Upcoming Achievements (and suggestions!)
#81
Posted 25 August 2012 - 11:52
So there should be achievements around that. And somehow find a formula to balance them to the size and level of guild.
Relic Kings: Guild has held 1 relic for HOUR X LEVEL of guild.
Relic Snatcher: Guild has captured X amount (formula here with guild virtual level) of relics
Relic Hoarder : Guild has held 3 or more relics same time more than X times.
This obviously goes to individual achievements too. Groups joined, groups created,relics captured.
One of the most guildoriented achievements should be buffs casted. Yes totally abusable but still ...
The mercenaries reward is plain silly since its buyable. But it will be a gold sink so let it stay.
Creature classes :does anyone ever care about that? They have no meaning in current game mechanisms whatsoever, apart from the odd Holy Flame usability on undead or Necrosis+HF combo for a non 1-hit critter.
#82
Posted 25 August 2012 - 11:56
guild has invited/enlisted X amount of noobs... say - [ lvl 1 to 25 ]
guild has invited / enlisted x amount of multis
sounds like an expert
#83
Posted 25 August 2012 - 12:01
If the reward is like an extra backpack space than it should take effort to earn. Would love to see the reward related to the achievement.
Got one idea, think you can guess what it's for:
It's got to be Perfect
#84
Posted 25 August 2012 - 13:27
#85
Posted 25 August 2012 - 13:28
#86
Posted 25 August 2012 - 13:34
#87
Posted 25 August 2012 - 13:56
If you make a guild building like the training pit / combat pit as of Scrogger suggestion. If xp loss is involved ( maybe nerfed). Then you could have guild achievements for those that train alot by combating each other inside guild . Must be capped to prevent obvious abuse.
#88 fs_lordneo
Posted 25 August 2012 - 14:05
have x number of active players staying in your guild for a length of time.
#89
Posted 25 August 2012 - 14:08
mercent : sell 100 items from ah
#90
Posted 25 August 2012 - 14:49
#91
Posted 25 August 2012 - 15:04
As for Guild Achievements, though, again on further reflection, I would like to see these give unique bonuses, which aren't achievable through Relics -- which already exist in the game as a method for Guilds to improve their stats, as a whole. Relics focus primarily on gains (stamina, xp, and I think even some gold), max stamina, and base stats. I would like to see Achievements, then, give different benefits, such as extra Guild Inventory slots, discounted Mercenary costs, access to special Mercenaries not normally available -- just some possible examples, the point being that these benefits are not available otherwise. I think that by differentiating the benefits from Achievements from the benefits derived from Relics, it would prevent the power gap between new and established Guilds from getting greater than it already is, while also adding interest for established Guilds, as they would be able to attain a benefit that they can't already get through their Relics.
#92
Posted 25 August 2012 - 15:38
#93
Posted 25 August 2012 - 15:50
Whydha
#94
Posted 25 August 2012 - 15:50
Anything that penalizes/limits you due to past accomplishments (gaining levels, building structures, buying upgrades, doing quests)
Anything that overlaps existing medals
Anything which involves doing/killing X things should really be considered for a tiered medal. Once a guilds kills X thousand whatevers, then with a single tier achievement, that task is complete. But with a tiered medal, there's more to aim for.
#95
Posted 25 August 2012 - 15:54
#96
Posted 25 August 2012 - 16:02
Most of the achievments are stupid, who cares who has killed a lot of goblins?
Achievement for giving no constructive feedback ... if you don't like that one come up with better ones.
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#97
Posted 25 August 2012 - 16:02
Most of the achievments are stupid, who cares who has killed a lot of goblins?
The goblins mothers obviously!. Next time they see you they will club your charactor to death knowing how much of an evil goblin slayer you are.
#98
Posted 25 August 2012 - 16:10
There are a lot of good suggestions here. Here's some I DON'T want to see:
Anything that penalizes/limits you due to past accomplishments (gaining levels, building structures, buying upgrades, doing quests)
Anything that overlaps existing medals
Anything which involves doing/killing X things should really be considered for a tiered medal. Once a guilds kills X thousand whatevers, then with a single tier achievement, that task is complete. But with a tiered medal, there's more to aim for.
Would you agree that there should be some kind of balancing factor involved, so achieving the medals is more or less equally hard for big and small?
#99
Posted 25 August 2012 - 16:19
There are a lot of good suggestions here. Here's some I DON'T want to see:
Anything that penalizes/limits you due to past accomplishments (gaining levels, building structures, buying upgrades, doing quests)
Anything that overlaps existing medals
Anything which involves doing/killing X things should really be considered for a tiered medal. Once a guilds kills X thousand whatevers, then with a single tier achievement, that task is complete. But with a tiered medal, there's more to aim for.
Would you agree that there should be some kind of balancing factor involved, so achieving the medals is more or less equally hard for big and small?
Since the amount of people in a guild is dynamic and may consist of inactive donkeys to store items I think it isn't a good idea.
It will be harder for smaller guilds, but it will be more satisfied for them, getting the achievement. The journey is often more fun than the end :twisted:
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#100
Posted 25 August 2012 - 16:43
How about a... I spent X gold on getting us to the next global event? [/color][/b]
Now wouldn't that bring down FSP prices? ,oP
Now that could be a phenomenal gold sink - sink 1 billion gold in the next 7 days to "spawn" another global event
Yeah... that I could be Guild as well, ie., Guild spent X gold on getting us to next global event.
7 days seems a bit quick to me... but I do think HCS could easily use their same Global Event schedule (whatever that may be) and include a gold amount. If Guilds and/or players get a "square"... well, hey... wouldn't that also be FS teamwork?
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