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#81 Pardoux

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Posted 11 July 2021 - 00:26

Aren't quest elites meant to be instant respawn ? - if so, keep the quest.

If, however, this elite is on the 10 min spawn, then it needs changing ....


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#82 BadPenny

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Posted 11 July 2021 - 00:39

Aren't quest elites meant to be instant respawn ? - if so, keep the quest.

If, however, this elite is on the 10 min spawn, then it needs changing ....

Unless I'm mistaken, this applies to only Elites <100
The Circle of Elements Elites didn't seem to respond to AM when I did the quest.

 


Just one old lady's opinion

 

 

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#83 Alisa

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Posted 11 July 2021 - 00:51

Aren't quest elites meant to be instant respawn ? - if so, keep the quest.

If, however, this elite is on the 10 min spawn, then it needs changing ....

AM should work on quest related elites so they can be done quicker. i think the spawn rate is 5min

 

I looked ahead on the quest, and it looks like I have to kill Seal of Fire (legendary). Do I have to wait for it to be released or is it on the map?


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#84 BadPenny

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Posted 11 July 2021 - 01:14

AM should work on quest related elites so they can be done quicker. i think the spawn rate is 5min

 

I looked ahead on the quest, and it looks like I have to kill Seal of Fire (legendary). Do I have to wait for it to be released or is it on the map?

He's one of the 4 permanent LE's.... 

And I agree 1000%, especially those quest elites you need a specific drop from

So, have you done the quest where you have to kill the same Elite twice?
 


Just one old lady's opinion

 

 

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~Love, Penny

 

Have you hugged your Quango lately?


#85 Alisa

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Posted 11 July 2021 - 01:30

He's one of the 4 permanent LE's.... 

did not know that... well thats awesome! :)

 

And I agree 1000%, especially those quest elites you need a specific drop from

So, have you done the quest where you have to kill the same Elite twice?
im at stage 7. https://guide.fallen...ew&quest_id=597

 

looks like it could be 2-3min for the elites to spawn.

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#86 Toreth

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Posted 15 July 2021 - 07:26

We began by looking at some of the more powerful buffs in the game and adjusted them slightly. I'm curious how these have been received before we consider what else we can do in that regard. Though I understand some of the issues here are also caused by lack of gear options.

We are looking into PvP.

We're also looking into Super-Elites and Legendaries, designing new events, relic updates, new inventables, store updates, and other system updates.


Hi Arioche!

We need to make more progress on this front. While buffs that were capped to 175 are helping, they are fairly negligible (details below) in the overall picture of PVP. You may have noticed there are many seasoned players who have contributed with ideas for the game in the last month, however, it still feels like a one sided conversation. How are the cows looking into PVP? Same for the Super-Elites, Legendaries, new events, relics, etc? Is there a reason for all the secrecy or can you show your hand a little?

- For Deflect, at 175, there’s still a 44% chance to deflect the incoming attack at all; having Deflect be available at 203 would have only raised it to 51%, only a 7% difference.
o With the way the buffs interact in FS, this change was welcome in the PvP community, for sure, but there is always a counter to deflect, and even counters to those counters.

- For Unbreakable, at 175, there’s an 88% chance that your gear isn’t damaged; having Unbreakable at 203 would make this 102%, an overcapped number.
o Items SHOULD break in FS; it keeps the market stimulated. Having the ability to freely pop Unbreakable 199+ (the number required for 100%) would be even more detrimental to the market. Not everyone needs to have access to everything. Since the capping of the buffs, the price for Resilience Potions (190) has gone up – this is a good thing for those wanting to use the potion. Spenders will always have access to it via the allegiance tokens, but that’s merely a quality of life thing.

- Lastly, for Fumble – the change from 203 to the capped 175 is a difference of 2.8% attack, from 20.3% reduction to only a 17.5% reduction
o The way that the combat mechanics and the buff order works in FS makes the difference of 2.8% largely unnoticeable when there are much stronger buffs running rampant; if I need more attack based on a 2.8% change in reduction to my attack, I’ll just get more attack some way.

#87 Arioche

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Posted 16 July 2021 - 09:43

Hi Arioche!

We need to make more progress on this front. While buffs that were capped to 175 are helping, they are fairly negligible (details below) in the overall picture of PVP. You may have noticed there are many seasoned players who have contributed with ideas for the game in the last month, however, it still feels like a one sided conversation. How are the cows looking into PVP? Same for the Super-Elites, Legendaries, new events, relics, etc? Is there a reason for all the secrecy or can you show your hand a little?
 

 

Morning Toreth!

Thanks for your thoughts regarding the buffs we had adjusted slightly. As I believe I said before, we want to be careful with this as we understand big changes can be quite scary, but we are also willing to give things a try  :) We do plan on doing further skill adjustments and we encourage everyone to give us their thoughts regarding them. Tilley's thread has been a boon of information.

 

As for everything else, we are actually planning to put together a little roadmap to show the players. In addition to that, I am still very much for setting up specific threads for each area of the game for more focused feedback. I understand waiting can be a bit frustrating, but I hope you can bear with us!

Once again, thank you for your thoughts  :)



#88 EpicPiety

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Posted 16 July 2021 - 14:48

Roadmap would be great :)! It really feels like Christmas hearing that word truly wonderful.

Bearing with ya dw.

#89 RebornJedi

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Posted 24 July 2021 - 02:35

the ability to look at a players buff market like their auction house..

(I remember pushing for the auction house link in players profiles in the early days.. 14+ years.. why is my level so low hahaha)

 


#90 michael65

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Posted 24 July 2021 - 15:17

the ability to look at a players buff market like their auction house..
(I remember pushing for the auction house link in players profiles in the early days.. 14+ years.. why is my level so low hahaha)

in AH, there can be specilization. potion sellers, resource sellers, and frag item sellers are obvious. having such a link has value.

buff market is subject to # of casts allowed, stam, and if person is or recently was online. unlike AH, there is little reason to use favortism (the proposed link) in the buff market. downside: easier mechanism to lower player's stam.

#91 yotekiller

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Posted 24 July 2021 - 17:03

  Back in the day, buying from individuals was the only way and very tedious.  The Buff Market is a much better way but some people still prefer to buy from certain sellers so I see no problem with a bio link.  If the buffs are available in the market you can buy.  If not, you can move on.  If someone's stam gets drained from buff sellers, so be it.  Sellers are looking to trade their stam for money so in that regard, they would be very successful.  If they want to limit that amount, they should only sell while they are online and can control it.


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#92 michael65

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Posted 24 July 2021 - 17:56

not everyone has "good" intentions. the ability to choose someone and remove stam should be concerning. one doesn't know which buffs are going to sell, so set cast # limits loosely provides buffs to the market and income to the sellers. needing to set tighter limits to protect from a targeted drain means less buff selection to the market and less income to seller.

#93 yotekiller

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Posted 24 July 2021 - 22:43

If someone really wanted to target a player that way, they don't need a bio link to do it.  Just find a buff (or buffs) they are selling, search for those specifically on the requested buffs, and buy from the player you are targeting.  Seem simple to me.


Screenshot everything!


#94 Edith3000

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Posted 25 July 2021 - 13:10

If someone really wanted to target a player that way, they don't need a bio link to do it.  Just find a buff (or buffs) they are selling, search for those specifically on the requested buffs, and buy from the player you are targeting.  Seem simple to me.

The search doesn't always show all results. There have been times that I've paid for an individual buff, but it was also offered by another player as part of a set of buffs and would have been cheaper. That set didn't show up on the first search result.


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#95 michael65

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Posted 25 July 2021 - 18:27

The search doesn't always show all results. There have been times that I've paid for an individual buff, but it was also offered by another player as part of a set of buffs and would have been cheaper. That set didn't show up on the first search result.

this supports both positions.

m's: buff market hard to target player

y's: go to "regular" buffer via proposed link to get desired buffs

as an aside, the cows rejected a buff vending machine on players' page for current buff market. is link similar to the vending machine approach?
what about limit to buffs like those set in preferences? some players have trouble with those. buff seller can set various values for the buffs.

#96 Edith3000

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Posted 26 July 2021 - 13:10

I just had another thought towards the map shops. There could be high-priced but relevant potions made available. Instant stamina, but consuming reduces the armor by x amount.


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#97 RebornJedi

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Posted 26 July 2021 - 13:24

Put the Scout Tower link also in the left hand menu under Guild.. Please and Thank you

 


#98 Pardoux

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Posted 27 July 2021 - 03:48

I just had another thought towards the map shops. There could be high-priced but relevant potions made available. Instant stamina, but consuming reduces the armor by x amount.

 

Instant Stamina ? - don't see that ever happening... But, then again, there were loads of things that we were all told would never happened that, over time, came to happen so ... who knows.

 

(other than the instant stam purchases thru "upgrades" of course ... )


Edited by Pardoux, 27 July 2021 - 20:31.

Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#99 yotekiller

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Posted 27 July 2021 - 10:22

I just had another thought towards the map shops. There could be high-priced but relevant potions made available. Instant stamina, but consuming reduces the armor by x amount.

  You can already buy all the instant stamina you want in the Upgrades area.


Screenshot everything!


#100 Alisa

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Posted 29 July 2021 - 04:03

Can a new option to craft the selected gear be added when right clicking? Just like the "Send to Folder" 2nd bubble you pick the types of crafts. Small idea and might save a lot of time with players who have many gears in their backpack and have to go through them to find the gears they want to craft.

Crafting using FSH is super easy but for the people who don't use it...

 

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