I agree on some of the achievements. Not everything has to be gained in a few days. Like medals it may take a while before you get them.I like how high it is. currently, its the most challenging thing in the game.
The kill streak and buffs achievements for example can take a nice while until a guild gets them (the buffs achievement is probably the easiest to get unless you actively try to get the kill streak one).
But some other achievements are a bit too high aimed. I doubt we'll ever see a guild with 50k group attacks. As an example, my guild is around 100 members of which 90% is fairly active. It 'only' has around 12k creatures killed through groups prior to the release of these achievements and I guess the average guild member has been a member for 2 years. So that's an average of 6k kills per year, meaning it will take 8 years and 4 months to get this achievement for a fairly big and active guild with fairly normal gameplay.
As another example, my guild currently has 30 group kills in the last 44 hours (since the achievements have been released). At that rate we'll get that achievement in 8 years and 4 months and 2 weeks (I guess not much has changed in the last 2 years in terms of group kills :wink: ).
So unless a guild has a member with 100k max stamina, who is willing to hunt some rats with groups (using 2 mercs) and who will use all of that 100k stamina 10 times (which will take a full year with maximum stam gain), or 20 random members who stop their other activities altogether and actively go rat hunting with groups for at least a month straight, I don't see any guild getting this achievement in the next 5-10 years. :roll:
Well... maybe one or two guilds... as there is some sort of respect earned for being first apparently. :roll:
But it will be the least achieved achievement in of these five by far... :cry:
Also I think it would have been better if there is some way that smaller guilds have to get less kills/buffs than bigger guilds.
And of course a system that prevents abuse of the lower amounts.
Maybe make it that a guild below a certain amount of players (30?) has to get X amount of kills/buffs, between that amount of players and some second amount of players (75?) has to get 2 times X amount of kills/buffs and above that second amount needs to have 3 times X amount of kills/buffs, and that if a guild grows it will lose the achievements if it had already gotten the one for the smaller guild, but doesn't yet has enough kills/buffs required for the higher tier. That way guilds won't go as far as to get the required numbers of kills/buffs for the achievements, then kick a lot of members so they become a smaller guild with reduced requirements for the achievements and thus automatically get the achievements and then invite their members back in. :roll:
That would be nice.Just a suggestion. Is there anyway you guys can add a tracker for it? Like show the progress each member individually has done. For example show how many vermin each member has killed.
Maybe it can be put in the Guild Advisor or on the Achievement View page itself.
Even if/when we get many extra achievements then it might become a fairly big list, but with a decent lay-out it can still be good (just like the medal progress page has lots of medals to show but still is very usable). 8)