Please don't split the game in two servers, you would have a rush to join the new one and the old one would die, new players would join only the new server so the result is:
server1: old players who dont want to restart, and obviously everyday there would be less players
server2: a much lower number of players than now (and the game already has too few players)
sorry but theres no space for 2 servers
Agreed - rather than spend the time and money to invest in a 2nd server, spend it on the first and get everything tickety-boo with it
You're not quite understanding one of the points that makes the idea of a second server so great. New players on the current server aren't going to donate as soon as they realise that they would have to donate over $1000 to stand a chance of one day becoming a high ranking player.
Secondly not all new players would head straight to the new server. I will give an example. I started playing iRO again at around the same time as they opened a new server. I still made an account on the old server and played on that for nearly the same amount of time that i played on the newer server. This goes right through most of the other MMORPGs I play.
Some players would rather join the old server where there are more people than play the new one. And the majority of players on the new server at the start would be players that already have accounts on the pre-existing server.
I do not think that this would draw players away from the new server. Think of it this way. You have 2000 max stam. You hunt. You now have nothing else to do apart from maybe converse with guildies. So you say, i know I'm going to make an account on the other server (this could cut both ways) and that way I would have something to do whilst my stam is recharging.
Hoof even said himself that content wouldn't be a problem. The only real expenses would be for the servers as more data would make it harder to maintain. You also said that HCS would be better off fixing the first server instead of wasting there time on a new one. Couldn't these "fixes" on the current server then be applied onto the new server? If say that the amount of content that needs to be generated suddenly increases greatly to the point where the current staff can't handle it they could always hire new staff. As i already pointed out the amount of potential profit to be made is rather large, and this would be one of the major factors for a profit organization such as HCS.
And as an extra point there would be no communication,trades,buffs, auctions,pvp,gvg or anything at all going on between the two servers.
I wish to thank hoof for responding so quickly, you have no idea how great it feels having staff that actually respond to peoples ideas and concerns, instead of just decorating over it and acting like everything is going greatly. I've had enough of that from Activision lately.