In medicine this is where you give a patient a pill for an actual medical problem. It causes side effects, you give them another pill to deal with the side effects, it causes more side effects, you end up giving a patent 10 different pills to treat one problem, and they come into hospital sick as a dog. They don't need more treatment, they need less. They need someone to look back, and stop all the medicines and try again to treat the original medical problem in a different way that does not cause unwanted side effects.
Actually (and the analogy might be better than I'd like it to be) this is old age. There are no perfect medicines, but the consequences of not treating the original ailment are too drastic to contemplate, so your doctors end up juggling a cocktail of drugs to try to keep things as good as possible.
The irony of having too many frags, so people stop breaking down items (needing frag hunters) for a feature that was created to get rid of excess items is too delicious. The side effects are taking over the patient. Time to withdraw treatment and take a look at the big picture and see what happens.
This irony has been there for as long as composing has been live (well, maybe a couple of weeks less). Composing got introduced to do something with the large quantity of useless legendary, crystal and SE items sitting in backpacks (and I'd beg to differ - commons and rares didn't enter into that discussion). And as soon as composing starts we get pressure for lots more legendary events to re-create the excess of useless items.
As was pointed out in the original (pre-launch) composing thread, composing was always going to be about creating a need to create excess supplies to feed the new ways of using up excess supplies.