Add some of the "useful" ones to the specials section, sure, but the sub-level 100 ones ? - just scrap 'em. Remove 'em from the game like the DC400 potion was ...
(Apologies to Pardoux for using this to illustrate a general point)
One of the problems with this thread is that it hasn't really identified its target audience, nor does it really grasp the challenge of interacting with different groups from within this highly heterogeneous family. The other problem is that the discussion has ignored the price/volume effects.
For example (unfairly focussing on one of Pardoux's comments) not all new players jump straight into an established higher level community (and, indeed, not all will want to do so); for such people, the chance to access a lowish level buff from high on the skill tree without spending gold/FSP can be a nice treat --- but only if it is costed at 5-10 points so they can do this every day or two.
At the other end, there is a lot of discussion about high-level pots breaking the current economy. But this would only happen if lots of people can buy them all the time. If they were pitched at the 500+ level of everlasting and fleeting, I doubt that they will be used in enough volume to seriously damage the rest of the game economy.
This last point introduces the question of whether loyalty pots are there to be a necessity or a luxury. Given that the ability to gain these is strongly linked to spending money on the game, I would have thought it should be luxury. I think these ideas have already been used well in some of the existing loyalty pots:
- fleeting potion (at 750 tokens) is not going to be a standard for many people, but the level is high enough to make it feel like a really nice luxury to use if you are doing a movement-intensive task.
- potion of intensity (doubler 1250) is more nearly an essential buff, especially for large-stam hunts, but it is priced at a level that is accessible to daily token accruals (especially with occasional donations) and is balanced by both GE chests and a not unreasonable lower level version (750) that is easily purchasable (though 1000/1250 would be a better balance than 750/1250 IMO).
I'd be very happy to see new pots included on this basis, particularly in the first (fleeting potion) category.
In terms of the "donators"/"nondonators" debate (though personally, I prefer to talk about buyers/nonbuyers or direct/indirect donators, since (1) the "donations" are really purchases of FSPs and chests, and (2) I spend a lot of time screening videos in the firm belief that this is generating (indirectly) "donations" to HCS)...
As, primarily, an indirect donator, I have absolutely no qualms about the (direct) donators being able to use a few luxury pots on a regular basis. I also don't mind if they have a big choice to select from either, provided that they are set at a price that leaves (most of) the donators having to choose between them. I also have no qualms about a slightly bigger choice in the second category, provided these don't all get built into the expectations for normal difficulty in the game (e.g. essential for 1-hitting in PVE, or changing the success chances for PVP, or determining the top-rated lists).