prey... and my predators, for that matter. But my capabilities are severely limited.

 

In any case, this post is not about reactions that can happen when one gets on the BB or takes a bounty. 

 

In theory, it should be about increasing BB activity.

 

My call is that the retaliation factor that Calista is fixed on needs to remain precisely, and not only, because it is a key source of BB activity. Nothing should hinder that and I will fight tooth and nail against anything that even slightly suggests it.

 

This is really close to my heart as one of the key things that attracted me to this game was the social interaction based on PvP. Unfortunately, steps have been taken to severely truncate that possibility.

 

Nevertheless, I have always thought that the payment system sucks and that is exactly what I would change. In my head, it would not cut down on retaliations or payment. It would increase payment based on the assumed damage on an XP basis by making it possible for players to pay more based on damage inflicted. 

 

Keep in mind that the only thing I'm suggesting is a payment system change. Retaliation needs to be an option. Friendly clears can also remain an option. 

 

The only difference is that a player placing a bounty will have the opportunity to increase payment on a sliding scale for those doing more than the 10 stam hits.

 

That ideology should not at all affect what Calista is talking about, nor should it. I truly believe that the base problem for BB activity is the assumed risk-reward system. The benefits outweigh the risks.

 

In my personal case, I don't take bounties I have to pay for (well, except when I'm just in it for the laughs and occasionally when I'm on the retaliation ideology that Calista is talking about and I haven't done for ages).

 

I'd love to be able to cover ticket costs at least and thus provide myself as a target for others. (o0

 

*Note... absolutely all of the above quotes have been edited for me to focus my responses. Please read through the quoted players original post (note the date-time stamp) if you would like to see the whole story.



#78 yotwehc

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Posted 06 May 2016 - 06:08

Calista, on 03 May 2016 - 16:47, said:snapback.png

Calista, on 03 May 2016 - 23:47, said:

The problem is that the mentality behind many changes isn't about improving the bb. It's about hindering the abilities of those who are using the bb for punishment in the most effective way and making it easier to escape repercussions.  Change that mind set and we might come up with something workable.

 

I really want to stress the importance of this point. It is, in my eye, the single-most misunderstood point that has led to the disasters of the past. 

 

I support Calista's viewpoint in this 110%. 

 

What I didn't like about the Seasons bounty system was precisely this. 

 

Doing away with the retaliation system as is made the entire BB a joke.

 

Again, I have a very literal understanding of what I consider a "bounty hunter" to be. I know that is not shared. However, I argue that it is the basis of the whole idea and the entire system. 

 

Being a bounty hunter shouldn't be about whining when you 10 stam hit someone and then you lose five. 

 

Being a bounty hunter should, in my eye, be about taking down a target for a profit. And you need to be wise enough to know when your cost outweighs for benefit. 

 

The repercussion system is KEY on this point. 

 

I didn't know how to include both the original quote and the reply so I just did a copy paste. sorry if it's ugly... I'm not sure how you can agree with this point 110%. The original post has nothing about removing the retaliation system. It has nothing in it about "hindering" the BB as a vehicle for punishment but quite the opposite... it enhances it and encourages punishment. This will hopefully lead to escalation and more activity.

 

Putting myself in the shoes of those that oppose the idea, I'm going to guess that they like it as is since any player that tries to post a bigger reward will only be giving allies the reward that are sometimes split with the clearer and the target (as admitted by some within this thread). Some people like to talk about the integrity of the game... lol... I guess it doesn't apply to this scenario. Wouldn't that be making a "mockery" of the BB system? It's fine because they benefit from it ;-p


Edited by yotwehc, 06 May 2016 - 06:09.


#79 Calista

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Posted 06 May 2016 - 12:28

yotwehc, on 06 May 2016 - 06:08, said:

Putting myself in the shoes of those that oppose the idea, I'm going to guess that they like it as is since any player that tries to post a bigger reward will only be giving allies the reward that are sometimes split with the clearer and the target (as admitted by some within this thread). Some people like to talk about the integrity of the game... lol... I guess it doesn't apply to this scenario. Wouldn't that be making a "mockery" of the BB system? It's fine because they benefit from it ;-p

 

 

Our allies are the ones clearing it because you and yours are not doing the job yourself. It REQUIRES group participation to be effective. It's going to take more then a couple fsp to make the loss worth the the effort. That was also pointed out in this topic.  Again, I will ask,  How much is 5 levels worth to you? Because your recent 'activity' had a player throwing 100's of FSP at us. We waited for you and yours to hit. We wanted the bounties. I even dressed in epics to make it easy for you. That is how the board works. People asked our permission to clear the bounties. I helped a newbie bounty hunter figure out the ropes rather then just let the bounty expire. You talk about integrity while looking for a way to get paid to lose levels? Do the work yourself! 


 


#80 maxdragon

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Posted 06 May 2016 - 14:44

suderlon, on 03 May 2016 - 19:43, said:

200 attacks?

 

max I know you did more than that, I saw your stamina decrease from 50k to 26k and you were posting in chat about your attacks

you are right, I did more than the 200 attacks but I do not remember how many attacks and the reason why I said

maxdragon, on 03 May 2016 - 00:55, said:

I spent over 200 attacks on the BB, over 200 smashes and did not lose any xp

over 200 attacks ;)




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