Heck, half of your staff don't even play, doesn't that say something?
Not particularly. Not everyone has the same tastes in games. And we certainly don't have the time to play during work hours. We're busy actually working on our games.
Posted 13 November 2012 - 17:15
Heck, half of your staff don't even play, doesn't that say something?
Posted 13 November 2012 - 17:31
Heck, half of your staff don't even play, doesn't that say something?
Not particularly. Not everyone has the same tastes in games. And we certainly don't have the time to play during work hours. We're busy actually working on our games.
Posted 13 November 2012 - 17:34
Well, if you don't play your own game, how can you determine what is good and not good for it?
Posted 13 November 2012 - 20:51
Well, if you don't play your own game, how can you determine what is good and not good for it?
Generally by discussing things with our players on our feedback forums.
Posted 13 November 2012 - 22:17
Well, if you don't play your own game, how can you determine what is good and not good for it?
Generally by discussing things with our players on our feedback forums.
That is helpful, but all players are biased to some extent, and player feedback is not as helpful as 'organic' learning. Having a few interns, each given varying degrees of resources, whose job is to learn the game on HCS' behalf would do wonders for learning the unwritten rules of Arena, PVP, etc.
Posted 13 November 2012 - 22:26
Posted 14 November 2012 - 08:47
Posted 14 November 2012 - 08:48
On the other concept, I would not mind if HCS allowed a second account ONLY. and it would be linked to the first account (it shows on the profile the other account) This would be nice if you wanna use one account to PVP and the other to level. But it doesn't mean much to me.
Would be interesting , when one players account hid behind pvp protection, while their second multi/ account pvp'd LOL.
Heck they could even circumvent the bounty board. ( currently a player is not able to hit bounties they post)
example: I gold hit one of them, they bounty, then their second account accepts and delevels me. :shock:
Posted 14 November 2012 - 09:10
Advertising. I joined this game because I saw an add whilst playing another game. I haven't seen a FS ad in over 3 years.
Since Fallen Sword started (in 2006), social / browser games have become much more popular which has had the effect of making advertising the game much more difficult / less cost effective.
Posted 14 November 2012 - 18:03
Posted 14 November 2012 - 18:09
On the other concept, I would not mind if HCS allowed a second account ONLY. and it would be linked to the first account (it shows on the profile the other account) This would be nice if you wanna use one account to PVP and the other to level. But it doesn't mean much to me.
Would be interesting , when one players account hid behind pvp protection, while their second multi/ account pvp'd LOL.
Heck they could even circumvent the bounty board. ( currently a player is not able to hit bounties they post)
example: I gold hit one of them, they bounty, then their second account accepts and delevels me. :shock:
You would delevel yourself. I have no doubt about it. lol But I thought those 2 accounts could not hit each other.
Posted 14 November 2012 - 18:54
Posted 14 November 2012 - 20:44
Posted 14 November 2012 - 20:44
Posted 15 November 2012 - 09:58
Posted 15 November 2012 - 10:43
Posted 15 November 2012 - 18:30
Posted 15 November 2012 - 19:10
As per the topic subject - what makes you keep coming back to play Fallen Sword?
Posted 17 November 2012 - 07:23
Posted 24 November 2012 - 17:16
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